General Asshat special important people person to the max.
What is up with this layout, MODDB?
How do I vote if greenlight is dead? :/
I saw this years ago, is it still a thing? If so, holy ****, count me in.
'This part of the description is not available for this release, because either it's NOT a release, and it's early access, or the list is not finished yet. Either check back later, or play the mod for yourself.'
This gives me exactly 0 interest to download this.
DUAL WIELDING SHOTGUNS OR GTFO
DEAD MOD IS DEAD
Holy **** this place went to hell...
Are these all bots? Or just really dense players?
If the former, are you still sure there's no way to patch the AI?
Side note, a lot of these graphical improvements are no longer available. This pack is a gold mine!
Oh, is it back? Did this build fix some of the lighting issues and such?
Do these have any less ridiculous respawn rates yet?
Goddamn, I was afraid this masterpiece went under quietly like all the other good mods nowadays. Good to have you back, CED...
All weapons I pick up immediately have 9000 ammo, or disappear, it's not misleading, it's broken. I haven't had it work as intended a single time throughout my many tries to replay even the first chapter.
Maybe it's the steam version, I'll try the disc version later, if I can be arsed, following your accusation..
Despite that, I am still a fan of your efforts.
Silenced weaponry and tactical takedowns make that a moot point, with scarce and broken munitions and a lack of manpower, it would take a few hours for support to arrive.
Just saying, you might have held a weapon or two, but you have no idea what attrition is. I'd prefer a solution where **** doesn't randomly immediately spawn once one looks away for a second, no ******** toss about 'take the game as is'.
Eitherway, I suppose I'll wait 'till Far Cry 24 when they finally mesh the good parts of 2, 3 and 4 together into a coherent game. I'm sure this mod is great, but I won't be picking it up.
It's not a problem, it's only immersion breaking, and it's a massive annoyance for exploration. I can walk 5 steps, turn around, and suddenly be knee deep in enemies again, which I can't be arsed to clear out again, simple as that.
Weapon pickups and ammo count is still broken.
Does this finally fix the infinitely instantly respawning enemies at outposts?
1:50 - Massive normal clipping on the bolt.
TBH, this set of animations is fairly terrible, even for center relock standards, plus the angle makes it look like you'd be firing far off to the left.
********, we had this discussion before, sikkmod has no issues, it's all in this.
Good luck with your future work, I can't believe I waited this long for a disfunctional piece of **** like this.
Default options default to ultra low graphics and all the next gen options are disabled by default. In game gameplay is incredibly dark, as if a black smudge was smeared over the player's vision.
Am I correct in assuming that the next gen options are just ******, entirely?
SSAO breaks the screen overlay, softshadows turns it into a ****** disco, motion blur makes the screen black out... I thought you were copying Sikk's work this time?
There's litteraly no difference between the ATI and NVidia bats, either.
Dammit, no demo. Guess I'll be using the refund option?
(Just kidding about the sounds, I'm just really curious.)
1. The file size is gigantic, there's no compression.
2. I'm fairly sure you should ask permission before uploading uncompressed originals of an artist's work.
3. The music does not match any of the levels. At least try.
I regret not being able to work more on PD3, I hope you managed to get everything you need.
Are there any mods to not make this game as much of a piece of **** as it is? The other games are so much better, atmospherically and aesthetic wise. The gameplay and story themselves are broken and poor at best in comparison to the first 2, and it makes me sad.
Hey, still waiting for an update, hope my sounds are still up to snuff.
This is starting to look incredible.
NEEDS MORE BRUTALITY