General Asshat special important people person to the max.
Oh ****, I was JUST playing this again...
For the ones that tuned in a little later, (like me) what are the influences of mods like Shifter/Biomod and Revision on GMDX?
Will this also get me VACCED for having it installed like SweetFX and all that **** back in the day?
(FYI, that's not a backhanded comment, I'm legitimately wondering why this has a low rating)
The quality I've come to expect from you. I wonder why this has a low rating.
As a fellow designer of audio and music tracks, I must say that this does suck balls, good sir.
Please try again, with some actual 'dark and creepy' music, rather than old ps1 music hashes with old war tapes played over them and some 'spooky scary halloween montage' sound effects in the background.
This probably means nothing, but I bought the steam edition...
... Now I have 4 copies...
... I really love this game, and this mod just makes it that much better.
Btw, did you lot check out the compression for the vertex lighting/lightmaps? Some of it seems improperly encoded... is any of this even the right terminology?
You should really link the fixes you post in other threads onto your readme's etc.
Version 4 worked for me, this one crashes on launch.
Speak for yourself, modding tools allowed us to expand upon our already big community based server and implement new mechanics altogether.
Have you even TRIED hydrocraft?
>.>; Well, uh, I feel stupid for holding off on this. Thanks for the reply!
W-wait... so, Shifter 'is' compatible with this?
Thank ******* god.
This is probably a stupidly redundant question, but, this doesn't add anything like the dynamic experience stuff that Shifter has, right?
Excuse me, there appears to be grass on my asteroid.
What the **** is going on?
That look, that music, that text, those elements...
I feel a big fat Pay 2 Play freemium scam coming in.
What're ya talkin' about, the download 's right there?!
Well... at least there's still some work being done, right? ...
The 'janitor' function was broken by PB, hence, it is not the map's fault.
Your point is moot.
Dave here, just went with a campaign permadeath stream that lasted 30 minutes.
The game locked up halfway through Doom One's campaign (the wad, not the game), due to there being too many corpses that weren't being cleaned by the janitor function.
It's hard to get usable samples considering Rez files are hard to open and stuff.
There's only 3 pain sounds, why you decided ot include 30 files with all the same content is beyond me.
Death sounds are missing.
The one liner pain sounds get frustratingly annoying, I had to remove them asap.
Damn, and there's no way to brute force the Sikk-shaders to work, is there?
Nope, started fresh, but I got rid of the lasergun because it felt a little cheatsy-doodles... :p
Did notice the SMG and AR seem to ignore armour and do full damage to the player's health instead. Frequently, not always.
I read your comment saying it isn't. That's a shame.
Any plans on making this work for the expansions? Albeit just the renderer and gore.
-On level load, a handgun is added to the empty 4th slot, regardless of if you already own 2 handguns.
-Armor doesn't seem to work, I'm only losing points from getting punched or from explosions.
-Stealth units such as the ones from armatech seem to just ignore their stealth rule set and sprint at you from across the building even if you didn't see them yet.
Is this compatible/usable with the expansions?
I'm in a FEAR mood, although I played all of them ('cept for FEAR 3, that game doesn't exist in my head) at least 15 times.
I take it this works with the STEAM edition?
lol, MOBA, unwatched.
Thanks for desecrating this holy music with your ****** video and hollow promises.
I'm seeing a lot of running back and forth, team kills and boring escapades.
Where's the serious sam style nonsense?