General Asshat special important people person to the max.
... What language is this?
As an avid player of this mod (and just having found the moddb page), can we get a few suggestions of maps to play?
Currently using Maps of Chaos - Overkill, but I'd like some more freedom of movement.
BLOOD FOR THE BLOOD GOD.
Why not add a double-tap-hold use method for a vanilla style radial pickup?
These look absolutely amazing, can't wait to see it in game.
Well, the amazing bugs are everpresent...
-♫Spooky scary skeletons♫-
Well, this is exactly what I meant with some of the textures having overly ambitious bump mapping, good to see stuff like this is getting looked at.
Logged in, I hadn't realised my characters had so much crap. The FN servers still work but I don't see any form of traffic.
It's been a while.
I've lost my access to the forums, discovered my thumbdrive with all of the server data on it I used to host, then suddenly had a flashback.
Do people still actively play this?
Are the global servers still alive?
I'll now sit here staring at my monitor until the mod is released.
Portable Medkit hud doesn't fill up correctly, battery life doesn't show up, crosshair on zoom only is inverted, use icon doesn't show up, can't search bodies... I'm sure I'm forgetting more stuff, but, I think the lag ain't due to my 'computer not being able to handle it' as much as your mod having conflicting stuff going on, or a severely outdated version of sikkmod, hopefully this version 7 will have fixed a lot of this.
Update on previous
I disabled softshadows and instantly gained 20 FPS, is this using sikkmod's basics or not?
To follow up on the prior:
I installed sikkmod and set up all the graphics the way I like them, installed the several texture packs circulating around online, yet somehow I can't get Perfect Doom to get a higher FPS than 20 in most populated mars city levels, while sikkmod sticks at around 50 to 75 (Vsync on)
Using this stuff, I realized grab (Sikkmod's use) doesn't actually work with the manual pickup command. Did you change what impulse the use command is?
So, after taking the default config files, simply disabling sikkmod's old experimental SSIL build (r_usessil 0) and turning SSAO to Crytek mode (r_ssaomethod 0), I jumped from 15 FPS, to 30, to 60.
If I had known this when 6.0 first came out, I wouldn't have spent 1200 bucks on a new computer.
(I would have done so when far cry 3 was announced instead.)
This leaves the question, what exactly -is- the best setting sikkmod can be put to, keeping in mind SSIL is a resource hog?
Not bad, not bad at all. I prefer most of these songs, especially the phobos project album (DSoP)
Oh, geeze, really? God I'm such an idiot, I should have figured that out when I suddenly had an fps increase when I swapped the configs around.
So we're sitting here, wondering, is there an expected release/deadline date? LMS coop is nice and all that, but me and the guys here are more interested in that optimization fix that was mentioned a year ago that would fix the horrible framerate issues.
I wear labcoats and overalls daily, they do NOT look like that, the orange jumpsuits are specifically made to reflect light to make them appear fluorescent, the pattern would completely ruin that effect.
Can you at least add an optional non-hole-riddled material file for those that get obsessively erked by **** like that? Honestly, Trypophobia and that ****, not cool man.
I mean, holy hell, look at this and tell me this doesn't look bad to you.
Speaking of which, will PD ever support campaign COOP?
Anyway, I'm very excited to see this integrated into LMS, I'm intrigued to see how well these two will combine, with the added difficulty of PD7 and LMS 's unforgiving coop, it'll surely make an interesting match, hopefully giving some life back to Doom 3 's coop.
... but... it's a jumpsuit... that's not how jumpsuits look... at all...
I mean, that would be impractical and counter-productive...
Speaking of taking years, has there been a good HD texture pack release yet, that doesn't have badly distorted oversampled textures yet? Seriously, the severe imprinted black lines and added 'dents, holes and scratches' to textures don't make them look HD, they make them look like ****.
Orange overalls with a jeans-like texture? Have these people ever been in a warehouse before?
Good example (Trypophobia trigger warning):
That's how most of my textures that are non-metallic look like.
Including objects, geometry, weapons, faces, walls...
I'm surprised because it's been over a year.
What? This is still being worked on?
Any chance on anyone having a fix for the 'data\lib\units\types\weapons\ bulletweapon.dsf(-1): cant find member: addon_data in type <Unit>' bug that pops up in Campaign COOP?
Anyone know if there's a Brutality worthy map pack? I wish chaos Pack had doom 2 mobs in the doom 1 maps >.>
Don't worry, I'm sure I'm the only/first person to notice these minor issues due to my massive OCD.
In case you're wondering, no I do not have a life, bug testing and programming is my job.
If you need me to write these down somewhere just leave a reply.
It's often possible to knock back an attacking/pouncing imp while it's about to kill you. This will lock the game, as the player is accounted for as being dead (HP 0, but still alive), while the imp doesn't finish the attack animation. Only way to continue is to restart the game.