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Fix what exactly? I can't recreate the problem you describe using Arrakis.py. Do you have a problem using that map? There's not likely to be any further development on Dune Wars now.
I would highly recommend using only the Arrakis.py and DuneArchipelago.py mapscripts which are tailored to the mod. I only use Arrakis.py myself. If you use these two you shouldn't have any issues.
I'm biased but I don't think you'll regret it! :)
It should be - a bunch of work has been done to make it stable in multiplayer. All I can say is try it out!
Unfortunately no Civ IV that modify the core game DLL work on Mac. Some people run Windows on their Mac using Boot Camp to get around this.
Have you definitely placed the mod folder within Program Files and the Beyond the Sword directory?
Correction: 1.05 -> 1.06 was some small gameplay changes. 1.10 includes gameplay changes as well as new art, sound and music as described in the notes above. :)
Download here: Moddb.com
New version 1.10: - A lot of new Art and sounds; - Mahdi will auto-spread to newly built cities; - A city can only lose a maximum of 4 pts of water from Waterstealers, so that the Raging Barbarians option is playable at the higher levels and with big maps; - The goal of the Water Fat Victory now scales with the map size; - The duration of promotions with such a feature now scales with the game speed; - City maintenance and research cost slightly diminished; - Adapted and inserted in the new 4.17b Worldbuilder from Platy (civfanatics); - various other minor tweaks.
See here for the latest version:
Simply unzip the directory to your Mods folder which will be under your Civ IV Beyond the Sword directory.
There is more information here :)
I've put together an art and sound pack for Dune Wars: Revival 1.6. There are no gameplay changes from 1.6, artwork and sound changes only.
A list of things that have been changed in this cosmetic update:
New Dune-themed HUD for main interface
Better Quality Era Start Images
New/Improved 3D Art for Units:
All Hornets, Grenade Trooper, Suspensor No-Cruiser, Suspensor Gunship, Miles Teg, Contaminator
New/Improved 3D Art for Buildings/Wonders:
Guild Bank, Spotter Control, Intelligence Centre, Commodities Exchange, Guild Exchange,
Resource Trading Stage, Filmbook Archives, Great Convention Breached, Guild Research Facility,
Landsraad High Council, Propaganda Corps, Sandworker's Union, Spice Orgy,
Weather Control Satellite, Wet Planet Conservatory, Communications Satellite
New/Improved 3D Art for Resources/Improvements:
Barrel Cactus, Burro Weed, Spiked Paintbush, Industrial Town
New Button Art for several Buildings, Wonders, Improvements and Actions
Replaced some Food text/icons with Water text/icons
SOUND AND MUSIC
5 new music tracks added to the soundtrack for increased variety
Replaced many game sounds with more appropriate ones
No, sorry, it has a custom DLL so it is not Mac compatible.
Yes. Here's how:
1) Unzip Setup.exe (as if it was a ZIP file).
2) You'll get 3 folders: the first one will have subfolders Mods/DuneWars Revival folder with a few files.
3) Copy this DuneWars Revival folder to your Civ IV BTS Mods folder.
4) In the 3rd subfolder you should have the contents of the mod - the subfolders Assets, Autolog, Private Maps, etc. Copy these folders to the DuneWars Revival folder that you copied in step 3.
5) You can now run the mod either by starting Civ IV BTS and loading the DuneWars Revival mod, or by creating your own shortcut to load the mod. The target of the shortcut should be for example:
"C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Civ4BeyondSword.exe" "mod=\DuneWars Revival" - the double quotes are important due to the whitespace in the name.
You can just install Dune Wars:Revival. It is stand-alone.
Thinking Machines is already in the mod as a religion later in the game. If you want to really go for the mech line you can play as Ix and go for Thinking Machines. Hopefully there will be more updates in the future but that depends on the modmod's creator.
Highly unlikely. Unfortunately, modding support for Civ V is really poor, in particular, support for modding the graphics. This is why there haven't been any total conversion mods for Civ V so far and there are unlikely to be any unless the mod support improves a lot. At the moment it is not possible at all to mod the building graphics or create custom terrains. Civ V was a big disappointment modding-wise.
Yes, it should do.
Can you give me an example of where the tech tree is incorrectly drawn?
Yes, the 1.8 installer should work fine with Steam. I have tested it on a Steam install.
Glad you're enjoying it. :)
Compare the download count of the Fall from Heaven II mod on this site with that of Dune Wars. If there not worried with including content from other games, then you can understand why we are not.
It takes a long time to make unique art for all units. There are some units like the Fedaykin, etc that I have made and am pretty happy with, but there is still a lot I consider placeholder. The Heavy Trooper and Master Guardsman are certainly in that list. I think some of the missionaries are probably more mood breaking though.
I am more or less a one man dev team right now, so I can't promise whether all the art will get replaced, but the intention is there. I'll try and chip away at it in each release.
Congratulations! I've been waiting for someone to notice that and no one has in nearly a year...
Yes. It's strange that people around here seem to have an issue with using content from other games. It doesn't exist over at Civfanatics. Fall from Heaven II, the most successful CivIV mod of all time, uses the Dawn of War Bloodletter and no-one seems to mind...
We had some issues with the 1.7 installer. Try the newly released 1.8 and see if that works for you first.
Total conversion just means a mod where pretty much everything is changed. It just sits in your BTS Mods directory, and doesn't touch the original game files. We actually have an installer so you don't need to do anything by hand.
Thanks CommanderJC. We are currently working on what will be quite a major update which will mostly consist of revising the tech tree to make the game progress in a more interesting and thematic way. So watch this space!