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We are glad that you are back Commissar_Delta, and wish you the best of luck in all of your future endeavors.
Sounds good to me.
In playing other mods, the Geonosians were able to take down my light vehicles with repeated blasts, in decent time, although none of the other mods made mention of beefing up the Geonosians.
I figure that taking down light vehicles might come standard for them, especially since in manufacturing vehicles, the Geonosians would likely have weapons that would take them down should the need arise.
It could interfere with repulsorlift technology and electrical systems, depending on the frequency.
Geonosian's use sonic blasters; perhaps they could be used against light vehicles as well?
Pengauani is probably a member of HYDRA; we should call Director Coulson and have the Agents of S.H.I.E.L.D. check him out.
With a look that funny, Pengauani deserves to be put on the index...
Florrum: I love that place! Hondo and his pirates added a good deal of humor to "The Clone Wars."
Excellent work, Jeroenimo and Enpremi!
Reminiscent of Star Wars Battlefront II's Death Star map. Great job, Yoden!
Yes! Thank you Mogenar!!!
That's understandable. Thanks MandoRex, it looks like a great mod!
1. Thanks for the link.
2. I already knew about the "you don't need to run the patcher to start the mod" part. I ran the patcher so that I could make sure that I had the very latest files. I ran both it and AOE 3 TAD in Admin mode. TAD ran vanilla every time.
3. Thank you again for the link, which I did not have before.
4. My concerns were legit, and I needed no excuse nor sought I any excuse; all I wanted was to experience your mod.
5. I will follow your advice, and thank you for your time.
Gentlemen, I have the complete edition of AOE III, and have been able to run every mod that I have tried flawlessly until I installed yours.
On a fresh install of AOE 3, your mod told me that I needed a file called RockAllDLL.dll, which I located and installed.
Then it told me that I needed granny2.dll, which I found and installed.
Then it told me that it could not find the AOE3.exe file. I made sure that that file was located in every folder it should have been in.
I made sure that every dll file was installed in every proper file location.
Your mod then told me that it could not find it's own server, eve though I had the latest one you provided. Now it tells me that it cannot find the AOE3.exe file, even though it is located exactly where it is supposed to be.
How am I supposed to enjoy your mod and experience your craftsmanship if your mod continues to give me errors like these?
Suerteto, in my business I deal with all things pc related, but especially that of virus and malware removal. I have seen first hand what sick minds are capable of who glory in the infiltration and destruction of other people's lives and labors.
You and your associates have my deepest sympathy; the work you do is amazing, and your courage is admirable. May you and your friends always triumph over you foes, and bring to completion all you put your hands to.
The Immortalis reminds me of one of my favorite ships from Jedi Outcast: the "Doomgiver." Unfortunately, no one has created that unit yet...
Still, you have done an amazing job with the Immortalis, EmperorNiko; it is truly top notch quality!
1. It is a buildable, usable unit; the first time the Star Forge was ever available as such.
2. It spawns fleets of Old Republic ships when it is in battle.
3. Since the back story said that the Star Forge was a nexus of dark side energy that corrupts all who use it, I modded the unit to give it the drain and power to weapons abilities which made it even better.
Darth Malak mentions in KOTOR that the Star Forge fed off of dark side energies, consuming those who used the Forge, which is why I decided to use drain life instead of the Force Corrupt ability.
Have you tried the Star Forge II unit in Knokos's mod: "The Reckoning: The Carbonite Edition?" It might give you a few ideas...
Do you remember how in KOTOR, the Star Forge droids were manufactured in a burst of energy? It would seem more logical to me that the Star Forge would use the same method to produce ships as it would to produce droids.
After all, the interior capacity of the Star Forge would have to be mammoth in order to mass produce capital ships inside of itself, but if it creates them in space the same way that it manufactures its droids, then the Forge's ability to mass produce ships makes a whole lot more sense.
This in my view, it would not be necessary for the Star Forge to be larger than screen / life, only to create the appropriate animations.
Remember how the lancet drain animation looks? If you were to create something similar for the Forge, you could make it so the energy emanates from the Forge, and where the beam stops, a ship is create.
Combine the lancet animation with the hyperspace animation styles which Spinobreaker used for the Stargate EAW game, and you could literally have a ship born of light, in almost the same style as the KOTOR game.
Anyhow, the above is my suggestion, for what it is worth.
The Star Forge, in perfect texture...
Happy Birthday fr0st47! May the force always be with you!
An amazing design; superb craftsmanship, Nomada_Firefox!
I don't think that it is, based on what I have read on these two sites...
Definitely need Revan!
The Star Forge itself was built to resemble the Builders (Rakata) as both the pinnacle of their technology and a testament to their superiority. The Rakata were nothing if not vain and egotistical.
Finally, an in game photo showing Darth Vader leading the 501st before his unfortunate experience on "Mustafar's Got Talent." Lol...
It is the symbol of the Rakatan "Infinite Empire." This symbol is used throughout the two KOTOR games, as well as other "Old Republic" themed media. The centerpiece is said to resemble a Rakatan head...
I like both models equally well. Still, this design is interesting...
Those shields remind me of the hexagonal shields of the Silver Tribe in the anime tv series: "Heroic Age."
Depends on which campaign you are playing.
"Deceit and Merited Honor" - Clone troopers working for the what's left of the Republic are lead through a string of events to discover that the Empire has a clone of Emperor Palpatine and are planning to use him as a template to create a new army of advanced force wielding clone troopers.
"Galaxy of Terror" - Darth Revan sends you to various planets where it is discovered that someone is using an ancient Sith scepter to harvest force energy in order to resurrect Marka Ragnos. (Jedi Knight: Jedi Academy).
You also learn that the ancient Sith discovered how to transcend their bodies to become living force spirits capable of draining the force from the mortal plane.
This is finally explained in the last cut scene of the campaign, although you get hints about it throughout the GC.
Sometimes the pc has difficulty loading the cut scene and the screen will go blank; it seems to be a loading issue within FOC itself.
I use a Dell Inspiron 8300 with Windows 8.1, a 3 GHz processor and 8Gb of ram. Yesterday I had the same problem as you evidently have. To see the cut scene, I had to load the auto save, save my game, and then re fight the last battle. Then the cut scene loaded.
The problem I would have later is that at the end of the final cutscene, the game would allow me to continue playing for about 20 seconds and then freeze, but never complete and show the victory screen. I believe this to also be an issue within FOC itself, perhaps due to the size of the cut screen's video.