General Asshat special important people person to the max.
All weapons I pick up immediately have 9000 ammo, or disappear, it's not misleading, it's broken. I haven't had it work as intended a single time throughout my many tries to replay even the first chapter.
Maybe it's the steam version, I'll try the disc version later, if I can be arsed, following your accusation..
Despite that, I am still a fan of your efforts.
Silenced weaponry and tactical takedowns make that a moot point, with scarce and broken munitions and a lack of manpower, it would take a few hours for support to arrive.
Just saying, you might have held a weapon or two, but you have no idea what attrition is. I'd prefer a solution where **** doesn't randomly immediately spawn once one looks away for a second, no ******** toss about 'take the game as is'.
Eitherway, I suppose I'll wait 'till Far Cry 24 when they finally mesh the good parts of 2, 3 and 4 together into a coherent game. I'm sure this mod is great, but I won't be picking it up.
It's not a problem, it's only immersion breaking, and it's a massive annoyance for exploration. I can walk 5 steps, turn around, and suddenly be knee deep in enemies again, which I can't be arsed to clear out again, simple as that.
Weapon pickups and ammo count is still broken.
Does this finally fix the infinitely instantly respawning enemies at outposts?
1:50 - Massive normal clipping on the bolt.
TBH, this set of animations is fairly terrible, even for center relock standards, plus the angle makes it look like you'd be firing far off to the left.
********, we had this discussion before, sikkmod has no issues, it's all in this.
Good luck with your future work, I can't believe I waited this long for a disfunctional piece of **** like this.
Default options default to ultra low graphics and all the next gen options are disabled by default. In game gameplay is incredibly dark, as if a black smudge was smeared over the player's vision.
Am I correct in assuming that the next gen options are just ******, entirely?
SSAO breaks the screen overlay, softshadows turns it into a ****** disco, motion blur makes the screen black out... I thought you were copying Sikk's work this time?
There's litteraly no difference between the ATI and NVidia bats, either.
Dammit, no demo. Guess I'll be using the refund option?
(Just kidding about the sounds, I'm just really curious.)
1. The file size is gigantic, there's no compression.
2. I'm fairly sure you should ask permission before uploading uncompressed originals of an artist's work.
3. The music does not match any of the levels. At least try.
I regret not being able to work more on PD3, I hope you managed to get everything you need.
Are there any mods to not make this game as much of a piece of **** as it is? The other games are so much better, atmospherically and aesthetic wise. The gameplay and story themselves are broken and poor at best in comparison to the first 2, and it makes me sad.
Hey, still waiting for an update, hope my sounds are still up to snuff.
This is starting to look incredible.
NEEDS MORE BRUTALITY
(If only I had that kind of money to throw around, I definitely would, because I've been waiting for something like this for years!)
Not even all the effort in the world could fix gearbox's ****.
... do you accept cash money?
Shite, I forgot to click confirm on the backing.
Do I feel like a twat now.
First person to make this compatible with Extreme Immersive Mod and finishes it gets 500 dollars.
Inconsistency, the game.
Probably want to go through your weapon models and see what rail system is compatible with what weapon, as well as the attachments, as half the weapons that should sport attachments can't, and half the weapons that do shouldn't.
Is this going to take over the source variant of Sven Coop again?
('s a joke)
I never got to finish TH, I just couldn't figure it out, in the times of No One Lives Forever, I thought I'd be used to this type of gameplay, but, nope :/
I do hope this has improved a lot over the first and second beta phases.
The screenshots look promising, but the crushing doubt after having tested both of these makes me wary.
It looks good, but the sound design can really use some adjustments, aside from using stock freesounds.org material. Please, do try.
This's probably been asked before, but does it have AI support?
If you can make the rest of the gameplay as fun, dynamic and challenging as Dark Souls is, I would actually consider playing Skyrim, instead of letting it rot in my library like an unwanted child underneath the staircase.
How dead is this project?
Honestly, I wouldn't have the slightest idea what would make a fun/cool combo, but I trust there's people here that have great ideas.
The artwork and gameplay look good so far, I just hope that repeating the same attack over and over won't take away from the gameplay.
In all of these animations, the one attack is visible, surely, there's more to it than that, right?