General Asshat special important people person to the max.

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dave_5430
dave_5430 Jul 29 2015 replied:

... What language is this?

0 votes   download: Maps of Chaos: The Full Package (1.25)
dave_5430
dave_5430 Jul 8 2015 replied:

As an avid player of this mod (and just having found the moddb page), can we get a few suggestions of maps to play?

Currently using Maps of Chaos - Overkill, but I'd like some more freedom of movement.

+1 vote   mod: DemonSteele
dave_5430
dave_5430 Jul 8 2015 says:

BLOOD FOR THE BLOOD GOD.

+1 vote   mod: DemonSteele
dave_5430
dave_5430 Jul 6 2015 says:

Why not add a double-tap-hold use method for a vanilla style radial pickup?

+2 votes   media: Item pick-up behaviour comparison.
dave_5430
dave_5430 Jul 6 2015 says:

These look absolutely amazing, can't wait to see it in game.

+5 votes   media: Gruesome Zombies
dave_5430
dave_5430 Jun 22 2015 replied:

Well, the amazing bugs are everpresent...

+1 vote   mod: Master Sword: Continued 1.2
dave_5430
dave_5430 Jun 21 2015 says:

-♫Spooky scary skeletons♫-

Well, this is exactly what I meant with some of the textures having overly ambitious bump mapping, good to see stuff like this is getting looked at.

Cheers

+1 vote   media: Skeleton Height Map Comparisons
dave_5430
dave_5430 Jun 21 2015 replied:

Logged in, I hadn't realised my characters had so much crap. The FN servers still work but I don't see any form of traffic.

+1 vote   mod: Master Sword: Continued 1.2
dave_5430
dave_5430 Jun 21 2015 says:

It's been a while.

I've lost my access to the forums, discovered my thumbdrive with all of the server data on it I used to host, then suddenly had a flashback.

Do people still actively play this?

Are the global servers still alive?

+1 vote   mod: Master Sword: Continued 1.2
dave_5430
dave_5430 Jun 19 2015 replied:

Very good.
I'll now sit here staring at my monitor until the mod is released.

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 19 2015 replied:

Portable Medkit hud doesn't fill up correctly, battery life doesn't show up, crosshair on zoom only is inverted, use icon doesn't show up, can't search bodies... I'm sure I'm forgetting more stuff, but, I think the lag ain't due to my 'computer not being able to handle it' as much as your mod having conflicting stuff going on, or a severely outdated version of sikkmod, hopefully this version 7 will have fixed a lot of this.

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 19 2015 replied:

Update on previous
I disabled softshadows and instantly gained 20 FPS, is this using sikkmod's basics or not?

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 19 2015 replied:

To follow up on the prior:

I installed sikkmod and set up all the graphics the way I like them, installed the several texture packs circulating around online, yet somehow I can't get Perfect Doom to get a higher FPS than 20 in most populated mars city levels, while sikkmod sticks at around 50 to 75 (Vsync on)

What gives?

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 19 2015 replied:

Using this stuff, I realized grab (Sikkmod's use) doesn't actually work with the manual pickup command. Did you change what impulse the use command is?

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 18 2015 replied:

So, after taking the default config files, simply disabling sikkmod's old experimental SSIL build (r_usessil 0) and turning SSAO to Crytek mode (r_ssaomethod 0), I jumped from 15 FPS, to 30, to 60.

If I had known this when 6.0 first came out, I wouldn't have spent 1200 bucks on a new computer.

(I would have done so when far cry 3 was announced instead.)

This leaves the question, what exactly -is- the best setting sikkmod can be put to, keeping in mind SSIL is a resource hog?

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 18 2015 says:

Not bad, not bad at all. I prefer most of these songs, especially the phobos project album (DSoP)

+2 votes   download: Fraggin Doom Music Edit V1
dave_5430
dave_5430 Jun 18 2015 replied:

Oh, geeze, really? God I'm such an idiot, I should have figured that out when I suddenly had an fps increase when I swapped the configs around.

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 18 2015 says:

So we're sitting here, wondering, is there an expected release/deadline date? LMS coop is nice and all that, but me and the guys here are more interested in that optimization fix that was mentioned a year ago that would fix the horrible framerate issues.

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 18 2015 replied:

I wear labcoats and overalls daily, they do NOT look like that, the orange jumpsuits are specifically made to reflect light to make them appear fluorescent, the pattern would completely ruin that effect.

Can you at least add an optional non-hole-riddled material file for those that get obsessively erked by **** like that? Honestly, Trypophobia and that ****, not cool man.

I mean, holy hell, look at this and tell me this doesn't look bad to you.

Images.akamai.steamusercontent.com

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 17 2015 says:

Speaking of which, will PD ever support campaign COOP?

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 17 2015 says:

Anyway, I'm very excited to see this integrated into LMS, I'm intrigued to see how well these two will combine, with the added difficulty of PD7 and LMS 's unforgiving coop, it'll surely make an interesting match, hopefully giving some life back to Doom 3 's coop.

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 17 2015 replied:

... but... it's a jumpsuit... that's not how jumpsuits look... at all...

I mean, that would be impractical and counter-productive...

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 17 2015 says:

Speaking of taking years, has there been a good HD texture pack release yet, that doesn't have badly distorted oversampled textures yet? Seriously, the severe imprinted black lines and added 'dents, holes and scratches' to textures don't make them look HD, they make them look like ****.

Orange overalls with a jeans-like texture? Have these people ever been in a warehouse before?

Good example (Trypophobia trigger warning):
Puu.sh

That's how most of my textures that are non-metallic look like.
Including objects, geometry, weapons, faces, walls...

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 17 2015 says:

I'm surprised because it's been over a year.

+1 vote   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 17 2015 says:

What? This is still being worked on?

+2 votes   news: Version 7 Features So Far - 6-16-15
dave_5430
dave_5430 Jun 16 2015 says:

Any chance on anyone having a fix for the 'data\lib\units\types\weapons\ bulletweapon.dsf(-1): cant find member: addon_data in type <Unit>' bug that pops up in Campaign COOP?

+1 vote   download: Brettzies Weapon Pack v3.02 - Graw2
dave_5430
dave_5430 Jun 16 2015 says:

Anyone know if there's a Brutality worthy map pack? I wish chaos Pack had doom 2 mobs in the doom 1 maps >.>

+1 vote   download: Project Brutality
dave_5430
dave_5430 Jun 16 2015 replied:

Don't worry, I'm sure I'm the only/first person to notice these minor issues due to my massive OCD.

+1 vote   download: Project Brutality
dave_5430
dave_5430 Jun 16 2015 says:

In case you're wondering, no I do not have a life, bug testing and programming is my job.

If you need me to write these down somewhere just leave a reply.

+1 vote   download: Project Brutality
dave_5430
dave_5430 Jun 16 2015 replied:

It's often possible to knock back an attacking/pouncing imp while it's about to kill you. This will lock the game, as the player is accounted for as being dead (HP 0, but still alive), while the imp doesn't finish the attack animation. Only way to continue is to restart the game.

+1 vote   download: Project Brutality
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