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Posted | Game Title | Author
More art
Half-Life 2

More art

Dec 22, 2004 Project BLAME! 0 comments

I've updated the site with more Concept Art, taken from the Manga. I've put 2 shots on the MODDB gallery, you can find the rest at the site.

Team...
Half-Life 2

Team...

Dec 20, 2004 Project BLAME! 0 comments

My team members have seemed to of dissapeared... and it looks like I'm left a lone, again! Looking for more help. Makes ya think I'd be better...

Concept artist(s) needed still!
Half-Life 2

Concept artist(s) needed still!

Dec 3, 2004 Project BLAME! 1 comment

We're still in need of people who can draw out the various characters of BLAME!. Any help would be greatly appreciated.

Change of plans...
Half-Life 2

Change of plans...

Dec 3, 2004 Project BLAME! 2 comments

Originaly the MOD was going to start out as a multiplayer game, then develope into a Single Player game, that would re-tell the story of BLAME!. But I've...

Concepts and Models
Half-Life 2

Concepts and Models

Oct 31, 2004 Project BLAME! 0 comments

Its been a while since anything has really happened around here. Everyone has abandoned me pretty much, so I'm learning and doing stuff on my own...

Nihei Artbook
Half-Life 2

Nihei Artbook

Sep 27, 2004 Project BLAME! 0 comments

I managed to get a copy of Niheis artbook, which has plenty of images that will help greatly with the modeling. A better image of the GB was also found...

GB
Half-Life 2

GB

Sep 26, 2004 Project BLAME! 0 comments

I re modeled the GB, and decided to post a picture. Its not 100%, there's some tweaking to be done. Also I'd like to note, that it seems like...

Arms done, Killy is next
Half-Life 2

Arms done, Killy is next

Aug 13, 2004 Project BLAME! 0 comments

The arms are done, though I would like to go back alter and do some more tweaking. I'm working on modeling Killy now.

First Model being worked on, GB
Half-Life 2

First Model being worked on, GB

Aug 12, 2004 Project BLAME! 0 comments

Well yesturday we started on the first Model for the game, the GB (Gravity Blade). It has been modeled and Mapped, next is texturing. After thats finished...

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