SotP Forerunner Design Lead (inactive)

Comment History  (0 - 30 of 1,203)
-Defender0-
-Defender0- Aug 26 2014, 10:30am says:

Well done Anni

+1 vote     media: [WIP] UNSC Infinity
-Defender0-
-Defender0- Jul 27 2014, 10:26am replied:

clearly you do not understand the meaning of the word "hotfix" in this context then.

+5 votes     media: Hotfix 0.56.1
-Defender0-
-Defender0- Jul 23 2014, 9:22pm replied:

SMACs arent supposed to be a be all end all defense, you need a supporting fleet to protect the SMACs

+1 vote     mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 22 2014, 10:10am replied:

you forgot the blank line below the enabledModName line... :P

+3 votes     download: Sins of the Prophets Rebellion Alpha v.0.56.1
-Defender0-
-Defender0- Jul 21 2014, 11:50pm replied:

thats either a bug with sins or a RAM issue (i forget which at the monent), highest setting will automatically crash the game. if you run on high, you should be fine

+2 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 21 2014, 8:18pm replied:

ships are supposed to be invisible in slipspace, theres actually a video a little bit back that demonstrates this. as for shock and awe, i personally removed that, so something is wrong there that needs to be fixed obviously.

+2 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 16 2014, 2:39pm says:

om nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom

+10 votes     media: Hunger
-Defender0-
-Defender0- Jul 10 2014, 12:19pm replied:

damn... i mean, oh sweet

+2 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 6 2014, 10:17pm replied:

turn them off if theyre too hard for you, theyre supposed to be tough as balls, and pretty much everyone on the mod team will say the same thing

+2 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 5 2014, 9:19am replied:

forerunners dude, losing to them shouldnt result in getting glassed by covie ships

+2 votes     media: New Human Defeat
-Defender0-
-Defender0- Jul 3 2014, 5:15pm replied:

all that consists of is AI manipulation, it could be done in vanilla sins if the ships you were fighting didnt have side weapons

+2 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- Jul 1 2014, 7:46pm replied:

yeah... the CPV (the covie destroyer from halo wars) is a little on the upper end of about half as long as the SoF. 1600 meters compared to 2500 meters

Halopedia.org
Halopedia.org

+1 vote     mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 30 2014, 7:03pm replied:

5/4 people have a problem with fractions

+3 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 27 2014, 11:08pm replied: +13 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 22 2014, 12:09pm replied:

...what forerunner carriers? the forerunners as it is have only 4 "actual" ships, the rest are just buffed up advent ships

+1 vote     mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 20 2014, 1:55pm says:

Vanguards.

+1 vote     media: Flood Pure Form Carrier
-Defender0-
-Defender0- Jun 20 2014, 12:04am replied:

gears of halo theft auto 6

+6 votes     media: Speaking of Sexy
-Defender0-
-Defender0- Jun 19 2014, 10:14pm replied:

the vasari "strip to the core" ability doesnt work like that...besides, if anything, it would be more like the novalith ability... kind of like the glassing ability that was coded about 6 or 7 months ago :)

+2 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 15 2014, 9:49pm replied:

makos arent becoming UNSC corvettes, there would be no use for them

+1 vote     mod: Sins of the Prophets
-Defender0-
-Defender0- Jun 7 2014, 4:48pm replied:

thats not a bug, SMACs are disabled for about 4 minutes after being built, prevents fast SMAC spam while freeing up constructors

+4 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- May 30 2014, 7:16pm replied:

...god damnit, nappa...

+2 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- May 29 2014, 7:43pm says:

"super crazy scary forerunner death machine"

understatement.

+3 votes     media: Sancho Studios: Centurion
-Defender0-
-Defender0- May 29 2014, 5:44pm replied:

you know those structures on planets? those are actually called "orbital elevators" or something similar in options

+3 votes     media: North and South America / New Earth Texture
-Defender0-
-Defender0- May 27 2014, 4:19pm replied:

they arent giving up, theyre being eaten

+2 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- May 27 2014, 12:41am replied:

movement to rename to "masochism mode"

+9 votes     mod: Sins of the Prophets
-Defender0-
-Defender0- May 25 2014, 11:27pm replied:

nope.avi, super destroyer

+1 vote     mod: Sins of the Prophets
-Defender0-
-Defender0- May 25 2014, 10:47pm replied:

seriously though, ive been back for about 3 weeks, how in the hell did it take you THIS LONG to notice?

+1 vote     mod: Sins of the Prophets
-Defender0-
-Defender0- May 25 2014, 4:10pm replied:

um, excuse me?

+1 vote     mod: Sins of the Prophets
-Defender0-
-Defender0- May 21 2014, 11:55am replied:

really? downvoted for a playtester/dev inside joke?

+1 vote     media: Playtesters Wanted
-Defender0-
-Defender0- May 21 2014, 11:29am says:

i want YOU to join the playtester corpse!

+5 votes     media: Playtesters Wanted
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