General Asshat special important people person to the max.
Oh, look, the maps that got you kicked out of (G)Zdoom forums!
You cocky little ****!
Wow, you guys are really running out of money for **** projects quickly, aren't you?
Still not going to be as good as TAZ =3
Seriously, fix your russian **** already and include an English installer option next time.
Did you make the gameplay any more engaging than a long walk down a 'spooky scary' mirror maze?
SHOKER 3 WHEN
Now if only the mod was any logical, or good... hmm...
What the ****? Wasn't this a STALKER port?
Whelp, one less game to track.
Good luck in your future endeavours.
Pixel shader 1.1 error.
Launched in R2.
Installed kb2670838 (because you said DX11), while this is generally frowned upon by the stalker community.
GTX 260, latest drivers.
Can play Pixel Shader 1.1 games.
I didn't get it to work. Help?
Also, I'm happy you are back, some of us got worried you jumped off a bridge after other Stalker modders dropped.
I'm aware, I also calculated ^THOSE^ using hit_power and k_hit.
There's no such thing as an armour system in SoC.
You can lower the hitbox damage, but...
What is this, rust 2.0?
Hum, some of those objects seem 'fuel containing', so wouldn't a Molotov/grenade set off an explosion?
Have you guys decided to add gameplay to this mod yet?
And why is there such a difference between the 5.56x45, 7.62x51 NATO weapons, while all of the 9x39, 7.62x54, 7.62x39 and 5.45x39 weapons have exactly the same stats? I understand you might have better things to do, but now it's just more obvious this is all copy pasta'd
Handguns would be:
Makarov/Tokarev (9x18/7.62x25) DAM 0.67
Beretta M9 (9x19) DAM 0.85
Five Seven (5.7x28) DAM 0.86
M1911 (11.43x23) DAM 1.45
Which, in my opinion, seems alright.
Except that the desert eagle uses .45 with the same stats as the 1911.
Which is stupid.
Also, speaking of missing ammo types, why do the german rifles and such use 5.56 or 7.62 ammo instead of their 7.92 counter parts which, mind you, are already in the game? You even have the code for these rounds available!
I mean, I know half of this was carbon copied out of LURK and the likes, but at least use the same ammo types if you got them anyway?
Also your mp445 still uses SW40 rounds, which you didn't add to the ammo list.
So, I just spent the previous 3 hours putting every weapon, ammo and attachment combination into one big spreadsheet, and I figured out that the damage outputs are absolute bullhonkey.
I would understand if there was some sort of RPG like upgrading going on, but these things are all messed up.
As it currently stands, the (AVERAGE) level of progression based on weapon category, ammo type and average category damage would be:
AK47 (7.62x39) DAM 0.82
AK74 (5.45x39) DAM 0.98
FAL (7.62x51)DAM 1.08
M4 (5.56x45) DAM 1.10
SVD (7.62x54R) DAM 1.20
Groza (9x39) DAM 1.24
L115A3 (.338 Lapua) DAM 2.85
Gauss (Gauss) DAM 6.40
Mossberg (12 gauge) DAM 6.68 C. ~ 2.90 slug
M79 (.50 Cal) DAM 40.88
Naturally, I can forgive the 7.62x39, as it's the starter area weapon range.
However, 7.62x51mm NATO MARKSMAN rounds? Hell no! That **** takes half your body with it when it tears it's *** through your system. Plus it has a low mag capacity.
I'm sorry. I picked this mod up again and, although I am still relatively enthusiastic for a new update, answer me this:
In what universe is a 20-gauge buckshot spread more efficient at 150 meters than a 7.52x54mmR headshot to a kevlar clad, no-helmet wearing soldier?
Adding to that, since when did the 7.62x39mm round become so useless at short to medium ranges, barring overpenetration?
Does anyone here have a fix to some of these unrealistic weapon ballistics?
This is more of an 'art project' than a 'game'.
The concept of it being a 'game' would mean that it includes failure states.
Which it doesn't.
In theory, this is just a 'spooky scary skeleton's haunted house' version of Dear Esther.
Despite the amazing work on assets, textures and scripting, I can't plow through this game on atmosphere alone, not even if I love Silent Hill.
Doom 1 E1M1 has the title screen song mixed in
Title screen is actually ... whatever.
**** this website.
If I had to believe the many visitors on the many websites, you would have received more downloads, traffic etc., if you kept to the original game plan. Downloads doesn't mean happy users.
That's all I'm willing to say, as a follower of this mod since the very beginning.
**** these goddamn 3 minute long ads.
Doesn't work on my w7 64-bit edition.
I currently have the 32-bit steam version here on my google drive.
Also not sure if I edited this to actually work fully on unzip...
Not sure if it'll last long with loads of traffic but I suppose we'll find out soon.
Is this a reupload of sorts? I had this thing on a separate server for a while now.
Oh, ****, that quick already? I wasn't read for this.
Next paycheck I'll pick it up asap.
I ******* knew it.
The balls on these guys.