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It may be the logo of an independent shipping company not registered in the Core World databases, EmperorNiko. This would explain why nothing is coming up in your searches for it.
I echo Revan_127's comment; this newly textured ship is indeed "awesome." It is much like the Hammerhead shown on the "Unknown World" of Lehon in Kotor I.
Actually, I think that it would be great if someone could use the battle cam . movie recording feature to do an entire Star Wars themed movie; especially if it could be made without the unit selections being seen by the audience. This video is great, Cheesecake645!
Here are some examples:
Nal Hutta: Know pop.: Hutts, mercenaries, & bounty hunters.
(Empire: Mercenary squad with varying abilities)
(Rebels: Acquire some older ships which have varying useful abilities, or perhaps acquire a new / unique technology.)
(Zahn: Able to hire stealth Twi'lek assassins and mercenaries with unique abilities)
Mechis III: Known pop.: Droids
Each faction is able to build droids unique to their faction.
(Empire: Imperial assassin and combat droids)
(Rebellion: Slicer and spy droids similar in function to the Imperial probe droid.)
(Zahn: Can recruit squads consisting of various models of IG Class assassin droids with unique abilities)
Kashyyk: Known pop.: Wookies and Trandoshan Hunters
(Empire: Wookie Slaves with the unique ability of cutting down the production time on certain vehicles or buildings)
(Rebellion: Wookie Warriors whose unique abilities are "Wookie Rage (power to weapons) and increased line of sight.)
(Zahn: Trandoshan Slavers who can switch between plasma grenades and blaster cannons, and the sprint ability)
Mon Calamari: :Known pop.: Mon Calamari & Quarren)
(Empire: Slaves who are able to slightly increase the build speed of starships.)
(Rebellion: New MonCal starships, and MonCal militia who can switch between ion weapons and blaster rifles)
(Zahn: Older MonCal starships modified by the Consortium; think of a MonCal luxury liner armed with a few mass drivers and point defense lasers; Quarren armed with blasters and melee weapons.)
These will give you a rough idea of what I mean by my second suggestion. The models for most of these can be found at (http://everythingeaw.com/), and if you ask their creators, I am relatively sure that they would let you use them in your mod, as long as they received credit for their work. Anyhow, I hope that my suggestions have been of some help, Larry-3. :-)
Yes and no. When one thinks about the Star Wars universe, one quickly realizes that there are factions an individuals on every planet who will support the main conquering / liberating faction.
For instance in some mods, conquering a planet with a cantina would allow the player to construct AT-TE's and similar older tech. In the vanilla game, the Hutts on Nal Hutta employ assassin Twi'leks equipped with stealth tech. Still in some mods, Zahn was able to recruit mercenaries, whereas in the original game, he could enslave exploding Ewok slave units.
Thus my suggestion would be to allow the player to recruit, conscript, or enslave / hire (Zahn) a wide variety of units which would be unique only to those worlds to which they were canonically listed to be.
I have two requests for your mod, if I may:
Suggestion 1: In skirmish mode: move the tech research over to the left where the rest of the researching happens. It is a bit awkward trying to hold out against an enemy until one's tech level finishes researching.
When civilizations are advancing i their technology, they do not halt or impede the production of their war machines, nor the recruitment of their soldiers.
Suggestion 2: Each planet has an indigenous population. Why not allow each faction conscript the population for their military, according to their known principles. For instance: The Empire is well known for hating aliens, so allow them to recruit special human forces unique to each planet. The Rebellion was well known for accepting alien races, so allow them to recruit special, unique alien forces from each liberated planet. The Consortium is well known for using anyone they can get, so allow them to hire mercenaries unique to each conquered planet. It does not have to even be ground forces; technology, vehicles, and unique star ships could be the reward / incentive for obtaining the planets. Anyhow, just a couple of suggestions. :-)
My name is "Darth Saber," Larry-3, and it has been so for over 10 years... on numerous sites; so please, refer to me by my full name, okay? Thanks! :-)
Pardon me EmperorNiko, but if the name: "Darth Treya" quoted in your mod's description is the same one from KOTOR II, then you may want to make a correction; the Sith name of Kreia is "Darth Traya." :-)
Wonderfully detailed, and beautifully rendered. :-)
These are the works of art which demonstrate the hand of a true master craftsman!
Greeting Anubis; when did you start wearing white robes? Lol...
My vote would be for the "hero" option, for the Alliance. There are a lot of Imperial heroes that have their own impressive starships, but there are few Alliance heroes who do, in comparison.
An incomplete version would allow us to give you more... constructive feedback, than we could were the version complete. :-)
Wonderful job Nawrocki & Nomada_Firefox; it is wonderful!
It looks great! :-)
All progress is exciting, and as this was already an excellent mod, those improvements will make the mod all the more stimulating to experience.
Excellent! (Evil laughter)
So, Admiral Thrawn (or a clone of his) has returned from the Outer Regions / Nirauan with a Chiss SSD?! Where is the Viscount when you need it? Lol...
1. Give the ability to build Venators to those factions mentioned in the history, namely the Mandalorians, Zahn Consortium, and indigenous planetary fleets.
2. When a main faction conquerors one of the planets owned by a lesser faction known to have had access to Venators, such as Endor, Mandalor, or Kuat (where they were originally built), then the main faction is given the ability to build them.
3. Variety: Some of the Venators were equipped with a SPHA turbolaser cannon, while some were not. Though study of the wiki article, you could determine which planet would offer the SPHA version, and which would offer the regular version. For the Zahn Consortium, you could replace some of the turbolasers with mass driver cannons, -etc.
4. Moffs. In the EAW campaign (playing as the Empire), there is a Rogue Moff who is helping the Alliance. It would be nice to recode the man in, and give him an upgraded Venator equipped with a SPHA turbolaser cannon, and two abilities: the ability to fire the SPHA in same way in which Admiral Piett fires his proton beam, and the massive fire ability that Admiral Thrawn has. Code the Moff as a hero who can only be obtained once the Rebellion liberates the planet which he is over.
5. Give the Venators the specs which they are listed as having. I am tired of destroying little Venators with only six weapon hard points an engine, and a shield generator. Make these ships worthy of those excellent graphics.
These are my suggestions, for what they are worth.
My suggestion will be split into two comments:
A little history before I give my suggestion:
"After the end of the Clone Wars, many Republic Venators were abandoned and left to drift in space. Several of these vessels fell into the hands of the Mandalorians, the Zann Consortium, and various pirate groups. By this time, the vessel was considered obsolete, but Venators were available for purchase from several merchants who gained the ships after the Empire sold many of them as scrap metal. This led to even more fringe groups obtaining Venators, as well as several Imperial Moffs, who used them in their private defense fleets, and for their various militias.
The Imperial Navy used several Venators as flight schools for military pilots, alongside several Imperial-class Star Destroyers and captured Lucrehulk-class battleships. The Vensenor was a notable vessel that served in this role. Imperial Venators were also used as part of the security cordon for the Sanctuary Pipeline to the Endor system during the construction of the Death Star II.
At least one Venator served in Admiral Daala's Maw Irregular Fleet in 40 ABY to 44 ABY. At least two were used in the Evacuation of Dac in 137 ABY."
Please add the forces, characters, and techs from the Assassin Creed games & movies! It would be awesome to play as both the Templars and the Assassins. :-)
"Hope" was the last thing left in Pandora's Box, and so far I haven't heard anything about Laura Croft going back to retrieve it, so it looks as though no one has lost hope, yet. ;-)
Kidding aside, I have been tracking this mod almost since the first day it arrived on ModDB, and I am very pleased to see the willingness of you and your team to complete the project.
My new favorite wallpaper...!
Great selection of juicy tidbits, cheesecake645!
It sounds like everything is going well; good luck in your academics!
Wonderful music, stunning footage; superb job, Geroenimo!
Good update, the_Farseer!
Number crunching is best when one is eating an American chocolate bar ("100 Grand," "Payday," "Zero bar," -etc); not to say that statistics do not have their place, but a rush of detail tends to brook a headache from time to time. :-)
That is a wonderful screenshot, Geroenimo!
Curious. I ran the game both with and without the patch, yet the issue remained the same. Most curious...