2d/3d Animator, Graduate from the IADT of Toronto. Currently working on a Penny Arcade : Birds Are Still Weird mod. Heavily influenced by the artist and writer duo themselves. Speciality in Animation and Rigging as well as low polygon modelling.

Comment History  (0 - 30 of 67)
davidhalo
davidhalo @ Blade Symphony

You guys have come so far! Everything just looks pixel perfect ! Voted

Good karma0 votes
davidhalo
davidhalo @ Kingdoms Collide

Btw those Ice pillar thingies are great for blocking bridges and doorways to use some strategy in those fights. A cursor for aiming is killing me a lot tho haha

Good karma+1 vote
davidhalo
davidhalo @ Kingdoms Collide

Had a good time with this mod. Only suggestions are :
- Fix Aim adjustment slightly.
- Animation tweaks.
- Make magic menu for readable and descriptive.
- Show how many points each weapon needs and how much dmg it does.
- Be able to pick up javelin once thrown.

To be honest tho I did have a lot of fun playing : )

Good karma+3 votes
davidhalo
davidhalo @ Sweet Sweet Release!

So far I've actually really enjoyed the style of this game : ) . The only major crits I have are aiming and Javelin you cant pick it back up leaving me completely offensiveless if I use heals. Fixing and adjusting the magic menu to be more readable and detail abilities would be awesome. The rest just has to do with quantity of maps and so on which I know will come further in updates so please keep up the great work, you made a new fan!

Good karma+1 vote
davidhalo
davidhalo @ Kingdoms Collide

Definitely downloading this and will leave a comment after i played a few hours. Great job on the release!

Good karma+1 vote
davidhalo
davidhalo @ Dragon Ball Z: Endless Battle

Before you posted media you really should've made your own models and animations because even though the code is fresh the models and animations, used without permission even in to showcase is an issue. Other then that when you get your own stuff in the game it'll be great to see.

Good karma+3 votes
davidhalo
davidhalo @ Brick It

Just wanted to drop the note that I love the concept and really looking forward to playing : )

Good karma+1 vote
davidhalo
davidhalo @ Friday Update #37

Sometimes there is but that limits the range. When Sasuke spits one out without the trail it can venture off and turn into a long range jutsu instead ( used against naruto in their fight in the valley of the end )

Good karma+1 vote
davidhalo
davidhalo @ Cel Shading

You're too much. Those pics are good to show users who want just cel shade style what they want, and they are still working on the game so be patient. Swearing and Caps lock doesn't make the internet warp in your favor.

Good karma+4 votes
davidhalo
davidhalo @ Friday Update #30

The shaded style for sure but its nice to include these for the fans.

Good karma+1 vote
davidhalo
davidhalo @ Naruto: Mezame

It's good to have smaller reachable goals rather then stuff that's unattainable. So you start small then work your way big, so stop mouthing off if you don't like what you get FOR FREE then go crawl in a hole.

Good karma+3 votes
davidhalo
davidhalo @ Naruto: Naiteki Kensei

Keep up the great work you guys. Your progress truly is astounding and I really feel that this will be the first official Naruto mod and a big hit at that!

Good karma+1 vote
davidhalo
davidhalo @ Basic Bokoblin sideways walk animation

That sword is going to clip through the ground, watch it other then that not to bad. Other then that animate the head forward and it'll be just fine!

Good karma+1 vote
davidhalo
davidhalo @ Friday Update #24

@Jackass93 : Get Steam.
Nice sound file!

Good karma+1 vote
davidhalo
davidhalo @ Friday Update #21

I just think with a small layout tweak it could be much better that's all.

Good karma+1 vote
davidhalo
davidhalo @ Class Selection Screen

That's a great select screen!

Good karma+1 vote
davidhalo
davidhalo @ Solitude

I'm very impressed with everyone update. You guys better keep up the impressive work!

Good karma+1 vote
davidhalo
davidhalo @ Katana

Best Game Trailer on MODDB so far in my opinion. Well done mod and properly executed. Great job, you guys deserve plenty of credit

Good karma+2 votes
davidhalo
davidhalo @ GTA: Ghostbusters

You know what's funny. I was thinking of the same exact idea yesterday! I might be interested in helping in a little bit but I'll get back to you on that. I think everything here needs a bit more of a public display though like logos and all. Hit me up with a pm!

Good karma+1 vote
davidhalo
davidhalo @ MORE SPOILERS

I'm sorry but I have to comment. These news post seem very undetailed. Maybe you should figure out a structure for a news post to get people interested. Also I see a lot of spam running back and forth with arguments, try and resolve those in pm's.

All in all I'd have to say maybe a better appearance to the public might generate a fanbase.

Good karma+1 vote
davidhalo
davidhalo @ Halo Portable update 02 15/09/08

Gotta admit I'm impressed. Even though I'm not the biggest Halo fan in the world a portable version of it would definitely be an amazing bonus. Hopefully no C&Ds

Good karma+2 votes
davidhalo
davidhalo @ Paskal Forces: Naluri, Front (Wireframe)

That polycount is %^&*$ massive. I'm pretty sure that CANT be ingame. What are the limits

Good karma+1 vote
davidhalo
davidhalo @ Penny Arcade : Birds Are Still Weird

Sorry the mod is on temporary hold and might be put in more prominant hands. With my new job, side work and apartment things have been quite hectic so who knows whats going to happen. Thank you all for the support though!

Good karma+1 vote
davidhalo
davidhalo @ More tracers

Looks incredible! Great job guys!

Good karma+1 vote
davidhalo
davidhalo @ Weapon Trace

Awesome! IM really glad to see these ingame!

Good karma+2 votes
davidhalo
davidhalo @ Penny-Arcade : BASW Update #5

We're increasing the size of the doors to allow it and will probably add small wedges+frames. Ty for the suggestions everybody =D

Good karma+1 vote
davidhalo
davidhalo @ May 4th - Video Update

Superscope will be more of a rocket launcher. The wiimote+attachment will be machine gun. We'll try our best to keep it up

Good karma+1 vote
davidhalo
davidhalo @ ZPS Level Design Competition

Great contest! Hopefully a lot of people enter and do some great justice to one of my fav mods!

Good karma+2 votes
davidhalo
davidhalo @ Naruto: Naiteki Kensei

Moving a Mod from HL1 to HL2 is a long hard road and considering how well the guys on the team work in HL1 it'd be a pity for them to transfer and be hard struck in Source, I say keep it up and enjoy =D

Good karma0 votes
davidhalo
davidhalo @ Lift News 13

Good progress

Good karma+1 vote
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