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Comment History
Deaman44
Deaman44 - - 4 comments @ Steam & Steel: Total War

Is there any way to play this on linux? i have the windows version of the game with proton but the game itself never launches when i open M2TWEOP GUI in wine, i only go as far as the launcher telling me that something is wrong with the skeletons picture

edit: launching through steam with this command "--features.mod=mods/steamsteel" in launch options works, maybe it will give problems later on but at least you can open the game

Good karma+1 vote
Deaman44
Deaman44 - - 4 comments @ New Era Mod

I declared on the soviets as germany through the barbarosa event and won the war but nothing happened. They didn't lose a single state after they accepted my demands

Good karma+1 vote
Deaman44
Deaman44 - - 4 comments @ Lucium Total War

Glad to hear you aren't done with the mod.

1. Main problem is in siege walls where they aren't supposed to use pikes (you could fix them going up there by defining them as artillery)
3. Vanilla musketeers don't do this so this should be fixable somehow
6. Im not sure how maps are handled but maybe you can make the game use the campaing fort map for settlements in some text file.

Also i see there are "riflemen" units with winchesters, any plans to include a cannon like the armstrong gun?

Good karma+1 vote
Deaman44
Deaman44 - - 4 comments @ Lucium Total War

Been playing the Europe campaing and the growth is too slow, yet you go from absolute bankrupcy to millionare in 40 turns. Would be nice if you could have some bonus from colonization atleast in an abstract way (as the map only includes Europe). An America/Europe campaing would be godly too.

If you want ideas for the balance of gunpowder check Thera Mod with the faustians/spanish, feels great to play them

--BALANCE
1. Pikemen are too strong in melee, they anihilate units very quickly with their vanilla attack animation and high damage, their attack stat should be reduced to make them more defensive, makes for a more natural progression to pure musket

2. Ranged infantry have too much ammo, you are never forced to melee

3. Muskets shouldn't have that varied missile attack, it makes no sense, also their kill rate (due to their accuracy) is too slow, and the fact that they try to shoot like archers makes it even worse

4. There are line infantry units with horrible melee stats, they are just better musketeers at that point, its also feels unbalanced how varied it is between units with the same name but from different faction

5. 1 unit cap doesnt feel right, forces you to keep recruiting a unit and paying their mainteance if you want to replenish your forces

6. Sieges would play better if all maps were like the campaing fort (like how Empire Total War did it)

--ACCURACY
1. Artillery shouldnt have exploding ammo until late game, you could make it only for 24 pounder. Also why make the renaissance cannon a crappy mortar instead of a bombard

2. Late pikemen should be avaible from the start and then removed with an event.

3. Walls should have cannon/musket towers instead of archers

4. Grape shot not included?

--BUGS that you probably are aware of
1. Some units with bayonet have the spear+shield animations,
2. Grenadiers throw (shoot?) grenades from their almost textureless guns
3. artillery soldiers have guns that don't shoot, why not give them swords?
4. some faction generals have no weapon model, they strike with their bare hands

Good karma+1 vote