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Comment History
Darth_Shade
Darth_Shade - - 15 comments @ Space Addon 4.0 - Secret Weapons of the Empire

Completely in agreement - it's just something that's always bugged me. However, I'm pretty sure there are mods that have scaled up the Executor - yet often they require the maps themselves to be made larger! Perhaps more smaller SSDs like the Sovereign, Super-class (essentially a shorter and smaller Executor) or Aramadia would be better? I understand these may not be able to be implemented into the current mod, ready for the latest release, but maybe keep them in mind for future developments of the mod? I myself am not a modder but I would like to help with concepts or even learn modding skills at some point. Thanks!

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Space Addon 4.0 - Secret Weapons of the Empire

One more question - if you don't mind (I can see you're going to get annoyed with my questions :P) Have the Executors/ISDs been re-scaled? Something many mods miss out is that the Executor and the Imperial Class's command towers should be THE SAME SIZE (it's a very handy reference for scaling) this way the Executor would dwarf all other ships, it would fit in more with 'canon' and it also allows for more 'medium-sized' SSDs between the regular Allegiance & Imperial Star Destroyers and massive Hulks like the Executor and Eclipse Classes.

Also some mods have the Executor a quite dark-colour grey - but I feel this is a hindrance as it simply blends in with the blackness of space - perhaps a grey more close to the regular ISD-grey?

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Space Addon 4.0 - Secret Weapons of the Empire

That would be great! Thanks for your vote of approval :P

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Space Addon 4.0 - Secret Weapons of the Empire

Looking forward to this mod! Keep up the good work! One query though - will it ONLY be the post-episode VI era or will you be able to play in the original Galactic Civil War era (roundabout episode IV) as well, with all the new features? I love the new production/upgrade system, and diplomacy is a stroke of genius. Thanks!

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Star Wars Alliance Rebellion

Regards the space defence platform things (the 3-pronged ones :P) will they be at least counted in the population numbers of the planet you're attacking? Just I'm sick of creating a fleet which has something like 13 population against an enemy planet's 10 then being obliterated by the defence platforms. Thanks again!

PS. Thanks also for the release information!

PPS. Loving the new Star Destroyers/SSDs!

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Star Wars Alliance Rebellion

When will the full 2.4X be available? I found the light version an improvement on 2.3, but still had many niggles (one of which being the defence stations above planets - they completely unbalance the game if they can't be seen by probe droids and aren't counted in the unit numbers, similarly to the heroes, who need to have population numbers). PLEASE release the full version soon - the tension's killing me :P

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ StarWars Empire at War Fan Mod Group

Thanks! I'll check these out, and download the .dat editor.

Good karma+2 votes
Darth_Shade
Darth_Shade - - 15 comments @ ModDB -We are Alive

You removed Byss? WHY? Where will I build my research centre now? Plus BRING THIS OUT PLEASE, AT LEAST A BETA! WE DESPERATELY NEED A EARLY IMPERIAL ERA MOD (and perhaps a Republic one that's decent too!) Oh, one other thing, please make the Mandator mass-producible in the Imperial campaign!

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Alliance 2.3X Mod

When I download the installer after clicking 'run' it immediately gives me an error message saying that the installer had to close. Please help!

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Shadows of the Empire

Will this beta be available to anybody? I'm really interested in this mod! Thanks!

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Space Addon 4.0 - Secret Weapons of the Empire

Sorry to continue with my ideas, but this (having the Titans and MC90bs armed with the blast ability) would surely leave the Empire at a disadvantage as the Titan cannot be mass-produced (at least in V3 it can't). Also, the torpedo spheres would be like super-star destroyers, not necessarily just support missile ships, but I guess there are already a lot of SSDs in the game. My other suggestion for the Empire would be adding the Revenge-class Carrier ship from the 'Relentless' fan-films (based on the Relentless itself, which is called a Revenge-class I think).

PS. Thanks for the feedback!

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Space Addon 4.0 - Secret Weapons of the Empire

If not already considered, could you think about adding Torpedo Spheres to the arsenal of ships for the Empire? It could function like a standard ship in battle but move slowly in and out of battles, and provided it was armed with lasers and missiles/torpedoes could be a formidable foe. Also, perhaps add World Devastators as factory ships similar to the Arc Hammer? I don't know how difficult this would be to program but perhaps the World Devastators could allow construction of ships without needing a space station, thus allowing ships and/or ground units to be built over enemy controlled planets? Finally I think in FOC it says the Aggressor-class Destroyers were originally designed for the Empire, it'd be cool if these were included for the Imps! These are only suggestions, I'm not a modder myself, so I don't know how difficult these would be to orchestrate. Thanks!

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ StarWars Empire at War Fan Mod Group

Could anybody help me with this? I'm new to modding but know how to implement a mod into a game to make it work. I have two mods downloaded, the Space Addon pack and the Ultimate Empire at War mod. I like the UEAW new ground units, yet I would like to replace the space units with those from the Addon pack. Am I able to do it without changing the master text file? If not could somebody run through how I could do this? Thanks!

Good karma+2 votes
Darth_Shade
Darth_Shade - - 15 comments @ Space Addon 4.0 - Secret Weapons of the Empire

Have you re-scaled the ships? I'm tired of SSDs only being a little bit bigger than the ISDs.

Good karma+1 vote
Darth_Shade
Darth_Shade - - 15 comments @ Sovereign SSD

Will this thing be in the game? If so can you put it in the Galactic Civil War era please! Imperial-1's look stupid next to Executors, we need a middle-sized SSD :D

Good karma+1 vote