Just an amateur game designer who likes cooperative FPS. Known best for a single player map pack called "Skyscraper" for Quake 2, Soldier of Fortune 2, and Doom 3 versions. Check webpage for more information. If webpage cannot be found, click it again or try back later.

Comment History
Deadmeat1971
Deadmeat1971 - - 16 comments @ Classic Doom (v1.1) For LibreCoop

My apology. I have only provided this temporary fix for those who just wanted to play the classic doom alone quickly. However, my likely setting is even more in depth than this way. For example, I have created subfolders for each addon while keeping the main vanilla 'librecoop' intact. I try to explain this method clearly as possible if I can (and ONLY try this on your own risk). Again, I keep the folder 'librecoop' intact and free from any other additional addons. For the "Classic Doom" addon, I created a new subfolder as 'classicdoom' under the main 'dhewm3' directory. Then I go to the 'librecoop' subfolder and copy the main files of librecoop.pk4, oc_pak00.pk4, oc_pak01.pl4, and oc_pak04.pk4 and paste them to the 'classicdoom' subfolder. Next, I extract all contents from 'xlibre_cdoomv10.zip' to my new subfolder 'classicdoom'. Then, I would extract the patch 'zzcdoommaplist.pk4' from the 'xlibre_cdoomv10_FIX.zip' to the 'classicdoom' subfolder. I then rename librecoop.pk4 from the 'classicdoom' subfolder as zlibrecoop.pk4. This is important, I also made a copy of the librecoop.dll under the main 'dhewm3' directory and rename it as classicdoom.dll to be placed under the same main directory in 'dhewm3'. When I go and start 'dhewm3', I would then select 'mods' and see an entry for 'classicdoom' as well as the vanilla 'librecoop'. I would load 'classicdoom' just play the classic doom only while I can still load the vanilla 'librecoop' for the original campaign.

I have done the same method for the "In Hell" addon as well. In this case, I created a new subfolder as 'inhell' under the main 'dhewm3' directory. Then I go to the 'librecoop' subfolder and copy the same main files (see above) and paste them to the 'inhell' subfolder. Next, I extract all contents from 'xlibre_inhellv11.zip' to my new subfolder 'inhell'. Again this is important, I also made a copy of the librecoop.dll under the main 'dhewm3' directory and rename it as inhell.dll to be placed under the same main directory in 'dhewm3'. As this has all been said, I have all entries of 'classicdoom', 'inhell', and the vanilla 'librecoop' under 'mods'. Again, this method is only for my liken.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Classic Doom (v1.1) For LibreCoop

Thanks for the reply. I went ahead and provided my work-around-patch here if interesting. Moddb.com

Thanks again.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Classic Doom (v1.1) For LibreCoop

Hello. First, I like to thank you for uploading this coop version. Classic Doom is one of my favorite mods. Thanks. However, I noticed there is a slight issue using with the recent build for Libre Coop. I'm using the Windows 32-bit version (LibreCoop Alpha 1.5). The maps does not show nor the selection for 'survival' or 'coop' on Gametype does not show when you Create Multiplayer. I made a work-around patch to access these selections on my end. However, for those who want to download this map set, may not know the issue yet. Just wanted to give the heads up.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Skyscraper 2.0 for LibreCoop

Apparently I have overlooked this issue. If you enter the third map "Final Escape" (d32sky3.map), there would be an extreme lag. If this happens, disconnect the server and reconnect again (within the game itself). This should clear up the issue. My apology for this. It is best to setup a dedicated server for this map set. Thanks.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Risen3DPack for Doomsday Engine

Type "rend-hud-fov-shift 0" (without quotes) under console to see the weapons. Sorry about the long delay.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Doom Project (Music Pack Project)

Doom 2 Project Remap -- the link is under the description (the second Moddb.com). A very good remake of the first three maps. If I understand, the author is still making more.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Aliens: Colonial Marines TC 2014

Yes, it is still up. Occasionally, the website would be down. As is now, it is still available. Read the readme text before downloading. If using Doom2, want to add "+map e1m1" (without quotes) to your shortcut to enter the first map.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Skyscraper for Soldier of Fortune 2

You're welcome. I hope you did enjoyed the map pack. Thanks. :)

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Matthew's Mixes Episode 2

I believe Doomworld site only accepts WAD version for the upload. There is no difference in the music selections. They are both the same.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Matthew's Mixes Episode 2

A WAD version can be downloaded here: Doomworld.com

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Aliens: Colonial Marines TC 2014

There is a readme section for setting up a cooperative server which I created if interesting. Also, I have also enclosed a modified pk3 to eliminate the facehugger glitch. It was strictly modified for cooperative multi-playing. Just read the readme first before downloading the zip. I thought this would helpful for those who's into multi-playing. It's located midway on the link. Known as Aliens.zip.

Babins.org

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Assault Coop

From time to time, if interesting, I would setup a server for both SniperModV2 and V3 installed (to be used with Assault Coop beta 3.0). Check Addons for further details. These mods contain campaign maps, ac_Steam, ac_Regulator, ac_Control, ac_Rebellion, and ac_Archive. Unfortunately, they can only be used as 'listening' server. Setting up as a dedicated server cannot be possible.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ SniperModV3 for Assault Coop beta 3.0

I'm not FlameKnight7. I modified these maps on my own (by studying as much I can on the .CRY files which FlameKnight7 provided in the beta 3.0). The letters 'ac_' are there to separate my maps from FlameKnight7 if he decided to finish the campaign (mod). So at this moment, I do not know the answer for FlameKnight7's intentions. What I can tell you is that ac_Archive and ac_Rebellion are campaign maps. I have also converted some previously in my SniperModV2, ac_Control, ac_Regulator, and ac_Steam. You may want to check out Mixer's "Contest Island-Invasion" as well which has his own COOP campaign maps (Catacombs, Dam, Factory, River, Swamp, Volcano, Training, Carrier, etc.). I have created this SniperModV3 to experience the best of both worlds (FlameKnight7's and Mixer's). Enjoy.

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Assault Coop

I'm still enjoying this mod. A matter of fact, I have converted three campaign maps (ac_Steam, ac_Regulator, and ac_Control) to continue after Bunker. You can check them if you like.. It's referred as the "SniperModV2" under addons. I did a small video on YouTube showcasing how to setup and such:

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Assault Coop

If you behind a router, open your ports between 49001 to 49010. That's how I solved my issue. I hope this helps..

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Deadmeat1971
Deadmeat1971 - - 16 comments @ Assault Coop

Make sure you friend has the ports opened if he's behind a router. I had the same problem myself. The ports for Far Cry I beleive is between 49001 to 49010.

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