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I know I kind of dropped off the face of the Earth for a while, but now having a solid partnership really changes things. It's been almost a year since Cosmicube's development was halted, and now, due to the constant urging and encouragement of my friend we have established a Company and completed the game for the android. It's been quite an intense two months, but it's been fun this time instead of frustrating. With a freshly collected pool of inspiration and motivation I will be spending the next month continuing the world generator project now dubbed Gaiagen.
Gaiagen is a terrain generation system being developed for the Unity game engine. It will allow developers to rapidly craft realistic looking terrain based of the user's desired parameters. Though the engine's script is going to be rewritten, the same idea will be applied with a cleaner code. Here is what I accomplished with the old code, and I'm looking to further develop with the new code:
The purpose of this video was to emphasize the behavior of the terrain, the texturing code is rather primitive, but future versions will posess biome functionality and such. I've also been working on getting multithreading to work, so calculations should be accomplished at a muich faster rate than what the engine is currently rendering. Anyway if you're interested seeing where this project goes, feel free to follow this blog. More to come soon!
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