Oh good day, My name's Benoit "D.G.F." Hanikenne, I am a graduated graphic design engineer and an intermediate video games 2D/3D artist. The main platform I work with is Half-Life (Goldsource engine). My main speciality was model porting and customisation, until I began creating my very own models, step by step. I'm also specialized in World War II Germany's uniforms and materials, as you will be able to figure out by yourself by checking the few screenshots I have posted on this profile. I mostly create props, static items and I'm able to create simple and more complicated textures from nothing. Organic modelling is my one weakness, but I can most easly port something to any skeletons and make the product very professional looking. I am currently working on a Single player modification for HL1 called "Abyss 048", you can find this mod on it's moddb page. Feel free to contact me if you have any questions or if you need my help with any projects.

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Abyss Developer Team

Abyss Developer Team

Developer with 2 members, invitation only

We are the Abyss Developer Team :D Working on a Halflife 1 Modification.

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D3ads
D3ads Aug 30 2014, 11:38am says:

Hello, did you get my recent message?

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ADTeam™
ADTeam™ Dec 6 2012, 4:52pm says:

My friend, you are really talented when it comes to modelling. I've readed that you have troubles when you attempt organic modelling. And by the description at the first images, faces and heads are your trouble.

Dw5.uptodown.com

Here's the link to Faceworx, a head/face modelator that will make your life 100 times easier. You just need to place 2 different pictures (front-side) and then adjust them to the guide lines, and that's it. Then you can port the model to MS3D. Hope it helps, and good luck with your proyect!

(Oh, before I forget, the link is for a spanish downloader of Faceworx, maybe you can google for an english one)

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