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The Immortalis reminds me of one of my favorite ships from Jedi Outcast: the "Doomgiver." Unfortunately, no one has created that unit yet...
Still, you have done an amazing job with the Immortalis, EmperorNiko; it is truly top notch quality!
1. It is a buildable, usable unit; the first time the Star Forge was ever available as such.
2. It spawns fleets of Old Republic ships when it is in battle.
3. Since the back story said that the Star Forge was a nexus of dark side energy that corrupts all who use it, I modded the unit to give it the drain and power to weapons abilities which made it even better.
Darth Malak mentions in KOTOR that the Star Forge fed off of dark side energies, consuming those who used the Forge, which is why I decided to use drain life instead of the Force Corrupt ability.
Have you tried the Star Forge II unit in Knokos's mod: "The Reckoning: The Carbonite Edition?" It might give you a few ideas...
Do you remember how in KOTOR, the Star Forge droids were manufactured in a burst of energy? It would seem more logical to me that the Star Forge would use the same method to produce ships as it would to produce droids.
After all, the interior capacity of the Star Forge would have to be mammoth in order to mass produce capital ships inside of itself, but if it creates them in space the same way that it manufactures its droids, then the Forge's ability to mass produce ships makes a whole lot more sense.
This in my view, it would not be necessary for the Star Forge to be larger than screen / life, only to create the appropriate animations.
Remember how the lancet drain animation looks? If you were to create something similar for the Forge, you could make it so the energy emanates from the Forge, and where the beam stops, a ship is create.
Combine the lancet animation with the hyperspace animation styles which Spinobreaker used for the Stargate EAW game, and you could literally have a ship born of light, in almost the same style as the KOTOR game.
Anyhow, the above is my suggestion, for what it is worth.
The Star Forge, in perfect texture...
Happy Birthday fr0st47! May the force always be with you!
An amazing design; superb craftsmanship, Nomada_Firefox!
I don't think that it is, based on what I have read on these two sites...
Definitely need Revan!
The Star Forge itself was built to resemble the Builders (Rakata) as both the pinnacle of their technology and a testament to their superiority. The Rakata were nothing if not vain and egotistical.
Finally, an in game photo showing Darth Vader leading the 501st before his unfortunate experience on "Mustafar's Got Talent." Lol...
It is the symbol of the Rakatan "Infinite Empire." This symbol is used throughout the two KOTOR games, as well as other "Old Republic" themed media. The centerpiece is said to resemble a Rakatan head...
I like both models equally well. Still, this design is interesting...
Those shields remind me of the hexagonal shields of the Silver Tribe in the anime tv series: "Heroic Age."
Depends on which campaign you are playing.
"Deceit and Merited Honor" - Clone troopers working for the what's left of the Republic are lead through a string of events to discover that the Empire has a clone of Emperor Palpatine and are planning to use him as a template to create a new army of advanced force wielding clone troopers.
"Galaxy of Terror" - Darth Revan sends you to various planets where it is discovered that someone is using an ancient Sith scepter to harvest force energy in order to resurrect Marka Ragnos. (Jedi Knight: Jedi Academy).
You also learn that the ancient Sith discovered how to transcend their bodies to become living force spirits capable of draining the force from the mortal plane.
This is finally explained in the last cut scene of the campaign, although you get hints about it throughout the GC.
Sometimes the pc has difficulty loading the cut scene and the screen will go blank; it seems to be a loading issue within FOC itself.
I use a Dell Inspiron 8300 with Windows 8.1, a 3 GHz processor and 8Gb of ram. Yesterday I had the same problem as you evidently have. To see the cut scene, I had to load the auto save, save my game, and then re fight the last battle. Then the cut scene loaded.
The problem I would have later is that at the end of the final cutscene, the game would allow me to continue playing for about 20 seconds and then freeze, but never complete and show the victory screen. I believe this to also be an issue within FOC itself, perhaps due to the size of the cut screen's video.
Rest in peace Sir Christopher Lee! You were the best light saber duelist of all the movies, and one of my favorite villains next to Darth Revan in all of Star Wars. May the force be with you.
Your gravity well effect is the most impressive and awesome effect that I have ever seen, Jeroenimo!
Is this version of Anakin Skywalker a Chiss, or is it the lighting that is making him look blue? Don't get me wrong, this is a great unit, but I thought that Anakin was the only Jedi / Sith leading the 501st against the Jedi Temple, hence the legion's name: "Vader's Fist."
Nice city; I'll take it! - Age of Empires
I definitely like this version better than the first one. Excellent craftsmanship, EmperorNiko!
1. Vanilla game & old mods
2. TWC (The War Chiefs); TAD (The Asian Dynasties)
4. I meant not offense to your mod, or your efforts. I have been looking for a mod that has uniquely American units. In my search I have played several mods, including The Napoleonic Era which has several uniquely American units, but am still searching.
5. I like your post, and will install the latest version of your mod today. Thank you for your answers to my inquiry.
Could you elaborate on the description: "- new civilization, the early formed USA (Americans)," MandosRex?
In playing for the American side both in TWC & TAD, I am a tad upset to find American cavalry labelled as Hussars, and with American infantry labelled as Musketeers and Skirmishers. The only truly unique American unit seems to be the Colonial Militia. So what truly American features does your new USA civ feature? Thanks!
"That is a neat idea, but would really only benefit the Emperor himself."
If I understand the EU stories correctly, the Sith Emperor was able to grant immortality to both Darth Revan and later Darth Scourge. I believe that he was able to do so largely because of what he learned on Nathema.
So perhaps the ability I mentioned before could apply to all Sith Lords / Sith hero units / higher ranking Sith...
I wondered, because their parkas and pants look similar.
Regardless, you have done an excellent job in this unit's creation and design, Nomada_Firefox.
Is there any way around it?
A suggestion, if I may:
Give Nathema the ability to increase the damage and hit points of the Sith / Sith Emperor.
Since it was the converting and internalizing of all life force engery which gave the Sith Emperor his immortality, it would seem an appropriate ability for the planet.
I do not know if this has been addressed or not, but in playing the 4.0 version (Outer Rim conflict GC as the GAR), the game crashes at random times, deletes its own saved games, and will crash when loading the auto save.
My system is a Dell Inspiron 8300 running Windows 8.1. Any help leading to the resolving of this issue would be greatly appreciated. Thanks!
Is that a re-skinning of the Polis Massa indigenous units?