SotP Forerunner Design Lead (inactive)
when its ready.
human faction split would have been ONI and the MIC (military industrial complex), though that is, as far as i know, no longer going to happen. the covenant at this time is on the backburner so how the entire faction works atm is a WIP.
Well done Anni
clearly you do not understand the meaning of the word "hotfix" in this context then.
SMACs arent supposed to be a be all end all defense, you need a supporting fleet to protect the SMACs
you forgot the blank line below the enabledModName line... :P
thats either a bug with sins or a RAM issue (i forget which at the monent), highest setting will automatically crash the game. if you run on high, you should be fine
ships are supposed to be invisible in slipspace, theres actually a video a little bit back that demonstrates this. as for shock and awe, i personally removed that, so something is wrong there that needs to be fixed obviously.
om nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom
damn... i mean, oh sweet
turn them off if theyre too hard for you, theyre supposed to be tough as balls, and pretty much everyone on the mod team will say the same thing
forerunners dude, losing to them shouldnt result in getting glassed by covie ships
all that consists of is AI manipulation, it could be done in vanilla sins if the ships you were fighting didnt have side weapons
yeah... the CPV (the covie destroyer from halo wars) is a little on the upper end of about half as long as the SoF. 1600 meters compared to 2500 meters
5/4 people have a problem with fractions
...what forerunner carriers? the forerunners as it is have only 4 "actual" ships, the rest are just buffed up advent ships
gears of halo theft auto 6
the vasari "strip to the core" ability doesnt work like that...besides, if anything, it would be more like the novalith ability... kind of like the glassing ability that was coded about 6 or 7 months ago :)
makos arent becoming UNSC corvettes, there would be no use for them
thats not a bug, SMACs are disabled for about 4 minutes after being built, prevents fast SMAC spam while freeing up constructors
...god damnit, nappa...
"super crazy scary forerunner death machine"
you know those structures on planets? those are actually called "orbital elevators" or something similar in options
they arent giving up, theyre being eaten
movement to rename to "masochism mode"
nope.avi, super destroyer
seriously though, ive been back for about 3 weeks, how in the hell did it take you THIS LONG to notice?
um, excuse me?