My names Vincent, from the UK. I create 3D models and animations as an hobby and to further my videogame development skills in the off chance I might one day get into the industry. Been into videogames since the age of 5 or 6 since the old CPC/BBC Micro computer days, and have always wanted to create a videogame. Currently I'm project manager and Lead designer amongst other various roles on the popular Ashura: Dark Reign modification for Unreal Tournament 2004.

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Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Project really needs 3d modelers more than anything at the moment. Music is last on the agenda during the current production phase.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

I can understand your thoughts on it being abandonded due to my lack of posts over the past year. Checked out your work over on deviantart. I've sent you an email.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

No. There is no real valid reason to make ADR on UE4

Good karma+2 votes
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Hi, our main focus is currently on the visual side of the project. We will be seeking voice actors / Musicians once the overall game is completed.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Developer Post #01

If I can help, Im more than happy to assist. :)

Good karma+1 vote
Dekrayzis
Dekrayzis @ Developer Post #01

Your still gonna need to learn to code. Not everything is possible with Blueprints in UE4. Just basic level functions and structures. This is a reason why I am using the UDK and not switched to UE4. Xaklse has developed the systematic functionality required. Unreal Engine 4 is only good if you want to take advantage of its new engine capabilities from a visual standpoint. Otherwise your trying to reinvent the wheel so to speak.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Developer Post #01

Sure!

Make sure your model is fully skinned and your weights are correct. Export the model in PSK format using ActorX if your using Max,Maya, or XSI and import your model as normal into the UDK.
Create an Animset in the UDK.

Adjust the bones on the model in your chosen 3d application to how you desire the end result to be for the morph target.
Export this model as a PSK also. In the animset go to File > Import morph target and set a morph target name.

Save your package. Go to your Animtree and add a morph node Weight connected to the morph slot on the animtree and add a morph node pose to the end of the morph node weight.

For actual blending in game, you'd have to do some unrealscripting. Check out the UTVehicle_scorpion class to get an understanding of how its functioned there. Hope the information helps.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Just about. ;)

Good karma+1 vote
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

2.5D gaming is the core of Sonic games. Always has. Even the demo released back in 2008 had a 2.5D section. ADR will NOT be fully based on 2.5D gameplay. It will be a mix of 2.5D and 3D esq gameplay areas with multiple branching paths.

I cannot please every fan, and from a level designers view, 3D is difficult to accomplish due to many factors.

Good karma+3 votes
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Welcome.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Sonic

Originally yes, now probably just Sonic.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Sonic

Quite possibly within the next two months.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Sonic

Xaklse, isn't really with me working on the project as such, but does act as a technical advisor when it comes to coding.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Sonic

I'm hoping to go back through the game once levels are done to add cut scenes.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Sorry, No Chao Gardens.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Project is pretty much well known already. Everytime I have looked for certain types of artists to do some work, it never gets done. Only a select few has actually managed to contribute. Others have joined the team in the past and did nothing at all. Hence why I the project ends up in a perpetual state of limbo, and I have had to take on so many roles. At the current stage of the project, I prefer to get a certain amount done before showcasing it again publicly. Past videos didn't generate much of a response either. Just people who wanted to draw characters when levels and 3d skills were a main requirement.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Bunnie Rabbot

Small Cameo. Several lines of dialogue.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Still alive. I've had a busy year, not had much chance to work on ADR. Recently got a PC upgrade, and been busy with work. I can assure everyone that ADR is still in production.

Good karma+2 votes
Dekrayzis
Dekrayzis @ Dekrayzis

Hi I just saw your message just now. The link you gave does not work.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Building Section

Strictly non-Archie. I never read those comics. May possibly add a few Archie characters, but its not on my to do list. Generations was somewhat helpful, but in terms of level design it still is difficult to make a layout that fits the overall theme of the zone. Hand..it works but not perfect.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Building Section

Yes I did, I'm using Sky Sanctuary, Seaside hill, Shamar, Spagonia, Tropical Resort, Mazuri and Apotos for inspiration for this Zone. Also the Fleetway comics.

Good karma+1 vote
Dekrayzis
Dekrayzis @ The Egg Beater

Not at the moment. I'm bouncing between coding the menu system and grinding. Both are currently giving me trouble. Things would be much faster if I had another modeler, programmer on the team. :)

Good karma+1 vote
Dekrayzis
Dekrayzis @ The Egg Beater

Thanks. Yea its skinned and rigged. The cables are separate for now. I will be connecting those up once all the animations are done for the model, as I want the cables to move naturally on the model with the animation. So I will probably do a simulation pass and bake the animation instead of keyframing and adjusting it.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Building Section

I will most likely use either vertex painting in UDK to blend the terrain and stone textures together. Or I will just instance the stone tiles (6-8 in a set) within UDK to cut down on memory usage.

Good karma+2 votes
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

As I am the only one working on this project,things take time when working on every single section of the game. Not much to report, other than a new screenshot.

Good karma+2 votes
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

I've been using an ATI Radeon X1800 XT for the past seven years. Its done quite well to last this long with what I've been doing. I'm probably gonna go for entry level card. Maybe a Geforce GT610. Money is tight at the moment, and its a plus so nobody can complain about requiring a high-end card to play the game.

Good karma+2 votes
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Work has slowed due to real life issues and UDK becoming unusable due to the graphics card overheating too much causing my computer to freeze up/crash/ or restart. Hopefully i can get a new card next week or by the end of the month.

Good karma+2 votes
Dekrayzis
Dekrayzis @ Return of the Armadillo

The plan is to add him into the multiplayer part of the game as a playable character. Though he is to cameo in the story mode.

Good karma+1 vote
Dekrayzis
Dekrayzis @ Enter the Cybernik

You will have to read the old Fleetway Sonic the comic to find out more about this character. :)

Good karma+2 votes
Dekrayzis
Dekrayzis @ Ashura: Dark Reign

Full details as published in February 2010. Moddb.com

Good karma+2 votes
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