Yeah, makes things seem much worse than they are sometimes...hahah.
Yeah, makes things seem much worse than they are sometimes...hahah.
That didn't come across (to me) in the comment. But heck, thanks for reading either way!
Yeah, traditionally articles/papers begin with some kind of more "fluffy" introduction. Of course, I suggest you read the article before saying it offers no information for you, but to each his own.
We hope everyone enjoys our meaty interview with Edmund McMillen of Team Meat! For the full interview please visit this page: Design3.com
Yeah, Mathieu bent the rules a little bit and I didn't have the heart to cut his answer down to just one word, ha ha.
We sure hope your name is drawn! Rooting for ya ;)
Fantastic!
Thanks DavidDSOTP! Are you signed up for free for design3? You should so you can be entered into the drawing! www.design3.com/join
Hey Everyone:
It's our pleasure to announce the winners of the '51 Run' Asset Contest! Drum roll please...
Grand Prize: Juha Aalto
Second Place: Jet Quinn
Third Place: David Maimone
Fourth Place: Tim Hobson
Check out all the entries here: Design3.com
A big THANK YOU to everyone who participated. Everyone who submitted an asset will be recognized in the game credits and will get a copy of the game upon release.
Choosing a winner was tough - design3 members are a talented bunch!
Our best,
design3 Team
@LordIheanacho: This looks awesome! Great work.
@mcunha98: We will be announcing the winners on October 7th. Thanks for the submission!
We're really looking forward to reviewing everyones submissions. We've received some awesome assets so far - it's going to be tough to pick winners, but we can't wait to give out the prizes!
Our best,
design3 Team
Our sincere apologies about the sound, our editor tried his best to rescue it :( we'd love the chance to redeem ourselves and do a more complete interview in the future :)
The enemies are already designed and created but decorations and signs could definitely be submitted as prop models.
This is fairly awesome and you should hold try-outs to make sure you get the best L4D players, ha ha! I would play, but I suck at versus and would only bring your team down...
To clarify. The game IS divided into multiple levels each level consisting of a different number of floors and assortments of walls, enemies, tubes/vents, etc.. Finishing a level/stage will progress you to the next. Time will be recorded for how quickly you complete each stage - so get set for some speed runs!
This is really good news for everyone. Time to talk to Crytek about developing CryEngine 3 tutorials....
There's not really a limit to how many floors a level can have or which categories those floors fall into (basement, lab, etc.) so splitting them into optimized chunks is a pretty good idea. The problem with that though is that Unity will have to change scenes for each of those chunks so it might break the flow of the game (but definitely still worth looking into). We have actually developed a Level Wizard tool that lets you specify how many floors you want, how high they are, etc. that we will use to create levels. The Unity tutorials will cover aspects of the level design and creation process.
Well, this contest doesn't require animation so you don't really need to rig your prop models. Knowledge of Unity isn't necessarily required either because we will be taking the prop models and adding them to the game build ourselves. The main thing is modeling and texturing the prop and then giving us the scene files and FBX exports. Good luck!
@LordIheanacho - We can't wait to see it!!
Played Sanctum for the first time last night and loved it! Is there (or will there be) a way to play mutiplayer versus?
Ok, we'll let you back then.
Xeno, your first comment was cool but your second comment has, unfortunately, required me to block your design3 account. Sorry man, but we have fight piracy in order to survive...
heh heh, I see what you did there... :)
Hey Scott, we should have somebody down there for E3, I'll shoot you an email now.
GDC was awesome this year, thanks to all the awesome people we met and talked to! We'll work on getting the interview videos out as soon as we can, there's alot of them...
design3
design3 joined
design3 is a game development training portal that offers thousands of video tutorials that will teach you professional tools and techniques. The design3 Training Center features Unity, UDK, Source, Blender, 3ds Max, Maya, Softimage, Photoshop, Mixamo, Allegorithmic Substance and more. Collaborate with game dev's from around the world in the design3 Development Community and get expert tips and advice for game employment in the Career Corner. Whether you’re an industry veteran keeping up with new tools and trends or an aspiring developer searching for professional training, expert advice and career tips – www.design3.com is where you need to be.