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Highly unlikely. Unfortunately, modding support for Civ V is really poor, in particular, support for modding the graphics. This is why there haven't been any total conversion mods for Civ V so far and there are unlikely to be any unless the mod support improves a lot. At the moment it is not possible at all to mod the building graphics or create custom terrains. Civ V was a big disappointment modding-wise.
Yes, it should do.
Thanks for the review, feillyne.
I would like to bring Dune Wars to some kind of conclusion. I have pretty much been a one man team in terms of working on the mod in 2010, and recently I've been busy with other things. I hope to release another patch sometime in August.
If you can't wait for that there are two post 1.8 patches (184.108.40.206 and 220.127.116.11) in this Civfanatics thread:
Can you give me an example of where the tech tree is incorrectly drawn?
Yes, the 1.8 installer should work fine with Steam. I have tested it on a Steam install.
Glad you're enjoying it. :)
Compare the download count of the Fall from Heaven II mod on this site with that of Dune Wars. If there not worried with including content from other games, then you can understand why we are not.
It takes a long time to make unique art for all units. There are some units like the Fedaykin, etc that I have made and am pretty happy with, but there is still a lot I consider placeholder. The Heavy Trooper and Master Guardsman are certainly in that list. I think some of the missionaries are probably more mood breaking though.
I am more or less a one man dev team right now, so I can't promise whether all the art will get replaced, but the intention is there. I'll try and chip away at it in each release.
Congratulations! I've been waiting for someone to notice that and no one has in nearly a year...
Yes. It's strange that people around here seem to have an issue with using content from other games. It doesn't exist over at Civfanatics. Fall from Heaven II, the most successful CivIV mod of all time, uses the Dawn of War Bloodletter and no-one seems to mind...
We had some issues with the 1.7 installer. Try the newly released 1.8 and see if that works for you first.
Total conversion just means a mod where pretty much everything is changed. It just sits in your BTS Mods directory, and doesn't touch the original game files. We actually have an installer so you don't need to do anything by hand.
Thanks CommanderJC. We are currently working on what will be quite a major update which will mostly consist of revising the tech tree to make the game progress in a more interesting and thematic way. So watch this space!
No, I think 3.19 includes all previous BTS patches. I'm running out of suggestions... perhaps you could ask a question on Civfanatics - that is the main Civ4 forum.
Have you installed to a non-standard location not within Program Files? Do you have a Steam/Direct2Drive install? Steam/Direct2Drive installs require a specific version of the patch.
Do you have Civ 4 Beyond the Sword installed? You'll also need to install Beyond the Sword patch 3.19.
Also, what platform and operating system are you using?
For further info check out this civfanatics link:
Thanks for the feedback! (and you're English is much better than my French - J'ai trente ans...)
Conversions from DOW and other games are not unusual in the Civ modding community these days. I know it is obvious that they're from DOW, but we'll either reskin them or replace them for a more Dunish feel soon.
They are adapted from Dawn of War units correct. The plan is to reskin them to look a bit more Dunish. We may even replace them completely at some point.
The planet is part of the Homeworld screen. When you discover a particular technology in the game, you are reconnected with your House's homeworld and can pay the Spacing Guild to ship reinforcements to Arrakis. Every homeworld looks different, but that is just a cosmetic change. However, an overall aim of the mod is to make each faction play quite differently - different units, different special abilities, etc.
The timeframe is mostly restricted to the first three Frank Herbert novels, but we do pull in some material from the prequels and the Westwood games.
Civ 4 is a good investment as there are loads of great mods for it.
Thanks for the positive review! Bear in mind that Fall from Heaven 2 has been over 3 years in the making, whereas Dune Wars only started up in Spring this year. We still have a long way to go, but it's great that people are enjoying the mod in its current form.
That's good news. Yes, I've noticed that the installer shortcuts aren't working. We'll try and fix in a future release.
Can you provide more detail? What exact error are you experiencing?
You may also want to report your issue at Civfanatics on one of the two threads below since there are more people around there who know the common issues experienced on trying to play the mod.
General Dune Wars Thread:
Bug Reports Thread:
Thanks for your comments. Positive feedback like this helps spur us on to keep making the mod better. :)
You need Civilization 4: Beyond the Sword - Patch 3.19.
There is more installation information if you follow the Official Page link on the right hand side to our civfanatics subforum.
Well Civ IV is worth the investment purely for the range of great mods available for it.
When you say 'done all' - work on the mod is ongoing and it is likely to be evolving for some time yet. The mod is already fun to play, but we have a lot more planned for it. At the moment, we are implementing the religious aspect which will add a lot. Civ 4 mods tend to evolve over time and feedback from players is a vital part of that process. :)
Dune Wars 1.5 and 1.5.4 are now available to download direct from moddb.
Yes, Dune Wars is very much released - we are up to version 1.5.4.
I can't post links yet as I'm new, but if you go to www dot civfanatics dot com and look in the downloads section under Civ4 - Modpacks you should find us.