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Comment History
DemonGremade274
DemonGremade274 - - 8 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Alright got a crash report. Is there a specific place you want it submitted or should I just leave a comment?

Good karma+2 votes
DemonGremade274
DemonGremade274 - - 8 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

You know, I was just sitting here wondering if this mod was dead or not. And then bam, you post a thingy. Unbelievable timing

Good karma+2 votes
DemonGremade274
DemonGremade274 - - 8 comments @ ARRANGEMENT - Tech Demo (Ver 1.0)

Crashes on startup.

Good karma+1 vote
DemonGremade274
DemonGremade274 - - 8 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

This was one of my favorite mods back in 1.4. Seeing how you've said you are working on questlines 2.0, I'd gladly help out via private testing if you require assistance in that regard.

I'm playing CoC all the time these days, so it'd be no trouble. Anyway to help out.

Good karma+2 votes
DemonGremade274
DemonGremade274 - - 8 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I'm not gonna lie, its been awhile since I've played this mod, but a problem I remember having was an aggressive faction with alot of bases can repeatedly send reinforcements to a point and continuously fail to capture it but still tries to capture it anyway.

But thats standard functionality, here's the problem I encountered (I may or may not have been using DoctorX dynamic faction relations at the time).

Anyway, sometimes a faction will still have a point targeted for capture when the faction they are targeting is no longer hostile to them. (i.e. So and so faction has declared a cease-fire with another faction).

This basically lead to factions stealing bases out from under their rivals that they were just at war with but are no longer at war with.

Example: Clear sky has it in its mind to capture the military HQ to the north right outside their territory. The player is part of the Military faction.
Clear sky sends a massive invasion to military HQ and player helps defend. Clear sky continuously sends one squad after another to capture this base. Almost all military defenders (except the player and the odd straggler) are dead.
Clear sky and military declare cease fire. NPC's from both factions no longer fight each other. Clear sky still has squads on route to capture HQ. Clear sky manages to capture HQ because Military NPCs are outnumbered by neutral Clear sky NPCs and they do not attack each other. There is nothing the player can do about it without starting another war. A war that would be nearly impossible to win as their faction's base was just captured.

Was this ever fixed? Being able to capture points from a Neutral or allied faction was just plain ******** and it was infuriating.

Good karma+1 vote
DemonGremade274
DemonGremade274 - - 8 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

While I really love this mod and refuse to play without it, my biggest gripe is that some of the gasmask HUDs are extremely obtrusive.

And its not the crack or dust effects either (those are freakin awesome) but the "lenses" of some of the gasmasks.

My main suggestion is to rework some of these or just make an optional file that has the damage effects but without the lenses.

I do realize that likely requires making a whole new set of textures to use for the hud, but that would really push your mod to being flawless.

Like some of the gasmasks are so obtrusive that I have to disable the mask hud, which I feel is a real shame because the cracks and other effects that come with gas masks are a real treat when they appear.

Just some feedback.

Good karma+2 votes
DemonGremade274
DemonGremade274 - - 8 comments @ Realistic Gunshots for AO3 (update 2.0)

This is a great mod, but there's a bug with the AK74U. The sound doesnt change volume with range. The sound and volume of the gun firing at 300 meters is the same as 5 meters.

Its really startling and annoying. Can you fix this?

Good karma+4 votes