General Asshat special important people person to the max.
Hey, still waiting for an update, hope my sounds are still up to snuff.
This is starting to look incredible.
NEEDS MORE BRUTALITY
(If only I had that kind of money to throw around, I definitely would, because I've been waiting for something like this for years!)
Not even all the effort in the world could fix gearbox's ****.
... do you accept cash money?
Shite, I forgot to click confirm on the backing.
Do I feel like a twat now.
First person to make this compatible with Extreme Immersive Mod and finishes it gets 500 dollars.
Inconsistency, the game.
Probably want to go through your weapon models and see what rail system is compatible with what weapon, as well as the attachments, as half the weapons that should sport attachments can't, and half the weapons that do shouldn't.
Is this going to take over the source variant of Sven Coop again?
('s a joke)
I never got to finish TH, I just couldn't figure it out, in the times of No One Lives Forever, I thought I'd be used to this type of gameplay, but, nope :/
I do hope this has improved a lot over the first and second beta phases.
The screenshots look promising, but the crushing doubt after having tested both of these makes me wary.
It looks good, but the sound design can really use some adjustments, aside from using stock freesounds.org material. Please, do try.
This's probably been asked before, but does it have AI support?
If you can make the rest of the gameplay as fun, dynamic and challenging as Dark Souls is, I would actually consider playing Skyrim, instead of letting it rot in my library like an unwanted child underneath the staircase.
How dead is this project?
Honestly, I wouldn't have the slightest idea what would make a fun/cool combo, but I trust there's people here that have great ideas.
The artwork and gameplay look good so far, I just hope that repeating the same attack over and over won't take away from the gameplay.
In all of these animations, the one attack is visible, surely, there's more to it than that, right?
Holy balls, that combat sold me.
I'm sorry, can this be considered a mod, aside from a mashup of several mods, of which some not referenced, and some maps generated in Oblige?
There's litteraly no custom work.
I'm just going to have to share this to every single gearhead I know.
Wait, wasn't this released on steam a few weeks ago?
I love playing HD with this type of music, I'm more of a fan of the NiN soundtrack, but this one is really good as well. And, of course, this pack doesn't have any loop/audio clipping like 80% of these music packs have.
Self shadowing is quite litterally the casting of a shadow of an object on it's self.
Say, for example, if a flashlight 'd shine on an imp's arm as it covers it's body, it'd cast a shadow on it's own.
Perhaps this is more relevant to ambient lighting.
Unfortunately Doom 3 (albeit the first game (?) to be able to render this, as seen in the Tech promo footage back in the early 00's) is not very fast at calculating these shadows, causing some serious performance issues.
(Please correct me if I'm wrong.)
The hype is real!
I don't know, I suppose I'll go back to Misery.
Warfare just makes the mod way too hectic and unrealistic, it's more like an entire PMC platoon engaging each other, any of the weapon mods just sounds hollow versus the lack of gameplay the mod itself offers.
Thanks for the suggestion though, but even with Iron Man Mode, I feel more at home with The Faction War with it's minimal engaging quests than this.
Played this for ~4 hours straight, cannot get in to it. It feels boring, isolated and empty.
Really, that's the best I can describe it.
Questionable, I'm playing this on my second setup with an old Titan SC, having 60 FPS at max quality, Windows 10, old i7 920 and 8 GB of Ram, but the game does look like ****. I'm not sure what's up.
Maybe it's me, but it appears that Swamp isn't affected by the grass density setting. When the sun is up, the sprite-work just looks absolutely horrible with the amount of flora that's around, just like big red glowing stripes which are supposedly supposed to represent wild grass, I suppose, horribly contrasting with the background.
Oh ****, I was JUST playing this again...
For the ones that tuned in a little later, (like me) what are the influences of mods like Shifter/Biomod and Revision on GMDX?
Will this also get me VACCED for having it installed like SweetFX and all that **** back in the day?