General Asshat special important people person to the max.
Any chance if there will be a 2.2 update?
Character movement feels too floaty and slow to me, tbh.
As to the AI's pattern, might I suggest that the AI moves through cover, uses things like flashbangs towards the player and smoke grenades in their path of movement, or as a diversion?
As to the AI responding to being shot, do remember that 'pistol' calibers are basically heavy slugs/rocks being thrown at a high speed at short range and will definitely kick the **** out of you in, lets say, 100 meters or less let alone if the round is caught completely by, for example, body armour, while the 5.56 can easily twist, yaw and fragment to devestating results, sometimes lighter loads can almost litteraly explode and cause lethal damage. I can't tell which one would hurt more, but I imagine getting shot by a 9mm hollowpoint up close will probably be no further away from getting kicked in the chest.
To summarize, when calculating pain chances and damage done, do take into account the total weight, speed, angle, distance traveled through target, size/area of the bullet, stopping power/fragmentation potential/Yawing and potential injury to vital organs. The speed of a bullet is far more crucial to it's potential 'damage' than the weight, and what is even more so is if the round comes to a full stop -within- the target, releasing all it's potential energy.
The kalashnikov might have a bigger heavier bullet, but it's also slow, if it passes clean through and doesn't fragment or tumble, it's potential damage is far less than a 5.56 round tumbling and exploding inside of the body due to 'drag' so to speak, causing a far bigger exit wound or interal cavity.
Yada yada, bla bla bla.
If you're willing to go this far, I suggest you take a look at the guy who made Occupation: Source. His biorhythmic and ballistic system is quite advanced, but far from perfect.
Big fan of the weapon sounds!
And a big fan of the bare bones ballistics, i wish more source modders thought about this.
See the original textures aren't that great, but they fit with the overall environment, but then again, maybe I need to play it for myself to figure it out.
I've had this issue myself with my first big set of mods I cranked out for quake back in the day. Perhaps desaturate the handle a little bit?
I don't know man, it seems like all your retextures of the weapons completely clash with the character's almost light emitting hand textures, the attempt at a 'gritty realism' making it look all so clean just doesn't match the environment. If I may make a suggestion I'd say that the colour palette is off with the rest of the models, plus some war torn damaging and different shading wouldn't be bad at all. It's too... 'clean'.
Rip headphone users.
if only you could unlock the Z axis on a high jump >w>
Holy **** I've been looking for a mod like this for YEARS!~
Those sounds when typing in the path just f#*$* killed me, amazing stuff!
This looks like a direct copy of an available hunk model for several other mods. Did you get permission to use this?
Just because it was in brutal doom doesn't make it a good idea to port this to HL.
The **** is this, C&C or Quake 3 Arena?
I mean, not to be a complete and total arse, but, couldn't you have at least doomified the weapon sprites to not be as jarring with the rest of the game?
Looking better every single day man.
Intrusion View (TM)
What is up with this layout, MODDB?
How do I vote if greenlight is dead? :/
I saw this years ago, is it still a thing? If so, holy ****, count me in.
DUAL WIELDING SHOTGUNS OR GTFO
DEAD MOD IS DEAD
Holy **** this place went to hell...
Are these all bots? Or just really dense players?
If the former, are you still sure there's no way to patch the AI?
Side note, a lot of these graphical improvements are no longer available. This pack is a gold mine!
Oh, is it back? Did this build fix some of the lighting issues and such?
Do these have any less ridiculous respawn rates yet?
Goddamn, I was afraid this masterpiece went under quietly like all the other good mods nowadays. Good to have you back, CED...
All weapons I pick up immediately have 9000 ammo, or disappear, it's not misleading, it's broken. I haven't had it work as intended a single time throughout my many tries to replay even the first chapter.
Maybe it's the steam version, I'll try the disc version later, if I can be arsed, following your accusation..
Despite that, I am still a fan of your efforts.