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we will get there!... eventually
there are already pelicans in the present, check the bombardment particle
there is no way to limit how many of a specific ship you can build in sins (barring capital ships due to capital ship crews), except by adjusting fleet supply cost.
the covies stripped it of weapons thousands of years prior, it would be useless to them. also, its a keyship, not a dreadnought
i love when people complain about a lack of progress (mostly shown in pictures) when the next patch/update for a mod is 99% coding. how many poeple really want to look at pictures of text files?
i like this new guy already
i almost expected the "dramatis personae" to be updated :P
its not exactly easy to find something with a 1 in x (x being very large) chance of spawning, sometimes its simply random chance and being a lucky SoB
truck confirmed for mystery machine
About the insurrectionist thing: sins assigns planets with a random name from the string file. What most likely happened was there was a regular planet with the normal militia force (insurrectionist ships) but the planet ended up being named sanghelios. These little RNG goofs happen quite often with planet and capital ship names.
when its ready.
human faction split would have been ONI and the MIC (military industrial complex), though that is, as far as i know, no longer going to happen. the covenant at this time is on the backburner so how the entire faction works atm is a WIP.
Well done Anni
clearly you do not understand the meaning of the word "hotfix" in this context then.
SMACs arent supposed to be a be all end all defense, you need a supporting fleet to protect the SMACs
you forgot the blank line below the enabledModName line... :P
thats either a bug with sins or a RAM issue (i forget which at the monent), highest setting will automatically crash the game. if you run on high, you should be fine
ships are supposed to be invisible in slipspace, theres actually a video a little bit back that demonstrates this. as for shock and awe, i personally removed that, so something is wrong there that needs to be fixed obviously.
om nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom
damn... i mean, oh sweet
turn them off if theyre too hard for you, theyre supposed to be tough as balls, and pretty much everyone on the mod team will say the same thing
forerunners dude, losing to them shouldnt result in getting glassed by covie ships
all that consists of is AI manipulation, it could be done in vanilla sins if the ships you were fighting didnt have side weapons
yeah... the CPV (the covie destroyer from halo wars) is a little on the upper end of about half as long as the SoF. 1600 meters compared to 2500 meters
5/4 people have a problem with fractions
...what forerunner carriers? the forerunners as it is have only 4 "actual" ships, the rest are just buffed up advent ships
do you really not see the difference between this and an in game screenshot?
That is what you call a "metaphor"
But that takes out the fun of torturing you all...
Also, i play battlefield :P
Gonna have to be more specific
Dont worry, the rebellion version is actually being playtested
enjoy the new toys :)
Actually, those sparks were in vanilla, theyre just very hard to see unless you get right up close.
Oh this is going to be fun watching you all guess what it is... :P
Putting the Assault Carrier in the asteroid belts was brought up, then immediately got shaken heads.
Then someone brought up the funny idea of 10 Assault carriers in an asteroid belt... im looking at you Uni.
funniest idea ive ever heard involving the Assault Carrier btw
4 years later.. Vanilla races turned to dust by a charon.
love the halo wars music, very nostalgic
wow, i compliment annihilators work and get a negative karma point?
no, seriously, it looks almost exactly like the real thing
the one on the left is the one from the original CE, except with that shiny annihilator polish
...you dont say
Im guessing 4 days until- im not jinxing it
not until i read this comment
What weapons does it have?
It was a joke because of how fast lord_set produces models
is this in real time? :P
Even though its a light carrier, it has a MAC like all the other UNSC ships, right?
i think he means best halo mod for sins
Its because it was a pain in the *** to repair a Y-wing with the engine sheath on, so rebel engineers simply removed them
Say that to general grievous
well, the republic could take control of the droids control center and make the droids fight for them
oooooh, shiny XD
now THAT is a frigate
dude, its fine even if the holograms suck, the mod makes up for it big time
the standard venator has a starlancer too, and i dont think the standard imperial star destroyer has that
or...planetary turbolaser :P
are the fighters the same way compared to the ships?