- Gaming since 1986 - Modding since 2002 - Music production since 2000 | | | Gaming and modding are a main part of my life. Since NES/Master System II times I collected nearly any console, kept my games and got a self build arcade machine in the kitchen (including MAME and a loooot of games). Music production started with ejay program's. Later I moved on to Fruity Loops/Studio, which I'm using until today. I really love the Stalker games and am fascinated from the zone. Here on moddb.com I try to keep up some sort of support for the German fanbase. If any of you modder guys out there thinks you need a German translation, send me a message. Greetings to all stalkers out there! :)
Based on several mods with some extras from myself, like new missions, changed dialogs, new dialogs and many more things. The screenshots show the first things the player could see... if he is stupid enough to run into the military just equipped with a P99^^
Extraction point for the start is right behind the fence behind the blockpost. I've tested several times that its possible to get trough the minefield in front of the blockpost...
Now the tests for stability will begin. Got some unknown crashes at the bar, maybe I will switch to a newer version of the freeplay mod.
The new missions will have well known targets, like Streloks rapid AK74, some persons we all know and some "old" story objects.
So the player will have to travel through the most levels.
Optional merging with K10 visions texture mod looks quite amazing!
Maybe I try to fix the texture for artifact activation...
They still look bad. :/