SotP Forerunner Design Lead (inactive)

Comment History  (0 - 30 of 1,217)
-Defender0-
-Defender0- Dec 5 2014, 10:14am replied:

we will get there!... eventually

+3 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Nov 28 2014, 4:04pm replied:

there are already pelicans in the present, check the bombardment particle

+4 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Nov 25 2014, 12:58pm replied:

there is no way to limit how many of a specific ship you can build in sins (barring capital ships due to capital ship crews), except by adjusting fleet supply cost.

+1 vote   mod: Sins of the Prophets
-Defender0-
-Defender0- Nov 15 2014, 9:36am replied:

the covies stripped it of weapons thousands of years prior, it would be useless to them. also, its a keyship, not a dreadnought

+1 vote   mod: Sins of the Prophets
-Defender0-
-Defender0- Oct 30 2014, 11:55pm replied:

*slow clap*

+8 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Oct 22 2014, 7:12pm says:

i love when people complain about a lack of progress (mostly shown in pictures) when the next patch/update for a mod is 99% coding. how many poeple really want to look at pictures of text files?

+2 votes   media: Assuaging the Fears
-Defender0-
-Defender0- Oct 17 2014, 9:52am says:

i like this new guy already

+2 votes   media: Things can get pretty weird
-Defender0-
-Defender0- Oct 16 2014, 2:51pm replied:

i almost expected the "dramatis personae" to be updated :P

+1 vote   mod: Sins of the Prophets
-Defender0-
-Defender0- Oct 16 2014, 2:50pm replied:

its not exactly easy to find something with a 1 in x (x being very large) chance of spawning, sometimes its simply random chance and being a lucky SoB

+1 vote   media: Halogazing
-Defender0-
-Defender0- Oct 4 2014, 7:52pm replied:

mod plzkthx

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Sep 30 2014, 9:13am replied:

truck confirmed for mystery machine

+2 votes   media: Community Poll
-Defender0-
-Defender0- Sep 16 2014, 10:31am replied:

About the insurrectionist thing: sins assigns planets with a random name from the string file. What most likely happened was there was a regular planet with the normal militia force (insurrectionist ships) but the planet ended up being named sanghelios. These little RNG goofs happen quite often with planet and capital ship names.

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Sep 13 2014, 10:42pm replied:

when its ready.

+5 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Sep 4 2014, 12:57pm replied:

human faction split would have been ONI and the MIC (military industrial complex), though that is, as far as i know, no longer going to happen. the covenant at this time is on the backburner so how the entire faction works atm is a WIP.

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Aug 26 2014, 10:30am says:

Well done Anni

+1 vote   media: [WIP] UNSC Infinity
-Defender0-
-Defender0- Jul 27 2014, 10:26am replied:

clearly you do not understand the meaning of the word "hotfix" in this context then.

+5 votes   media: Hotfix 0.56.1
-Defender0-
-Defender0- Jul 23 2014, 9:22pm replied:

SMACs arent supposed to be a be all end all defense, you need a supporting fleet to protect the SMACs

+1 vote   mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 22 2014, 10:10am replied:

you forgot the blank line below the enabledModName line... :P

+3 votes   download: Sins of the Prophets Rebellion Alpha v.0.56.1
-Defender0-
-Defender0- Jul 21 2014, 11:50pm replied:

thats either a bug with sins or a RAM issue (i forget which at the monent), highest setting will automatically crash the game. if you run on high, you should be fine

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 21 2014, 8:18pm replied:

ships are supposed to be invisible in slipspace, theres actually a video a little bit back that demonstrates this. as for shock and awe, i personally removed that, so something is wrong there that needs to be fixed obviously.

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 16 2014, 2:39pm says:

om nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom

+10 votes   media: Hunger
-Defender0-
-Defender0- Jul 10 2014, 12:19pm replied:

damn... i mean, oh sweet

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 6 2014, 10:17pm replied:

turn them off if theyre too hard for you, theyre supposed to be tough as balls, and pretty much everyone on the mod team will say the same thing

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 5 2014, 9:19am replied:

forerunners dude, losing to them shouldnt result in getting glassed by covie ships

+2 votes   media: New Human Defeat
-Defender0-
-Defender0- Jul 3 2014, 5:15pm replied:

all that consists of is AI manipulation, it could be done in vanilla sins if the ships you were fighting didnt have side weapons

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 1 2014, 7:46pm replied:

yeah... the CPV (the covie destroyer from halo wars) is a little on the upper end of about half as long as the SoF. 1600 meters compared to 2500 meters

Halopedia.org
Halopedia.org

+1 vote   mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 30 2014, 7:03pm replied:

5/4 people have a problem with fractions

+3 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 27 2014, 11:08pm replied: +13 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 22 2014, 12:09pm replied:

...what forerunner carriers? the forerunners as it is have only 4 "actual" ships, the rest are just buffed up advent ships

+1 vote   mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 20 2014, 1:55pm says:

Vanguards.

+1 vote   media: Flood Pure Form Carrier
-Defender0-
-Defender0- Jan 6 2014, 10:27am replied:

do you really not see the difference between this and an in game screenshot?

+1 vote   media: Trailer Sneak Peek
-Defender0-
-Defender0- Nov 20 2013, 8:53am replied:

That is what you call a "metaphor"

+2 votes   media: Strident-class Heavy Frigate (WIP)
-Defender0-
-Defender0- Oct 22 2013, 7:02pm replied:

But that takes out the fun of torturing you all...

Also, i play battlefield :P

+8 votes   media: SotP Release Date
-Defender0-
-Defender0- Sep 16 2013, 1:13pm replied:

Gonna have to be more specific

+1 vote   media: Enter the Swarm
-Defender0-
-Defender0- Aug 20 2013, 9:08pm replied:

Dont worry, the rebellion version is actually being playtested

+4 votes   article: State of the Mod, and rumor cleansing
-Defender0-
-Defender0- Jun 21 2013, 10:51am says:

enjoy the new toys :)

+3 votes   download: SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)
-Defender0-
-Defender0- May 22 2013, 10:20pm replied:

Actually, those sparks were in vanilla, theyre just very hard to see unless you get right up close.

+1 vote   media: Fires of Industry
-Defender0-
-Defender0- May 17 2013, 10:36pm says:

Oh this is going to be fun watching you all guess what it is... :P

+5 votes   media: Mysterious Forerunner Structure
-Defender0-
-Defender0- Apr 11 2013, 11:45pm replied:

Putting the Assault Carrier in the asteroid belts was brought up, then immediately got shaken heads.

Then someone brought up the funny idea of 10 Assault carriers in an asteroid belt... im looking at you Uni.



funniest idea ive ever heard involving the Assault Carrier btw

+6 votes   media: Shadow of the Colossus
-Defender0-
-Defender0- Apr 11 2013, 6:57pm replied:

4 years later.. Vanilla races turned to dust by a charon.

+2 votes   mod: Sins of the Prophets
-Defender0-
-Defender0- Apr 9 2013, 7:04pm says:

love the halo wars music, very nostalgic

+4 votes   media: Phoenix-class Assault Ship Preview
-Defender0-
-Defender0- Mar 12 2013, 8:00pm replied:

wow, i compliment annihilators work and get a negative karma point?

+2 votes   media: Military Variant Phoenix-Class [Textured]
-Defender0-
-Defender0- Mar 8 2013, 2:30pm says:

Dat Engine

no, seriously, it looks almost exactly like the real thing

+1 vote   media: Military Variant Phoenix-Class [Textured]
-Defender0-
-Defender0- Jan 26 2013, 11:49am replied:

the one on the left is the one from the original CE, except with that shiny annihilator polish

+3 votes   media: How far we've come
-Defender0-
-Defender0- Jan 26 2013, 11:47am replied:

...you dont say

+2 votes   media: How far we've come
-Defender0-
-Defender0- Jan 13 2013, 2:02pm says:

Im guessing 4 days until- im not jinxing it

+1 vote   media: Correspondence 0-4-3
-Defender0-
-Defender0- Jan 13 2013, 10:35am replied:

not until i read this comment

+3 votes   media: Cerberus Siege Frigate: Rebellion
-Defender0-
-Defender0- Nov 16 2012, 11:50am says:

What weapons does it have?

+1 vote   media: Eion-class Light Carrier
-Defender0-
-Defender0- Oct 21 2012, 2:18pm replied:

It was a joke because of how fast lord_set produces models

+1 vote   media: UNSC Frigate Shipyard (Time Lapse Model)
-Defender0-
-Defender0- Oct 20 2012, 11:54am says:

is this in real time? :P

+1 vote   media: UNSC Frigate Shipyard (Time Lapse Model)
-Defender0-
-Defender0- Oct 2 2012, 4:27pm says:

Even though its a light carrier, it has a MAC like all the other UNSC ships, right?

+2 votes   media: UNSC Light Carrier
-Defender0-
-Defender0- Aug 10 2011, 2:59pm replied:

i think he means best halo mod for sins

+2 votes   media: SotP UNSC Trailer
-Defender0-
-Defender0- Mar 15 2011, 2:51pm replied:

Its because it was a pain in the *** to repair a Y-wing with the engine sheath on, so rebel engineers simply removed them

+5 votes   media: Shadow Squadron homing in
-Defender0-
-Defender0- Feb 27 2011, 9:04am replied:

Say that to general grievous

+1 vote   media: Testing Screens
-Defender0-
-Defender0- Jan 19 2011, 8:15pm says:

Ooooooooh deer

+1 vote   media: At the edge of space...
-Defender0-
-Defender0- Jan 9 2011, 9:39am replied:

well, the republic could take control of the droids control center and make the droids fight for them

+1 vote   media: Mechis III (Final)
-Defender0-
-Defender0- Dec 29 2010, 12:19pm says:

oooooh, shiny XD

+1 vote   media: Fondor Map Final
-Defender0-
-Defender0- Dec 25 2010, 11:07pm says:

now THAT is a frigate

+1 vote   media: HFFG
-Defender0-
-Defender0- Dec 25 2010, 2:57pm replied:

dude, its fine even if the holograms suck, the mod makes up for it big time

+2 votes   media: Campaign "Fall of the Jedi"
-Defender0-
-Defender0- Dec 21 2010, 12:47pm says:

the standard venator has a starlancer too, and i dont think the standard imperial star destroyer has that

+1 vote   media: Mega Battle
-Defender0-
-Defender0- Dec 11 2010, 10:42am says:

or...planetary turbolaser :P

+2 votes   media: Malevolence wipes out a fleet...
-Defender0-
-Defender0- Dec 9 2010, 7:01pm replied:

are the fighters the same way compared to the ships?

+1 vote   media: New GUI
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