General Asshat special important people person to the max.

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dave_5430
dave_5430 @ [Fallout: New California] Action Trailer is Out!

If the action feels half as good as the video, and not as flat and static as the bethesda engine makes it, I'll be impressed.

Reply Good karma+1 vote
dave_5430
dave_5430 @ Brutal Half-Life

correct me if I´m wrong, but the beta seems horribly outdated. Perhaps releasing an update might be handy for open playtesting, and to keep people interested.

Reply Good karma+3 votes
dave_5430
dave_5430 @ The AMC TC: Episode Two

Ah, well, I suppose you playtested the Jungle Base in Madagascar by then, right? There's a few issues left and right that make it... stand out.

Also, I lost my PDA when I jumped into the water with the thing out. Had to start a new game to fix it.

I should probably point out I'm a playtester.

Reply Good karma+1 vote
dave_5430
dave_5430 @ The AMC TC: Episode Two

By the way, where do I report bugs?

Reply Good karma+1 vote
dave_5430
dave_5430 @ The AMC TC: Episode Two

Figured it out, my C drive is somehow restricting EDuke32 from writing in that data folder. Switched to a different drive and played again.

I mean, it's well worth it anyway.

Reply Good karma+1 vote
dave_5430
dave_5430 @ The AMC TC: Episode Two

((Also, I was watching some walkthroughs and I just noticed I don't have any supply drops like they do in most videos at the start of the map... what's going on?)

Reply Good karma+1 vote
dave_5430
dave_5430 @ The AMC TC: Episode Two

Hey Jblade35, now that I'm here anyway, for some reason I've just lost ALL my found and purchased equipment while aborting from a mission. Is there a way to fix this? I don't want to redo Episode 1 for the third time this has happened.

Reply Good karma+1 vote
dave_5430
dave_5430 @ The AMC TC: Episode Two

Hey James, I forgot my login for D4 net, but I'd love to help out with spriting and sound design, voice acting etc. in case you need assistance.

Reply Good karma+1 vote
dave_5430
dave_5430 @ GTA V Redux

I just got to the point where franklin needs to throw gas grenades into the vents of the jewelry store. Unfortunately he now throws them like rockets and they dissapear into the ether when I do. Is that the mod causing it?

Shimmying closer still lets you throw it in straight, though.

Reply Good karma+1 vote
dave_5430
dave_5430 @ The Reventant Problem

Any choice that eliminates the most demons/highest ranking demons, right?

Reply Good karma+1 vote
dave_5430
dave_5430 @ Join RoH Developer Team

My HDD with my portfolio completely burned up.
Should I even bother applying?

I've been trying to hop onto the Escape from Tarkov train but they pretty much blocked my *** in the doorway.

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dave_5430
dave_5430 @ RLCoop (Realistic Survival Co-Op)

Is this still alive?

Reply Good karma+1 vote
dave_5430
dave_5430 @ S.T.A.L.K.E.R.: CoM

Okay, so, what about the camo system at least? Is there a way for me to port that manually?

Reply Good karma+2 votes
dave_5430
dave_5430 @ S.T.A.L.K.E.R.: CoM

Any chance if there will be a 2.2 update?

Reply Good karma+2 votes
dave_5430
dave_5430 @ Ranger's Slipstream Surge

Character movement feels too floaty and slow to me, tbh.

Reply Good karma+1 vote
dave_5430
dave_5430 @ January 2018 Media Release

As to the AI's pattern, might I suggest that the AI moves through cover, uses things like flashbangs towards the player and smoke grenades in their path of movement, or as a diversion?

Reply Good karma+6 votes
dave_5430
dave_5430 @ January 2018 Media Release

As to the AI responding to being shot, do remember that 'pistol' calibers are basically heavy slugs/rocks being thrown at a high speed at short range and will definitely kick the **** out of you in, lets say, 100 meters or less let alone if the round is caught completely by, for example, body armour, while the 5.56 can easily twist, yaw and fragment to devestating results, sometimes lighter loads can almost litteraly explode and cause lethal damage. I can't tell which one would hurt more, but I imagine getting shot by a 9mm hollowpoint up close will probably be no further away from getting kicked in the chest.

To summarize, when calculating pain chances and damage done, do take into account the total weight, speed, angle, distance traveled through target, size/area of the bullet, stopping power/fragmentation potential/Yawing and potential injury to vital organs. The speed of a bullet is far more crucial to it's potential 'damage' than the weight, and what is even more so is if the round comes to a full stop -within- the target, releasing all it's potential energy.

The kalashnikov might have a bigger heavier bullet, but it's also slow, if it passes clean through and doesn't fragment or tumble, it's potential damage is far less than a 5.56 round tumbling and exploding inside of the body due to 'drag' so to speak, causing a far bigger exit wound or interal cavity.

Yada yada, bla bla bla.

If you're willing to go this far, I suggest you take a look at the guy who made Occupation: Source. His biorhythmic and ballistic system is quite advanced, but far from perfect.

Reply Good karma+6 votes
dave_5430
dave_5430 @ January 2018 Media Release

Big fan of the weapon sounds!
And a big fan of the bare bones ballistics, i wish more source modders thought about this.

Reply Good karma+5 votes
dave_5430
dave_5430 @ Retextured Colt

See the original textures aren't that great, but they fit with the overall environment, but then again, maybe I need to play it for myself to figure it out.

I've had this issue myself with my first big set of mods I cranked out for quake back in the day. Perhaps desaturate the handle a little bit?

Reply Good karma+3 votes
dave_5430
dave_5430 @ Retextured Colt

I don't know man, it seems like all your retextures of the weapons completely clash with the character's almost light emitting hand textures, the attempt at a 'gritty realism' making it look all so clean just doesn't match the environment. If I may make a suggestion I'd say that the colour palette is off with the rest of the models, plus some war torn damaging and different shading wouldn't be bad at all. It's too... 'clean'.

Reply Good karma+3 votes
dave_5430
dave_5430 @ New model & texture for Thompson

Rip headphone users.

Reply Good karma+1 vote
dave_5430
dave_5430 @ Ingrams preview

if only you could unlock the Z axis on a high jump >w>

Reply Good karma+2 votes
dave_5430
dave_5430 @ RealRTCW 2.2 - Path Cleared!

Holy **** I've been looking for a mod like this for YEARS!~

Reply Good karma+1 vote
dave_5430
dave_5430 @ Half-Payne - Painkilling Update

Those sounds when typing in the path just f#*$* killed me, amazing stuff!

Reply Good karma+3 votes
dave_5430
dave_5430 @ Umbrella Biohazard Countermeasure Service - Back

This looks like a direct copy of an available hunk model for several other mods. Did you get permission to use this?

Reply Good karma0 votes
dave_5430
dave_5430 @ RTCW MP40

Just because it was in brutal doom doesn't make it a good idea to port this to HL.

Reply Good karma+4 votes
dave_5430
dave_5430 @ Red Alert: A Path Beyond

The **** is this, C&C or Quake 3 Arena?

Reply Good karma-3 votes
dave_5430
dave_5430 @ CALL OF DOOM: COD Style Advanced Weapons MOD

I mean, not to be a complete and total arse, but, couldn't you have at least doomified the weapon sprites to not be as jarring with the rest of the game?

Reply Good karma+2 votes
dave_5430
dave_5430 @ Latest Version Little preview

Looking better every single day man.

Reply Good karma+2 votes
dave_5430
dave_5430 @ Half-Payne - Definitive Fixes Released

Intrusion View (TM)

Reply Good karma0 votes
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