My names Vincent, from the UK. I create 3D models and animations as an hobby and to further my videogame development skills in the off chance I might one day get into the industry. Been into videogames since the age of 5 or 6 since the old CPC/BBC Micro computer days, and have always wanted to create a videogame. Currently I'm project manager and Lead designer amongst other various roles on the popular Ashura: Dark Reign modification for Unreal Tournament 2004.

Comment History  (0 - 30 of 291)
Dekrayzis
Dekrayzis Jul 28 2015, 4:16pm replied:

No. There is no real valid reason to make ADR on UE4

+1 vote   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Jul 19 2015, 10:19am replied:

Hi, our main focus is currently on the visual side of the project. We will be seeking voice actors / Musicians once the overall game is completed.

+1 vote   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis May 9 2015, 8:30pm says:

If I can help, Im more than happy to assist. :)

+1 vote   news: Developer Post #01
Dekrayzis
Dekrayzis May 8 2015, 8:08pm says:

Your still gonna need to learn to code. Not everything is possible with Blueprints in UE4. Just basic level functions and structures. This is a reason why I am using the UDK and not switched to UE4. Xaklse has developed the systematic functionality required. Unreal Engine 4 is only good if you want to take advantage of its new engine capabilities from a visual standpoint. Otherwise your trying to reinvent the wheel so to speak.

+1 vote   news: Developer Post #01
Dekrayzis
Dekrayzis May 3 2015, 7:41pm says:

Sure!

Make sure your model is fully skinned and your weights are correct. Export the model in PSK format using ActorX if your using Max,Maya, or XSI and import your model as normal into the UDK.
Create an Animset in the UDK.

Adjust the bones on the model in your chosen 3d application to how you desire the end result to be for the morph target.
Export this model as a PSK also. In the animset go to File > Import morph target and set a morph target name.

Save your package. Go to your Animtree and add a morph node Weight connected to the morph slot on the animtree and add a morph node pose to the end of the morph node weight.

For actual blending in game, you'd have to do some unrealscripting. Check out the UTVehicle_scorpion class to get an understanding of how its functioned there. Hope the information helps.

+1 vote   news: Developer Post #01
Dekrayzis
Dekrayzis Apr 27 2015, 6:31am replied:

Just about. ;)

+1 vote   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Jun 4 2014, 8:58pm replied:

2.5D gaming is the core of Sonic games. Always has. Even the demo released back in 2008 had a 2.5D section. ADR will NOT be fully based on 2.5D gameplay. It will be a mix of 2.5D and 3D esq gameplay areas with multiple branching paths.

I cannot please every fan, and from a level designers view, 3D is difficult to accomplish due to many factors.

+3 votes   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Jun 3 2014, 8:24am replied:

Welcome.

+1 vote   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Apr 2 2014, 6:14am says:

Originally yes, now probably just Sonic.

+1 vote   media: Sonic
Dekrayzis
Dekrayzis Mar 30 2014, 5:05pm says:

Quite possibly within the next two months.

+1 vote   media: Sonic
Dekrayzis
Dekrayzis Mar 29 2014, 1:31pm says:

Xaklse, isn't really with me working on the project as such, but does act as a technical advisor when it comes to coding.

+1 vote   media: Sonic
Dekrayzis
Dekrayzis Mar 28 2014, 2:48am says:

I'm hoping to go back through the game once levels are done to add cut scenes.

+1 vote   media: Sonic
Dekrayzis
Dekrayzis Mar 25 2014, 3:38am replied:

Sorry, No Chao Gardens.

+1 vote   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Aug 14 2013, 11:49pm replied:

Project is pretty much well known already. Everytime I have looked for certain types of artists to do some work, it never gets done. Only a select few has actually managed to contribute. Others have joined the team in the past and did nothing at all. Hence why I the project ends up in a perpetual state of limbo, and I have had to take on so many roles. At the current stage of the project, I prefer to get a certain amount done before showcasing it again publicly. Past videos didn't generate much of a response either. Just people who wanted to draw characters when levels and 3d skills were a main requirement.

+1 vote   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Aug 13 2013, 10:22pm says:

Small Cameo. Several lines of dialogue.

+1 vote   media: Bunnie Rabbot
Dekrayzis
Dekrayzis Jul 21 2013, 5:19am replied:

Still alive. I've had a busy year, not had much chance to work on ADR. Recently got a PC upgrade, and been busy with work. I can assure everyone that ADR is still in production.

+2 votes   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Mar 28 2013, 8:31am replied:

Hi I just saw your message just now. The link you gave does not work.

+1 vote   member: Dekrayzis
Dekrayzis
Dekrayzis Jan 27 2013, 11:30pm says:

Strictly non-Archie. I never read those comics. May possibly add a few Archie characters, but its not on my to do list. Generations was somewhat helpful, but in terms of level design it still is difficult to make a layout that fits the overall theme of the zone. Hand..it works but not perfect.

+1 vote   media: Building Section
Dekrayzis
Dekrayzis Jan 17 2013, 7:46pm says:

Yes I did, I'm using Sky Sanctuary, Seaside hill, Shamar, Spagonia, Tropical Resort, Mazuri and Apotos for inspiration for this Zone. Also the Fleetway comics.

+1 vote   media: Building Section
Dekrayzis
Dekrayzis Jan 17 2013, 7:42pm says:

Not at the moment. I'm bouncing between coding the menu system and grinding. Both are currently giving me trouble. Things would be much faster if I had another modeler, programmer on the team. :)

+1 vote   media: The Egg Beater
Dekrayzis
Dekrayzis Dec 6 2012, 12:34pm says:

Thanks. Yea its skinned and rigged. The cables are separate for now. I will be connecting those up once all the animations are done for the model, as I want the cables to move naturally on the model with the animation. So I will probably do a simulation pass and bake the animation instead of keyframing and adjusting it.

+1 vote   media: The Egg Beater
Dekrayzis
Dekrayzis Nov 25 2012, 4:26pm says:

I will most likely use either vertex painting in UDK to blend the terrain and stone textures together. Or I will just instance the stone tiles (6-8 in a set) within UDK to cut down on memory usage.

+2 votes   media: Building Section
Dekrayzis
Dekrayzis Nov 25 2012, 3:06pm replied:

As I am the only one working on this project,things take time when working on every single section of the game. Not much to report, other than a new screenshot.

+2 votes   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Nov 3 2012, 6:51am replied:

I've been using an ATI Radeon X1800 XT for the past seven years. Its done quite well to last this long with what I've been doing. I'm probably gonna go for entry level card. Maybe a Geforce GT610. Money is tight at the moment, and its a plus so nobody can complain about requiring a high-end card to play the game.

+2 votes   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Nov 1 2012, 6:44pm replied:

Work has slowed due to real life issues and UDK becoming unusable due to the graphics card overheating too much causing my computer to freeze up/crash/ or restart. Hopefully i can get a new card next week or by the end of the month.

+2 votes   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Aug 9 2012, 2:04pm says:

The plan is to add him into the multiplayer part of the game as a playable character. Though he is to cameo in the story mode.

+1 vote   media: Return of the Armadillo
Dekrayzis
Dekrayzis Jul 23 2012, 1:53pm says:

You will have to read the old Fleetway Sonic the comic to find out more about this character. :)

+2 votes   media: Enter the Cybernik
Dekrayzis
Dekrayzis Jun 30 2012, 6:13am replied:

Full details as published in February 2010. Moddb.com

+2 votes   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis Jun 27 2012, 6:36am replied:

If you had read previous News posts you wouldn't need ask.
Click link: Moddb.com

+2 votes   game: Ashura: Dark Reign
Dekrayzis
Dekrayzis May 16 2012, 2:49pm says:

Boosting, Stomp and I believe airboost is in the SGDK, but as I am aware there are no plans for the SonicGDK to support grinding.

+1 vote   media: Portable Case
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