General Asshat special important people person to the max.
What is this, rust 2.0?
Hum, some of those objects seem 'fuel containing', so wouldn't a Molotov/grenade set off an explosion?
Have you guys decided to add gameplay to this mod yet?
And why is there such a difference between the 5.56x45, 7.62x51 NATO weapons, while all of the 9x39, 7.62x54, 7.62x39 and 5.45x39 weapons have exactly the same stats? I understand you might have better things to do, but now it's just more obvious this is all copy pasta'd
Handguns would be:
Makarov/Tokarev (9x18/7.62x25) DAM 0.67
Beretta M9 (9x19) DAM 0.85
Five Seven (5.7x28) DAM 0.86
M1911 (11.43x23) DAM 1.45
Which, in my opinion, seems alright.
Except that the desert eagle uses .45 with the same stats as the 1911.
Which is stupid.
Also, speaking of missing ammo types, why do the german rifles and such use 5.56 or 7.62 ammo instead of their 7.92 counter parts which, mind you, are already in the game? You even have the code for these rounds available!
I mean, I know half of this was carbon copied out of LURK and the likes, but at least use the same ammo types if you got them anyway?
Also your mp445 still uses SW40 rounds, which you didn't add to the ammo list.
So, I just spent the previous 3 hours putting every weapon, ammo and attachment combination into one big spreadsheet, and I figured out that the damage outputs are absolute bullhonkey.
I would understand if there was some sort of RPG like upgrading going on, but these things are all messed up.
As it currently stands, the (AVERAGE) level of progression based on weapon category, ammo type and average category damage would be:
AK47 (7.62x39) DAM 0.82
AK74 (5.45x39) DAM 0.98
FAL (7.62x51)DAM 1.08
M4 (5.56x45) DAM 1.10
SVD (7.62x54R) DAM 1.20
Groza (9x39) DAM 1.24
L115A3 (.338 Lapua) DAM 2.85
Gauss (Gauss) DAM 6.40
Mossberg (12 gauge) DAM 6.68 C. ~ 2.90 slug
M79 (.50 Cal) DAM 40.88
Naturally, I can forgive the 7.62x39, as it's the starter area weapon range.
However, 7.62x51mm NATO MARKSMAN rounds? Hell no! That **** takes half your body with it when it tears it's *** through your system. Plus it has a low mag capacity.
I'm sorry. I picked this mod up again and, although I am still relatively enthusiastic for a new update, answer me this:
In what universe is a 20-gauge buckshot spread more efficient at 150 meters than a 7.52x54mmR headshot to a kevlar clad, no-helmet wearing soldier?
Adding to that, since when did the 7.62x39mm round become so useless at short to medium ranges, barring overpenetration?
Does anyone here have a fix to some of these unrealistic weapon ballistics?
This is more of an 'art project' than a 'game'.
The concept of it being a 'game' would mean that it includes failure states.
Which it doesn't.
In theory, this is just a 'spooky scary skeleton's haunted house' version of Dear Esther.
Despite the amazing work on assets, textures and scripting, I can't plow through this game on atmosphere alone, not even if I love Silent Hill.
Doom 1 E1M1 has the title screen song mixed in
Title screen is actually ... whatever.
**** this website.
If I had to believe the many visitors on the many websites, you would have received more downloads, traffic etc., if you kept to the original game plan. Downloads doesn't mean happy users.
That's all I'm willing to say, as a follower of this mod since the very beginning.
**** these goddamn 3 minute long ads.
Doesn't work on my w7 64-bit edition.
I currently have the 32-bit steam version here on my google drive.
Also not sure if I edited this to actually work fully on unzip...
Not sure if it'll last long with loads of traffic but I suppose we'll find out soon.
Is this a reupload of sorts? I had this thing on a separate server for a while now.
Oh, ****, that quick already? I wasn't read for this.
Next paycheck I'll pick it up asap.
I ******* knew it.
The balls on these guys.
Dang, this has nothing to do with NIИ
vids or it didn't happen.
This manual is so much full of ******** I just spent the time watching the original STALKER movies over playing this.
This simply doesn't work.
And somehow, I think it's not legal, either.
At least I can start the game, but when I load a mission the game just drops dead and blows up.
In short, it doesn't work.
'decreases ITS (sic) wearer's endurance and worsens the severity of bleeding'
I'll come back in 2 years.
Managed to snag a key.
Even though I have my sincere doubts about all the contents I've seen so far, I'll more than thoroughly go through every single aspect and give you the most complete bug report in less than a week.
People cry when I make bug reports.
As for video 3, the one with the loot-collection checklist.
It doesn't seem very 'natural', he seems to float towards the areas where X of checklist 1 would be, as if he already 'knew' where everything was. Instead of checking container per container he kind of floated to the exact areas where the item would be for objective 1, followed by objective 2 etc. without doing a full scan of the surrounding area.
Just my 2 cents.
Wow, finally, some developers that admit they are using mod content.
Props to you.
Haha, maybe if you'd finally get some people that now how to program, you could get an engine that actually works after 15 years!
Just as I was asking people for the INF links (my HDD burned down last year), suddenly bumped into this
My Regards to mister Soultaker~
Anyone still have the latest version of this, including all of the (necessary) addons? All links to the recent version appear to be dead.
And yes I know I said that before.
Forgive me for the incredible quadripple post but it just wont let me freaking edit.
I'm so confused, it won't even add bots and sheit...