Reallism is nice, but gameplay is the priority. If its boring to play, who cares if its reallistic?
Reallism is nice, but gameplay is the priority. If its boring to play, who cares if its reallistic?
Yeah, Im leaning towards paint as well, its hard to get those results with photoshop :(
Probably roughly the same ammount as CoH has, we aren't going for extreme reallism, just fun gameplay.
My computer exploded, can't do much coding atm, so I have gone mostly inactive till I can get some new parts, so the coding aspect is on pause, though models are still going forward.
Microsoft paint or photoshop probably
I'd have to ask the member that made them :p
Feel free to answer whoever knows for sure
My professors are currently involved in this conspiracy to prevent me from having any free time, so not too much has been done the last couple weeks to post about unfortunatelly.
If anyone has any ideas to break apart this evil collaboration on the part of my professors that would be greatly appreciated. :P
Thanks
Sorry, I dont check moddb excessivelly often, I mostly visit our topic on GameReplays, so hence I dont reply here often.
Unknown at this time. Harrass Relic into releasing an Object Editor :)
Its not dead, we are currently working on boring stuff like coding, while waiting for a usable set of animating tools to be released
At this point in time the cages are seen as a temporary fix, we will keep an eye on that possibility though.
Up to a year or so, models take time to make, and theres a lot of them to do
A few
Dont know yet, and Im not even going to think of that till its within a few months of release
The US base structure is still under extensive debate in our internal forums, however, one of the ideas involves helipads, if that answers your question.
Its going to be US vs China.
If you would like to make a Taliban faction after we release I don't see why you couldnt (naturally ask again when that time comes, before you start) but the mod, as we are doing it, is US vs China, as we are already over six months in on that, and we aren't going to throw away hundreds of hours of work on a whim.
That would be impossible to balance
There will be an alpha some time before release to run balance tests and changes, then there will probably be a beta, before it is released. Depending on how much coding time I get with college, we might have a playable game (albiet with stand-in models) within a coupla months, at which time we would initiate extensive balancing.
If you have modding experience feel free to visit our forums and put in an app. Right now we are looking for mappers, modelers, and artists.
We dont know yet. It will be done when it gets done, I dont feel we are at a position to release an estimated date yet, as I couldnt set one with much accuracy, especially until the object editor is released.
Im sorry, but I dont speak that language. If its a question or something could you post it in English? Thanks.
The object animator, which I assume is what you are talking about, should be released within a month or so. Until then we are getting the content ready, and the coding done, using stand-in models.
Well that seems a bit pessimistic...
Whatever happened to the old addage "If you have nothing good to say, then say nothing at all" Cause to be frank, that statement of yours was very pointless
Im sorry, I dont speak that language (Turkish?) so if you could repeat that in English that would be awesome. Thanks.
At this point in time we do not have a release date, and we will not try to estimate one as we would likely be off by a significant amount of time.
Unfortunatelly this mod will not be ready for some time, as there is a great deal of work involved in all the new weapons, doctrines, factions, and everything else.
Not yet, we are still in the process of coding the factions, so it will be some time still until we beta test, or even alpha test. However, if you feel you can contribute to the mod feel free to visit our forums and suggest ideas.
DeadKennyIsDead
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