Hello, adding Emergent Factions to the Campaign is difficult to code and unfortunately my tools aren't allowing to let me get that working.
But thank you for your feedback!
Hello, adding Emergent Factions to the Campaign is difficult to code and unfortunately my tools aren't allowing to let me get that working.
But thank you for your feedback!
No that's a bug. Thanks for pointing it out, it will be fixed in the upcoming patch.
Hello there,
I loaded up the mod and the Airguns tech is enabled for the Austrians. That technology is at the bottom of the military tech tree on the far right. If you have other mods installed that may be causing conflicts that are causing the tech to not show up.
Big thanks. Happy to hear you're enjoying the mod.
I'd have to get permission from the original mod author to include any minor faction and/or startpos mods. But it is something I'm very interested in doing.
I could. But I'd have to figure out where to make them recruitable since Dahomey doesn't exist as a region in game. Making them recruitable in Morocco like in vanilla wouldn't be right either.
I'll look into it though.
Short answer is yes. European, Eastern, Native, and Indian factions should all have revised textures for many core units.
I did revisions of quite a lot of units, but I haven't compiled a change list of every single unit or texture I've worked on.
That's new. What unit was it? I've been working on an update that should be out decently soon, but I had no idea a unit was causing an exploit like that.
Big thanks for letting me know!
Thanks for the help for narrowing down where the crash may be coming from. That will likely speed up the bugfix.
Thank you for bringing this to my attention, I'll get onto fixing that as soon as possible.
Unfortunately no. I'd have to contact another modder to help me port that feature from another mod since I can't get Startpos editing tools to work.
That may come in a future update. But I'll need time to balance that since it will affect how basic infantry interact with melee units and cavalry.
KE converter doesn't work properly. It downgrades the quality of the model. Even without making any changes to it, if you convert it back and forth just once the unit will look noticeably worse.
There's an issue where offline Skirmishes won't end. No matter what victory conditions I set, even after wiping out all enemies or satisfying the conditions, the game will still never declare victory. I have to manually quit each game.
It was a historical choice based on the tactics of the Swedish Army at the time. Swedish Line Infantry carried swords instead of bayonets. Grenadiers carried bayonets.
Yes the AI profiles of the factions have been modded, I have run quite a few campaigns and haven't run into that bug. But let me know if it comes up.
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