General Asshat special important people person to the max.

Comment History  (0 - 30 of 1,600)
dave_5430 Feb 25 2015, 1:21pm says:

What is this, rust 2.0?

0 votes   article: Bend dem' update
dave_5430 Feb 23 2015, 1:30pm says:

Hum, some of those objects seem 'fuel containing', so wouldn't a Molotov/grenade set off an explosion?

+2 votes   article: Update 2-22-15
dave_5430 Feb 20 2015, 8:57pm buried:


Have you guys decided to add gameplay to this mod yet?

-18 votes   article: Alchemilla - Major patch will coming
dave_5430 Feb 15 2015, 5:52pm replied:

And why is there such a difference between the 5.56x45, 7.62x51 NATO weapons, while all of the 9x39, 7.62x54, 7.62x39 and 5.45x39 weapons have exactly the same stats? I understand you might have better things to do, but now it's just more obvious this is all copy pasta'd

+1 vote   mod: Zone of Alienation mod
dave_5430 Feb 15 2015, 5:47pm replied:

Handguns would be:

Makarov/Tokarev (9x18/7.62x25) DAM 0.67
Beretta M9 (9x19) DAM 0.85
Five Seven (5.7x28) DAM 0.86
M1911 (11.43x23) DAM 1.45

Which, in my opinion, seems alright.
Except that the desert eagle uses .45 with the same stats as the 1911.
Which is stupid.

Also, speaking of missing ammo types, why do the german rifles and such use 5.56 or 7.62 ammo instead of their 7.92 counter parts which, mind you, are already in the game? You even have the code for these rounds available!
I mean, I know half of this was carbon copied out of LURK and the likes, but at least use the same ammo types if you got them anyway?

Also your mp445 still uses SW40 rounds, which you didn't add to the ammo list.

+1 vote   mod: Zone of Alienation mod
dave_5430 Feb 15 2015, 5:44pm replied:

So, I just spent the previous 3 hours putting every weapon, ammo and attachment combination into one big spreadsheet, and I figured out that the damage outputs are absolute bullhonkey.

I would understand if there was some sort of RPG like upgrading going on, but these things are all messed up.

As it currently stands, the (AVERAGE) level of progression based on weapon category, ammo type and average category damage would be:

AK47 (7.62x39) DAM 0.82
AK74 (5.45x39) DAM 0.98
FAL (7.62x51)DAM 1.08
M4 (5.56x45) DAM 1.10
SVD (7.62x54R) DAM 1.20
Groza (9x39) DAM 1.24
L115A3 (.338 Lapua) DAM 2.85
Gauss (Gauss) DAM 6.40
Mossberg (12 gauge) DAM 6.68 C. ~ 2.90 slug
M79 (.50 Cal) DAM 40.88

Naturally, I can forgive the 7.62x39, as it's the starter area weapon range.

However, 7.62x51mm NATO MARKSMAN rounds? Hell no! That **** takes half your body with it when it tears it's *** through your system. Plus it has a low mag capacity.

+1 vote   mod: Zone of Alienation mod
dave_5430 Feb 15 2015, 10:46am says:

I'm sorry. I picked this mod up again and, although I am still relatively enthusiastic for a new update, answer me this:

In what universe is a 20-gauge buckshot spread more efficient at 150 meters than a 7.52x54mmR headshot to a kevlar clad, no-helmet wearing soldier?

Adding to that, since when did the 7.62x39mm round become so useless at short to medium ranges, barring overpenetration?

Does anyone here have a fix to some of these unrealistic weapon ballistics?

+1 vote   mod: Zone of Alienation mod
dave_5430 Jan 26 2015, 2:17am says:

This is more of an 'art project' than a 'game'.

The concept of it being a 'game' would mean that it includes failure states.

Which it doesn't.

In theory, this is just a 'spooky scary skeleton's haunted house' version of Dear Esther.

Despite the amazing work on assets, textures and scripting, I can't plow through this game on atmosphere alone, not even if I love Silent Hill.

0 votes   article: Prepare for your nightmare! Alchemilla is out!
dave_5430 Jan 23 2015, 7:24pm says:

Doom 1 E1M1 has the title screen song mixed in
Title screen is actually ... whatever.

+2 votes   download: Ultimate Doom I and II Metal Rededited
dave_5430 Dec 17 2014, 1:37pm says:

******* ads.
**** this website.

-3 votes   article: NEYA-7 - December Updates
dave_5430 Dec 4 2014, 12:18am says:

If I had to believe the many visitors on the many websites, you would have received more downloads, traffic etc., if you kept to the original game plan. Downloads doesn't mean happy users.

That's all I'm willing to say, as a follower of this mod since the very beginning.

+6 votes   article: FAQ for MDT
dave_5430 Nov 16 2014, 6:56am says:

**** these goddamn 3 minute long ads.

+1 vote   media: NEYA - 7 WIP Video (Living World)
dave_5430 Oct 20 2014, 6:00am replied:

Doesn't work on my w7 64-bit edition.

+1 vote   game: Codename: Outbreak
dave_5430 Oct 6 2014, 1:31pm says:

I currently have the 32-bit steam version here on my google drive.

Also not sure if I edited this to actually work fully on unzip...

Not sure if it'll last long with loads of traffic but I suppose we'll find out soon.

+1 vote   download: RavenShield 2.0, Steam
dave_5430 Oct 5 2014, 7:31am says:

Is this a reupload of sorts? I had this thing on a separate server for a while now.

+2 votes   download: RavenShield 2.0, Steam
dave_5430 Oct 3 2014, 3:55pm says:

Oh, ****, that quick already? I wasn't read for this.

Next paycheck I'll pick it up asap.

+1 vote   article: TinyKeep launch + full extended trailer
dave_5430 Sep 28 2014, 7:49am says:

I ******* knew it.

The balls on these guys.

+7 votes   article: The next step for L.U.R.K.
dave_5430 Sep 14 2014, 5:27am says:

Dang, this has nothing to do with NIИ

+2 votes   article: Nin Teaser Trailer Released!
dave_5430 Sep 7 2014, 9:09am says:

vids or it didn't happen.

+2 votes   download: Quaker540's Sub-Mod V17C
dave_5430 Aug 27 2014, 10:08pm says:

This manual is so much full of ******** I just spent the time watching the original STALKER movies over playing this.

+2 votes   download: GAME GUIDE
dave_5430 Aug 27 2014, 9:10pm says:

This simply doesn't work.

And somehow, I think it's not legal, either.

+3 votes   mod: Medal of Honor: Blurred Remembrance
dave_5430 Aug 26 2014, 2:32pm replied:

At least I can start the game, but when I load a mission the game just drops dead and blows up.

In short, it doesn't work.

+2 votes   mod: Medal of Honor: Blurred Remembrance
dave_5430 Aug 25 2014, 6:58pm says:

'decreases ITS (sic) wearer's endurance and worsens the severity of bleeding'


+1 vote   media: Burner family
dave_5430 Aug 22 2014, 11:57am replied:


I noticed.

I'll come back in 2 years.

-3 votes   article: Patched to v3.2a
dave_5430 Aug 22 2014, 11:04am says:

Managed to snag a key.

Even though I have my sincere doubts about all the contents I've seen so far, I'll more than thoroughly go through every single aspect and give you the most complete bug report in less than a week.

People cry when I make bug reports.

-2 votes   article: Patched to v3.2a
dave_5430 Aug 21 2014, 8:53am says:

As for video 3, the one with the loot-collection checklist.
It doesn't seem very 'natural', he seems to float towards the areas where X of checklist 1 would be, as if he already 'knew' where everything was. Instead of checking container per container he kind of floated to the exact areas where the item would be for objective 1, followed by objective 2 etc. without doing a full scan of the surrounding area.

Just my 2 cents.

+2 votes   article: NPC development news
dave_5430 Aug 21 2014, 8:36am says:

Wow, finally, some developers that admit they are using mod content.
Props to you.

+1 vote   article: Erosion Integration
dave_5430 Aug 21 2014, 8:34am says:

Haha, maybe if you'd finally get some people that now how to program, you could get an engine that actually works after 15 years!

+1 vote   article: The challenge and saga of Zombie Pathfinding
dave_5430 Aug 17 2014, 11:33am says:

Just as I was asking people for the INF links (my HDD burned down last year), suddenly bumped into this
My Regards to mister Soultaker~


+1 vote   mod: Infiltration 2.9 As Real As It Gets !
dave_5430 Aug 17 2014, 11:29am says:

Anyone still have the latest version of this, including all of the (necessary) addons? All links to the recent version appear to be dead.

+1 vote   mod: Infiltration
dave_5430 Jan 22 2009, 7:28pm says:

And yes I know I said that before.

Forgive me for the incredible quadripple post but it just wont let me freaking edit.

0 votes   mod: OccupationCS: Source
dave_5430 Feb 2 2008, 8:41am says:

I'm so confused, it won't even add bots and sheit...

+1 vote   mod: Half-Life: Weapon Edition
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Feb 27, 2015
Netherlands Netherlands
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