General Asshat special important people person to the max.
Any fix for the grenades/tnt not taking out any zombies?
I would normally participate, however seeing the upcoming release is (probably) in 2 days and I have an incredibly busy schedule, I'd rather have someone else take the opportunity to give a more thorough review than I probably would make.
To whomever manages to get a key before I do:
Cheers, and good luck.
It also looks exactly like Cube world's UI.
If there'll ever be a multiplayer, I hope to set fire to any place that might contain people like you.
All the time.
I'll even write a botscript for it, starting riiiiiight....
I'd like it, if the damn game wouldn't glitch out so much.
Never had a problem with the prologue before, but now I can't even complete the sniper part without the game blowing up on me.
And beside, how about you shut up and give them a few comments on 'what they should change to make the game better' instead of saying 'LOL GTFO COD ZOMBS CLONE ROFL BACK TO 360'.
Normally I'm the one that talks smack about games, in particular bad ones.
Frankly, when I watched the first trailers, I considered it to be -yet another L4D clone-
However, this trailer has a specifically consistent and different vibe from L4D, OR NMRIH.
I have no idea what shitbag MCcumstain and the other nay-sayers up there are complaining about,
but if anything, this trailer gives the complete opposite feeling of NMRIH, meaning suspense and using your brains instead of just bashing planks ontop of a door and then rapid-firing on some slow-*** zombies,
At least, that's what NMRIH is to me, and a lot of people on my servers have come forward with the opinion that the game is only as fun as the competence of the other players.
Playing with a bunch of retards in NMRIH means that you'll have to do all the dirty work.
In fact, it gets so boringly repetitive after as little as 72 hours of playing through various campaigns and maps with pretty much every single possible player combination out there this moment,
I'm not even sure how you managed to MAKE the comparison with this game. The graphics are one-tier-over NMRIH's, the gameplay seems a lot more fast paced, yet in the sense of a controllable chaos. Weapons seem to look a lot more responsive than those in NMRIH, which, in the end, only have a few extra features in turn to make them interesting.
Frankly, I'm getting sick of people bullshitting with the 'any game out there that is a zombie shooter is in turn a clone of L4D, because L4D was first' or NMRIH crap.
Just because NMRIH is on this page doesn't mean every damn zombie shooter is a clone of NMRIH either.
IF not a carbon HD copy of the original with nice little features.
Not only that, but some of the (amazingly written) descriptions, are so bloody long I can't even see what it says.
You;d think by now they woulda bloody figured I'm not buying a damn 16:9 screen just so I can play this mod.
As excited as I was, it only took exactly 5 minutes to be completely blown out of immersion and believability of the mod.
We are made to believe that the Zone is Hell, you start out in the poorest area that is however least surpressed by military control but upheld between two rival groups, bandits and stalkers.
As I scale the wreckage of what was once a ship, I find this special glowing artifact, which I'm interested in investigating. As I take it off and walk outside, I am greeted by a man whom is desperately looking for a cure for his brother.
Seems familiar, right?
Oh, yes, only that this ************ is wearing full kevlar specialised armour and backed up by a group wearing the same and some very unbelievably good weapons.
After stabbing the guy in the face with a knife 5 times he immediatly burst fires me with a PUMP ACTION SHOTGUN THAT CAN'T PERFORM A BLOODY BURST FIRE.
Fair enough, lets try again, as where I take out my double barrel and shoot him twice in the face, as he flinches I hide in cover and grab my 7,62x THIRTYNINE?
HOW DID THIS EVEN GET PAST CHECKS?
Very well, I grab my 7,62x39 Mosin Nagant and shoot him in the face.
And he still shoots me.
Did you hear that? That was the sound of the immersion decking through the window and slamming in the ground 5 floors down.
That's because 'this' is STALKER, and 'THAT' is Crysis 3, which is nothing compared to the first Crysis.
... ORRRRR, you could just extract them and pop them into your media player.
Because I can.
Not in the hopes that this game becomes immensly brutal, but, have you folks ever thought about different wound types?
More to the point, a drop like in the end of the video wouldn't end with just a gaping head wound.
... I'm not saying I want to put these guys into a blender and slowly watch them disolve into a pile of bonemeal and blood...
... or am I?
You have some serious cognitive issues.
I will be more than ****** off if you guys didn't get the reload animation correct like all the other 9999 games out there.
I'm having trouble getting some of the events to trigger, I can't get the workshop event to trigger at all, waiting for at least half an hour. On my other playthrough I blasted through the puzzles so quickly I never got the house to go through the first stage and the game won't progress.
How so? It's RIGHT THERE =>
I was told that people whom have bought the original teleglitch months ago would have instant access to Die More, is this true or not?
Proper keys aren't listed in the configuration menu, several keys crash the game without an error log and a lack of any type of instruction make it near impossible to get around the first corner.
Also, I have never seen anyone in the history of mountain biking break their bike from doing a simple bunny hop (Q) or falling flat on their *** for hanging backwards while standing still.
That being said, the physics on corners (aka laying flat on the ground in even the slightest turn) blow chunks.
Seriously, what are the ******* controls and basic instructions? It's impossible to land even the smallest gap without bailing instantly with no feedback whatsoever.
Who designed this!?
Activating on steam doesn't work because Steam is probably still trying to get it into the library.
And why exactly does this weapon not follow en suite of others in terms of point of view and iron sights?
Wait, That makes me wonder.
Isn't it possible to write an order list, for example, completely upgrading a weapon, letting the tech take his time while you go out and do other things?
What about payment? Can you issue a 'pay half now, half later' type of thing? With dynamic prices depending on the difficulty and if the mechanic hits any snatches halfway through?
What about supplying required materials to upgrade things, would that cut the price?
Holy jesus that **** looks scarier than any zombies I've seen before.
>.> SEXY SWEDISH POLIS?
Gotta admit, that's pretty damn good.
... I would just like to point out that 'Radio and extended sleeping bag' additions are 'ADDITIONAL FEATURES' and not main points to start a damn trailer with.
Now the trailer is WAY too cinematic and doesn't SHOW anything, just like those trailers Ubi and EA makes, showing nothing and being nothing just makes it boring and tedious to watch and read whatever fancy words you come up with, not a good selling point nor is this trailer particularly share-able.
This is better titled as a very long teaser than a trailer.
Kinda reminds me of the fake ragdolls in Arrangement mod.
So what, is the lite version any different from the full version, or are the same bugs and problems in that as well?