Awesome!
When I first saw the mod, I was like "whatevs, this is gonna be just like skywind, long and mostly doing map and quests..." Then I watched up to 00:50. Then I thought "Go on!!!..." This is looking better by the minute. But the most important question is this: Are you sure you will ever complete the mod? This is a lot of hard work and took morroblivion team ages to get to any sort of completion at all. And then there will be copyright issues too. Good luck anyway though.
Looks horrible, sorry.
Looks to be Constitution Refit Enterprise-A bridge.
Ex-astris-scientia.org
You really need to come up with better names for your screenshots...))
The model was used in the show for multiple ships of various races, including tellarites, xindi and various generic aliens. Because designing a completely new ship was too expensive sometimes. The same could be seen in all other trek shows too.
Nice to hear from you, guys! Good luck!
Lines between hull plates stand out a bit too much. Maybe its the lighting?
Everything else looks great, nice job!
Love the ENT area ships. A shame the show was killed before its time.
Ok, good enough for me.) Will be waiting to try out the mod. Good luck.
Also, I don't mean to be rude or anything, but why did you try to design your own version of corvettes, while there are ships already there good for the role of corvettes?
Like these:
Memory-alpha.wikia.com
or some of this
Johneaves.wordpress.com
Trek needs more grand strategy love IMHO, so keep going.
Will you be cooperating with Stat Trek New Horizons?
Steamcommunity.com
You do realize that nobody in their right mind would land on a tall narrow stone if there is a perfectly flat surface 5 meters away?
A shame. Thanks for answering anyway.
Its all very good, but why is there not included the vanilla campaign from c&c? Since c&c doesnt go well on win7 its not easy to play the old campaign and I downloaded this hoping to play it. I was dissapointed...
Through trial and eror I found that if you shoot the fuel tanks west of the HQ you are able to complete the mission as intended. A possible explanation is that there are too many objects in the exfil zone. I dont know, but it worked for me.
The campaign appears to be broken, ether there are maps missing, or the campaign file has wrong file names. Please check.
Looks great. Except for a Galor in a fed drydock. Just out of place.)
Actually a lot of times I found the ability to pick up items in a cone useful for picking up items obscured by furniture or otherwise inaccessible altogether. So it is a double edged fix you have there.
Good to see the project still alive. So many good ideas have died before they were completed... Keep it up!)
Awesome.) I realy hope they will finish their project. A LOT of cool stuff doesn't get to release and I am sick of CoD and BF overflowing the games market. Especially in the Star Trek department. BC was the last good ST game I can remember.
Sovereign FTW!!!
If you make a remake the Bridge Commander I will pay you money to play your game(unlike the usual visit to teh Pirate Bay).
If you make a better game I'll probably sell my soul for it.
I dare you to do even better!
First of all, the mod looks amaizing!
Then there are questions...)
1. Are there starbases planned? I may have missed something, so it may be my fault...)
2. Are your defence structures cost-effective? In essence the simplest test for this: build a defence around a planet, build a fleet for the other team costing the same amount of resources and see who wins the battle. If it can kill a fleet costing up to 150% of its(def) cost, then its ok, if not it needs buffing. More would be OP i think. But it has to be able to kill a fleet of ships of equal cost, otherwise there is no point in building it in the first place.
Thanks for listening anyway.)
Devastat
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