General Asshat special important people person to the max.
Those sounds when typing in the path just f#*$* killed me, amazing stuff!
This looks like a direct copy of an available hunk model for several other mods. Did you get permission to use this?
Just because it was in brutal doom doesn't make it a good idea to port this to HL.
The **** is this, C&C or Quake 3 Arena?
I mean, not to be a complete and total arse, but, couldn't you have at least doomified the weapon sprites to not be as jarring with the rest of the game?
Looking better every single day man.
Intrusion View (TM)
What is up with this layout, MODDB?
How do I vote if greenlight is dead? :/
I saw this years ago, is it still a thing? If so, holy ****, count me in.
DUAL WIELDING SHOTGUNS OR GTFO
DEAD MOD IS DEAD
Holy **** this place went to hell...
Are these all bots? Or just really dense players?
If the former, are you still sure there's no way to patch the AI?
Side note, a lot of these graphical improvements are no longer available. This pack is a gold mine!
Oh, is it back? Did this build fix some of the lighting issues and such?
Do these have any less ridiculous respawn rates yet?
Goddamn, I was afraid this masterpiece went under quietly like all the other good mods nowadays. Good to have you back, CED...
All weapons I pick up immediately have 9000 ammo, or disappear, it's not misleading, it's broken. I haven't had it work as intended a single time throughout my many tries to replay even the first chapter.
Maybe it's the steam version, I'll try the disc version later, if I can be arsed, following your accusation..
Despite that, I am still a fan of your efforts.
Silenced weaponry and tactical takedowns make that a moot point, with scarce and broken munitions and a lack of manpower, it would take a few hours for support to arrive.
Just saying, you might have held a weapon or two, but you have no idea what attrition is. I'd prefer a solution where **** doesn't randomly immediately spawn once one looks away for a second, no ******** toss about 'take the game as is'.
Eitherway, I suppose I'll wait 'till Far Cry 24 when they finally mesh the good parts of 2, 3 and 4 together into a coherent game. I'm sure this mod is great, but I won't be picking it up.
It's not a problem, it's only immersion breaking, and it's a massive annoyance for exploration. I can walk 5 steps, turn around, and suddenly be knee deep in enemies again, which I can't be arsed to clear out again, simple as that.
Weapon pickups and ammo count is still broken.
Does this finally fix the infinitely instantly respawning enemies at outposts?
1:50 - Massive normal clipping on the bolt.
TBH, this set of animations is fairly terrible, even for center relock standards, plus the angle makes it look like you'd be firing far off to the left.
********, we had this discussion before, sikkmod has no issues, it's all in this.
Good luck with your future work, I can't believe I waited this long for a disfunctional piece of **** like this.
Default options default to ultra low graphics and all the next gen options are disabled by default. In game gameplay is incredibly dark, as if a black smudge was smeared over the player's vision.
Am I correct in assuming that the next gen options are just ******, entirely?
SSAO breaks the screen overlay, softshadows turns it into a ****** disco, motion blur makes the screen black out... I thought you were copying Sikk's work this time?
There's litteraly no difference between the ATI and NVidia bats, either.
Dammit, no demo. Guess I'll be using the refund option?
(Just kidding about the sounds, I'm just really curious.)