General Asshat special important people person to the max.

Comment History  (0 - 30 of 1,736)
dave_5430
dave_5430 @ RTCW MP40

Just because it was in brutal doom doesn't make it a good idea to port this to HL.

Reply Good karma+2 votes
dave_5430
dave_5430 @ Red Alert: A Path Beyond

The **** is this, C&C or Quake 3 Arena?

Reply Good karma-3 votes
dave_5430
dave_5430 @ CALL OF DOOM: COD Style Advanced Weapons MOD

I mean, not to be a complete and total arse, but, couldn't you have at least doomified the weapon sprites to not be as jarring with the rest of the game?

Reply Good karma+2 votes
dave_5430
dave_5430 @ Latest Version Little preview

Looking better every single day man.

Reply Good karma+2 votes
dave_5430
dave_5430 @ Half-Payne - Definitive Fixes Released

Intrusion View (TM)

Reply Good karma0 votes
dave_5430
dave_5430 @ Closed Wolfenstein: Stupidity 3 Beta test

What is up with this layout, MODDB?
Puu.sh

Reply Good karma0 votes
dave_5430
dave_5430 @ Remorse: The List on Greenlight

How do I vote if greenlight is dead? :/

Reply Good karma+1 vote
dave_5430
dave_5430 @ RE: Valiant

I saw this years ago, is it still a thing? If so, holy ****, count me in.

Reply Good karma0 votes
dave_5430
dave_5430 @ Half-Payne - Back to work

DUAL WIELDING SHOTGUNS OR GTFO

Reply Good karma0 votes
dave_5430
dave_5430 @ MISERY 2.2 feature reveal

DEAD MOD IS DEAD

Reply Good karma0 votes
dave_5430
dave_5430 @ Players Choice - Mod of the Year 2016

Holy **** this place went to hell...

Reply Good karma-3 votes
dave_5430
dave_5430 @ Random Clip

Are these all bots? Or just really dense players?
If the former, are you still sure there's no way to patch the AI?

Reply Good karma0 votes
dave_5430
dave_5430 @ Quake Epsilon Build v2.54

Side note, a lot of these graphical improvements are no longer available. This pack is a gold mine!

Reply Good karma0 votes
dave_5430
dave_5430 @ Quake Epsilon Build v2.54

Oh, is it back? Did this build fix some of the lighting issues and such?

Reply Good karma0 votes
dave_5430
dave_5430 @ RECB B2 Maps

Do these have any less ridiculous respawn rates yet?

Reply Good karma0 votes
dave_5430
dave_5430 @ S.T.A.R. 1088 - It's back with outstanding media!

Goddamn, I was afraid this masterpiece went under quietly like all the other good mods nowadays. Good to have you back, CED...

Reply Good karma+1 vote
dave_5430
dave_5430 @ Indefinite Hiatus

Called it.

Good luck.

Reply Good karma-2 votes
dave_5430
dave_5430 @ Payne Evolution Enhanced Edition Full Final

All weapons I pick up immediately have 9000 ammo, or disappear, it's not misleading, it's broken. I haven't had it work as intended a single time throughout my many tries to replay even the first chapter.

Maybe it's the steam version, I'll try the disc version later, if I can be arsed, following your accusation..

Despite that, I am still a fan of your efforts.

Reply Good karma0 votes
dave_5430
dave_5430 @ Infamous Fusion 7th Release

Silenced weaponry and tactical takedowns make that a moot point, with scarce and broken munitions and a lack of manpower, it would take a few hours for support to arrive.

Just saying, you might have held a weapon or two, but you have no idea what attrition is. I'd prefer a solution where **** doesn't randomly immediately spawn once one looks away for a second, no ******** toss about 'take the game as is'.

Eitherway, I suppose I'll wait 'till Far Cry 24 when they finally mesh the good parts of 2, 3 and 4 together into a coherent game. I'm sure this mod is great, but I won't be picking it up.

Reply Good karma+1 vote
dave_5430
dave_5430 @ Infamous Fusion 7th Release

It's not a problem, it's only immersion breaking, and it's a massive annoyance for exploration. I can walk 5 steps, turn around, and suddenly be knee deep in enemies again, which I can't be arsed to clear out again, simple as that.

Reply Good karma+3 votes
dave_5430
dave_5430 @ Payne Evolution Enhanced Edition Full Final

Weapon pickups and ammo count is still broken.

Reply Good karma0 votes
dave_5430
dave_5430 @ Infamous Fusion 7th Release

Does this finally fix the infinitely instantly respawning enemies at outposts?

Reply Good karma+2 votes
dave_5430
dave_5430 @ Recoil/Animations update

1:50 - Massive normal clipping on the bolt.

Reply Good karma-2 votes
dave_5430
dave_5430 @ Recoil/Animations update

TBH, this set of animations is fairly terrible, even for center relock standards, plus the angle makes it look like you'd be firing far off to the left.

Reply Good karma-1 votes
dave_5430
dave_5430 @ Perfected Doom 3

********, we had this discussion before, sikkmod has no issues, it's all in this.

Good luck with your future work, I can't believe I waited this long for a disfunctional piece of **** like this.

Reply Good karma0 votes
dave_5430
dave_5430 @ Perfected Doom 3

Default options default to ultra low graphics and all the next gen options are disabled by default. In game gameplay is incredibly dark, as if a black smudge was smeared over the player's vision.

What gives?

EDIT:

Am I correct in assuming that the next gen options are just ******, entirely?
SSAO breaks the screen overlay, softshadows turns it into a ****** disco, motion blur makes the screen black out... I thought you were copying Sikk's work this time?

There's litteraly no difference between the ATI and NVidia bats, either.

Reply Good karma+1 vote
dave_5430
dave_5430 @ Wrack

Dammit, no demo. Guess I'll be using the refund option?

Reply Good karma+1 vote
dave_5430
dave_5430 @ S.T.A.R. 1088

(Just kidding about the sounds, I'm just really curious.)

Reply Good karma+1 vote
dave_5430
dave_5430 @ Hotline Doom

1. The file size is gigantic, there's no compression.
2. I'm fairly sure you should ask permission before uploading uncompressed originals of an artist's work.
3. The music does not match any of the levels. At least try.

Reply Good karma+7 votes
dave_5430
dave_5430 @ Perfected Doom 3

I regret not being able to work more on PD3, I hope you managed to get everything you need.

Reply Good karma+2 votes
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