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DeuxAlpha
DeuxAlpha Mar 2 2013, 3:08am replied:

I see. Maybe there could be a tweak to just increase the amount of time until the corpses disappear (anything is better than turning around after 2 seconds and seeins a clear Battlefield). Main issue is to get it working in the first place, though, I guess. Thanks!^^

+1 vote     mod: MOTHER OF ALL MODS
DeuxAlpha
DeuxAlpha Feb 26 2013, 11:05am replied:

Wow I'm impressed did not think you guys were actually so close to "finishing" it already. Nice work! Really looking forward to this

+2 votes     mod: Galactic Civilization: Mass Effect.
DeuxAlpha
DeuxAlpha Feb 25 2013, 4:46pm replied:

Sorry for late response, my computer got pretty much destroyed and only got it fixed now. However, in Mass Effect 1 you were able to go under Documents to adjust the Config/BIOGame Data in the Mass Effect folder and increase the seconds at m_fCorpseCleanupFirstAttemptTime at two "positions"(it has a description of what it does right next to it as well)
In ME2, it was a little trickier. It has the same Variable in the Coalesced-Editor, however alternating the value doesn't change anything InGame.
So you had to create a new KeyBinding. Mine is layed like this:
( Name="F11", Command="ontap 0.22 set BioPawn m_bCanCleanupCorpse false | set BioPawn m_bCanCleanupCorpse true" )
That means there is no CleanUp at all during the Mission unless you hit a loading screen or different section of the mission. I've tried both options on the third game but it hasn't worked for me. Maybe you'll have more luck?
Also, I've I High-End PC now but before I tried it with a QuadCore (I think) 2,66GHz or sth with 4GB RAM worked pretty well without any Performance Issues as far as I can remember.
Thanks in Advance;)
PS: Almost forgot: The ME2 Option made your Game Crash in Big Areas. So you had to activate it in Your Captain's quarters, for example. Deactivation works everywhere, at anytime.

+1 vote     mod: MOTHER OF ALL MODS
DeuxAlpha
DeuxAlpha Jan 21 2013, 7:24pm says:

Is there a way to make dead bodies stay on the ground for a longer period of time? Think you could add it to the mod? It just seems like quite a waste of bullets, taking out so many people without seeing an outcome ;) It worked in Mass Effect 1 and 2 without any performance Issues. Would be a nice feature, I think. Thanks in Advance, keep up the good work!

+1 vote     mod: MOTHER OF ALL MODS
DeuxAlpha
DeuxAlpha Oct 10 2012, 6:30pm replied:

Hahahahahahaha..... Read this too late... Check your mail^^

+1 vote     mod: Star Wars Conquest
DeuxAlpha
DeuxAlpha Oct 7 2012, 11:46am replied:

You may want to try re-downloading it.

+1 vote     mod: Star Wars Conquest
DeuxAlpha
DeuxAlpha Oct 7 2012, 10:38am replied:

What a shame, thanks for the answer, though.

+1 vote     mod: Star Wars Conquest
DeuxAlpha
DeuxAlpha Oct 7 2012, 4:06am says:

Just noticed that the Preview-Version doesn't have the amazing Mandalorian NeoCrusader Helmet anymore... Any chance it will be in the Final 0.9.0.4 Release?

+1 vote     mod: Star Wars Conquest
DeuxAlpha
DeuxAlpha Oct 6 2012, 8:32pm replied:

Not yet, if you're talking about the preview of 0.9.4, but you can post any problems you experience in the Issue Tracker of SWC. The Link is in the News Channel above. Swyter and Vector are very good and fast in addressing those bugs, but I assume it will take a little longer until a stable version will be released, this preview is only for, well, previewing what we can expect and sweep for bugs we encounter.

+2 votes     mod: Star Wars Conquest
DeuxAlpha
DeuxAlpha Oct 6 2012, 7:49am replied:

Stuff going "Up"... As in... Like... "Up"loading... New Version... Mod... Game... Exciting... Awesome... ? ;)

+1 vote     mod: Star Wars Conquest
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