3D Character Artist
One of our PMC factions "Black Shepherd" uses a wolf mascot, although they may not make it into the first build they will eventually be in the game for sure.
with this system, you can also manually create a hybrid class. the base stats are a starting point, but you can rank up the other attributes through unlocks etc.
for example, you can start with an operator class for the enhanced ability with weapons and leadership skill sets, then also buff up his electronics and demolitions manually if you have the necessary unlockables to do so. although it wont be possible to make a true jack-of-all-trades character, you certainly should be able to at least eventually master a hybrid class that focuses on at least 2 main attribute paths of your choosing (hope that makes sense)
This was originally the shooting range section of the armory demo, but we will be incorporating it into multiplayer as well.
The VSPR can also be configured with a 12 gauge receiver.
thanks, and welcome!
the timeline trailer was all done using 2D images in After Effects, except for the helicopter sequence which was animated using 3D models and composited into 2D.
thanks for the feedback. the inspiration for this design was actually the Magpul PDR-C (the "BetaDyn" pseudo-company is also inspired by Magpul as well). i also took a few cues from the Seburo line of weapons from GITS (but not as "futuristic").
we also have another rifle design called the Scepter that more closely resembles a P90.
this will be available as a wallpaper in the downloads section soon
Thanks for the feedback! be sure to subscribe to SubvertGame youtube channel to get notified on new videos in the future. We will be uploading update videos on this channel.
Thanks! I'm glad you liked it.
It's a good observation and I agree. It has since been sorted out. Thanks for pointing it out.