Hey Everybody!!! As you all know... or don't(most likely) I am the Creator of DD Productions and the Crazy Bunny! series! If you want some awesome videos of Crazy Bunny! then just email me at dylandalrymple10@ hotmail.com and ask for "Some videos of Crazy Bunny!". I will give them to you as soon as I read it. Also, I will be coming up with a new website with subscription to the newsletter, awesome videos, games and more! So just bear with me, and keep in touch!

Comment History  (0 - 30 of 94)
dill1233 Jan 30 2010, 10:17pm says:

Oh, you don't know how much I hate those things! If this becomes an actually good movie, I'm so watching it.

+1 vote   media: LEFT 4 DEAD THE MOVIE
dill1233 Jan 9 2010, 12:01am says:

I can't wait to see the demo, and this update is so gratifying! Will check in continuously to see how keep up the good work!

+1 vote   news: 2010 Progress Update
dill1233 Jan 3 2010, 10:37pm says:

Ah! I love it!

+1 vote   news: Overgrowth Rap - HD Video
dill1233 Dec 29 2009, 10:51am says:

Thank goodness this is the news; I was beginning to worry.

+1 vote   news: This mod is NOT dead!
dill1233 Dec 27 2009, 10:58pm says:

Well, I've been thinking about using UDK for all of my games, but I'm sure Torque 3D will still be great for your game.

+1 vote   news: Where were we?
dill1233 Oct 7 2009, 11:27pm says:

I love where your going with this, but as a intermediate C# programmer, I don't think I quite fit this article. Yet, I'm sure by the middle of this series I'll be thanking you so much for providing me with such great information. By the way, I think it's funny how the differences in length of the different languages vary so much. I think C# is just perfect where it stands on length and complexity.

+1 vote   tutorial: Be the Man: Beginning Games Programming #1 - First Steps
dill1233 Oct 7 2009, 11:23pm says:

Wow, looks great! I love the way how you guys have all of these little details that you get really in def with and explain your little tricks on those little details. I can't wait to see you mesh every one of those little details into one big product that will be so perfect in every which way. Keep it up!

+1 vote   news: Character rim lighting
dill1233 Oct 7 2009, 12:44am says:

Glad to see you guys back on ModDB! I love everything about this update from the programming down to concept art. Great job everyone! By the way, that is one awesome windmill!

+2 votes   news: Progress Update 5
dill1233 Oct 1 2009, 5:05pm says:

Oh my gosh! Those screenies look incredibly done! I love the choice of colors for the galaxies.

+1 vote   news: Campaign Revealed - Gehenna's Gate
dill1233 Oct 1 2009, 5:03pm says:

Dude, this mod has come so far already, and professionally too! I can't wait to see the final outcome. By the way, the Aschen models and textures look amazing!

+1 vote   news: And the next update...
dill1233 Oct 1 2009, 1:45pm says:

Wow! Those maps look amazing! Definitely AAA quality. Keep up the amazing work, and I can't wait to see another release around the corner.

+1 vote   news: Zero Gear Map Gallery
dill1233 Oct 1 2009, 1:41pm says:

Man, 10 million polygons is even more than I want to start to think of! Yet, I have to say that the sculpted looks better than the normal mapped one to me. So, for posters, game boxes, etc., I'd use the sculpted, but for the actually game, I'd definitely used the normal mapped one.

+1 vote   news: Normal map vs. mesh
dill1233 Oct 1 2009, 1:36pm says:

Looks great, and boy are SVGs useful.

+1 vote   news: Resolution Independent UI
dill1233 Sep 27 2009, 11:25pm says:

Thank goodness that was over; you had me scared there for a bit. I can't believe it was that simple though!

+1 vote   news: ASoD 0.8a Back on Track
dill1233 Sep 27 2009, 10:54pm says:

Hey, awesome work with your Crimson Crow maps! I guess we kind of fall under the same boat for age and competing in a demanding industry. Good luck with the rest of your career!

+3 votes   member: Warner
dill1233 Sep 27 2009, 10:51pm says:

Out of all things I have to say that this game really has some history behind it. Good job Dave, and good job to an awesome crew!

+1 vote   news: Another look at Gull City, with a bundle of screen-shots!
dill1233 Sep 22 2009, 8:41pm says:

Dude, you need to get that fixed. Maybe switching to another IDE would fix the problem, or using an old version of NetBeans. Either way, that's completely gay...

+1 vote   news: ASoD 0.8a Stalled, on Behalf of Netbeans IDE
dill1233 Sep 22 2009, 8:36pm says:

I can't wait for a release to come out! This looks like one of the most promising games for the NeoAxis Engine. Good luck guys! You've got all of my support.

+1 vote   news: Art of Warcry 2
dill1233 Sep 22 2009, 8:31pm says:

Man, great post! I definitely need to work on my PR right now since everyone thinks TileSense is dead right now (which it actually is temporarily... but we don't want them to think that...).

+1 vote   news: GDC Austin: Wolfire’s PR Tips
dill1233 Sep 20 2009, 4:27pm says:

Wow! Great job! It definitely looks like it was done by an AAA team. This is going to be one heck of a game!

+1 vote   media: Gull City Exteriors
dill1233 Sep 16 2009, 12:47am says:

Great idea to really get the feel of an indie game, and it also promotes indie game companies (who definitely need all the promotion they can get). The only problem is that in most games (pretty much all non-sport related) this kind of solution is extremely hard to achieve so that it fits comfortably in its environment. Either way, I love the way it came out as a final presentation. I think I'll watch...

+1 vote   news: Indie Collaboration Through In-Game Ads
dill1233 Sep 13 2009, 11:16pm says:

Great post! I completely love the first rendering you put up there! I'm not surprised at all that it was the picture of the week. Also, I think the new shader definitely improves on the last one and the mini map looks so much more professional like that, but I'd start to get a little more detailed on the turret (it probably looks fine from far away at the moment, though). I have to say that those last renderings of all of the rebel ships are a little unnecessary. Nonetheless, keep up the awesome work and make this mod memorable!

+1 vote   news: Apex Studios Weekly Update 11/09/09
dill1233 Sep 13 2009, 11:03am says:

Wow, looks great; definitely AAA quality! I really do love the NeoAxis Game Engine, and I think it definitely speeds up game development twofold. So, I wouldn't be surprised to see an alpha version come out soon. If you do release one, contact me! By the way, what do you use to make your models, because it's definitely working for you?

+1 vote   media: Machine Master
dill1233 Sep 10 2009, 11:46pm says:

Man, this engine is really getting somewhere with all of the updates. Looks like it'll be a strong competitor with familiar engines such as Irrlicht, TGE, Ogre, etc. I might even highly consider this along the road. Good job Dragonlord (or whatever your name is), and really make this a good engine! By the way, I love the relation of your engine to the hierarchy of software in a computer.

+1 vote   news: Improved Editing Features
dill1233 Sep 8 2009, 10:41pm says:

I love your series, Dave! It will definitely prove useful to me in the future.

+1 vote   tutorial: Starting a project, and 'not' letting the project die (Part 2)
dill1233 Sep 8 2009, 10:12pm says:

That's such an awesome idea! A XBLA croquet game! The only problem is who would be so bored enough to make one. Either way, I love Mr. Potato Head and he should definitely be your Studio's mascot (besides the fact that he'll start killing people like Chucky or something someday)! By the way, the explosion seems to be really cool, but it also seems kind of edgy and not so smooth. Yet, I'm sure you guys already got that undercontrol. Peace, Dill...

+1 vote   news: The Meaningless Diary of an Indie Game Man: Part 5
dill1233 Sep 6 2009, 11:10am says:

Ah, the music is just beautiful and the website is not far behind. This mod seems like it's going to be a work of art for all to enjoy. Keep up these wonderful updates.

+1 vote   news: Homepage, Forums, Music!
dill1233 Sep 5 2009, 12:38pm says:

Looks really innovative, but unfortunately, I do not own a copy of UT3. Yet, if I did, I would definitely get this. Good luck with your submission!

+1 vote   news: Get Steam Racers 2.0 now!
dill1233 Sep 5 2009, 12:33pm says:

That archer missile impact looks amazing, and with a poly count of 800,000,000+ that's just unbelievable! You guys have too much time on your hands. Also, the frigate looks just as grand. Keep this up, and we'll be having one of the best SW:EAW mods ever!

+1 vote   news: Apex Studios Weekly Update 04/09/09
dill1233 Sep 1 2009, 10:39pm says:

I love the Wicker Man! It was such a crazy movie! I was so confused which side anyone was on until I figured out that everyone was against him. It's so sad, though, that the guy who plays Harry in Spider Man was going to be the next one... Back to the point, great update, and the game seems to really be coming together now. By the way, has anyone called that number yet?

+1 vote   news: The Meaningless Diary of an Indie Game Man: Part 4
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