2d/3d Animator, Graduate from the IADT of Toronto. Currently working on a Penny Arcade : Birds Are Still Weird mod. Heavily influenced by the artist and writer duo themselves. Speciality in Animation and Rigging as well as low polygon modelling.

Comment History  (0 - 30 of 67)
davidhalo
davidhalo Nov 17 2010, 9:49am says:

You guys have come so far! Everything just looks pixel perfect ! Voted

0 votes     game: Blade Symphony
davidhalo
davidhalo Mar 16 2010, 11:15pm says:

Btw those Ice pillar thingies are great for blocking bridges and doorways to use some strategy in those fights. A cursor for aiming is killing me a lot tho haha

+1 vote     mod: Kingdoms Collide
davidhalo
davidhalo Mar 16 2010, 12:20pm says:

Had a good time with this mod. Only suggestions are :
- Fix Aim adjustment slightly.
- Animation tweaks.
- Make magic menu for readable and descriptive.
- Show how many points each weapon needs and how much dmg it does.
- Be able to pick up javelin once thrown.

To be honest tho I did have a lot of fun playing : )

+3 votes     mod: Kingdoms Collide
davidhalo
davidhalo Mar 15 2010, 10:30pm says:

So far I've actually really enjoyed the style of this game : ) . The only major crits I have are aiming and Javelin you cant pick it back up leaving me completely offensiveless if I use heals. Fixing and adjusting the magic menu to be more readable and detail abilities would be awesome. The rest just has to do with quantity of maps and so on which I know will come further in updates so please keep up the great work, you made a new fan!

+1 vote     article: Sweet Sweet Release!
davidhalo
davidhalo Mar 15 2010, 8:45pm says:

Definitely downloading this and will leave a comment after i played a few hours. Great job on the release!

+1 vote     mod: Kingdoms Collide
davidhalo
davidhalo Feb 8 2009, 11:07am says:

Before you posted media you really should've made your own models and animations because even though the code is fresh the models and animations, used without permission even in to showcase is an issue. Other then that when you get your own stuff in the game it'll be great to see.

+3 votes     game: Dragon Ball Z: Endless Battle
davidhalo
davidhalo Feb 3 2009, 6:21pm says:

Just wanted to drop the note that I love the concept and really looking forward to playing : )

+1 vote     mod: Brick It
davidhalo
davidhalo Jan 24 2009, 4:33pm replied:

Sometimes there is but that limits the range. When Sasuke spits one out without the trail it can venture off and turn into a long range jutsu instead ( used against naruto in their fight in the valley of the end )

+1 vote     article: Friday Update #37
davidhalo
davidhalo Nov 30 2008, 1:32am replied:

You're too much. Those pics are good to show users who want just cel shade style what they want, and they are still working on the game so be patient. Swearing and Caps lock doesn't make the internet warp in your favor.

+4 votes     media: Cel Shading
davidhalo
davidhalo Nov 29 2008, 2:44pm says:

The shaded style for sure but its nice to include these for the fans.

+1 vote     article: Friday Update #30
davidhalo
davidhalo Nov 17 2008, 2:37pm replied:

It's good to have smaller reachable goals rather then stuff that's unattainable. So you start small then work your way big, so stop mouthing off if you don't like what you get FOR FREE then go crawl in a hole.

+3 votes     mod: Naruto: Mezame
davidhalo
davidhalo Nov 13 2008, 2:46pm says:

Keep up the great work you guys. Your progress truly is astounding and I really feel that this will be the first official Naruto mod and a big hit at that!

+1 vote     game: Naruto: Naiteki Kensei
davidhalo
davidhalo Oct 19 2008, 10:23pm says:

That sword is going to clip through the ground, watch it other then that not to bad. Other then that animate the head forward and it'll be just fine!

+1 vote     media: Basic Bokoblin sideways walk animation
davidhalo
davidhalo Oct 18 2008, 11:19am replied:

@Jackass93 : Get Steam.
Nice sound file!

+1 vote     article: Friday Update #24
davidhalo
davidhalo Sep 27 2008, 8:44pm says:

I just think with a small layout tweak it could be much better that's all.

+1 vote     article: Friday Update #21
davidhalo
davidhalo Sep 21 2008, 8:56pm says:

That's a great select screen!

+1 vote     media: Class Selection Screen
davidhalo
davidhalo Sep 21 2008, 11:31am says:

I'm very impressed with everyone update. You guys better keep up the impressive work!

+1 vote     game: Solitude
davidhalo
davidhalo Sep 18 2008, 8:52am says:

Best Game Trailer on MODDB so far in my opinion. Well done mod and properly executed. Great job, you guys deserve plenty of credit

+2 votes     mod: Katana
davidhalo
davidhalo Sep 16 2008, 10:25pm says:

You know what's funny. I was thinking of the same exact idea yesterday! I might be interested in helping in a little bit but I'll get back to you on that. I think everything here needs a bit more of a public display though like logos and all. Hit me up with a pm!

+1 vote     mod: GTA: Ghostbusters
davidhalo
davidhalo Sep 16 2008, 10:23pm says:

I'm sorry but I have to comment. These news post seem very undetailed. Maybe you should figure out a structure for a news post to get people interested. Also I see a lot of spam running back and forth with arguments, try and resolve those in pm's.

All in all I'd have to say maybe a better appearance to the public might generate a fanbase.

+1 vote     article: MORE SPOILERS
davidhalo
davidhalo Sep 15 2008, 9:19am says:

Gotta admit I'm impressed. Even though I'm not the biggest Halo fan in the world a portable version of it would definitely be an amazing bonus. Hopefully no C&Ds

+2 votes     article: Halo Portable update 02 15/09/08
davidhalo
davidhalo Sep 1 2008, 9:56pm says:

That polycount is %^&*$ massive. I'm pretty sure that CANT be ingame. What are the limits

+1 vote     media: Paskal Forces: Naluri, Front (Wireframe)
davidhalo
davidhalo Jun 18 2008, 11:53pm says:

Sorry the mod is on temporary hold and might be put in more prominant hands. With my new job, side work and apartment things have been quite hectic so who knows whats going to happen. Thank you all for the support though!

+1 vote     mod: Penny Arcade : Birds Are Still Weird
davidhalo
davidhalo May 7 2008, 12:40pm says:

Looks incredible! Great job guys!

+1 vote     media: More tracers
davidhalo
davidhalo May 6 2008, 11:52pm says:

Awesome! IM really glad to see these ingame!

+2 votes     media: Weapon Trace
davidhalo
davidhalo May 6 2008, 11:50pm replied:

We're increasing the size of the doors to allow it and will probably add small wedges+frames. Ty for the suggestions everybody =D

+1 vote     article: Penny-Arcade : BASW Update #5
davidhalo
davidhalo May 6 2008, 5:21pm replied:

Superscope will be more of a rocket launcher. The wiimote+attachment will be machine gun. We'll try our best to keep it up

+1 vote     media: May 4th - Video Update
davidhalo
davidhalo May 6 2008, 1:25am says:

Great contest! Hopefully a lot of people enter and do some great justice to one of my fav mods!

+2 votes     article: ZPS Level Design Competition
davidhalo
davidhalo May 4 2008, 11:12am says:

Moving a Mod from HL1 to HL2 is a long hard road and considering how well the guys on the team work in HL1 it'd be a pity for them to transfer and be hard struck in Source, I say keep it up and enjoy =D

0 votes     game: Naruto: Naiteki Kensei
davidhalo
davidhalo May 3 2008, 4:18pm says:

Good progress

+1 vote     article: Lift News 13
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