No, that was my first version. But I'd be glad if the Mod leaders will use this version in the Modern Combat mod. And that's some hard work to make the texture straight, but I'll take an attempt.
No, that was my first version. But I'd be glad if the Mod leaders will use this version in the Modern Combat mod. And that's some hard work to make the texture straight, but I'll take an attempt.
When The Russians will coming? :)
Yes, but not in this video.. I have done it later. So, it appears on the back again.
I prefer infantry support vehicles more than thanks, so, I will use BMP, Shilka, Bradley and Warrior as well.. But first I want to have completely animated BTR.
Thank you, DB! But I couldn't get it without your great tutorials.. ;)
Neah, the Modern Combat mod team has more skilled animators than me. It was just my trying to import custom animated model. It's still WIP. I has no animations for the reverse and suspension yet.. And physics..
I like it too, especially for the semi-automatic rate of fire..
That unit is a Russian Spetsnaz and not included in the Zombie mod.. :)
The vest is squeezed too. Something with his back..
Yes, and it's in the abbreviature.. Just there is another AR - AR-15 based on M4.
Let it be the super weapon which already has the big range. :) It looks so simply and empty without the sight.. Also then it would be needed to put the iron sights on.
Maybe.. But it has about 630 tris in average, so, I think, we need to limit using this, only for spec ops (and use G36K as a mass weapon)
Once again: the texture isn't ready yet, just took some parts from the G36K skin. Also I'll check the aimpoint, maybe you were right and it's to big..
Maybe it is a bigger than needed, but not high - look at the blueprints..
That is the Modern Combat NVG.. But it is possible to make it little different and apply to the Zombie mod.
DiemoSS
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