Thank you for this new update! So far, I'm liking the new additions to the mod. There are a few issues I noticed that are still there from the 1.72 version. The Planetary Assault Carrier should have its range decreased as the drones will travel to its maximum range and only one or two of them will fire and the others will be easy pickings for anti-air. The other issue is the low DPS of the Mastodon. Compared to the Redeemer and Eradicator, whom are both flexible with their absorption potential, I feel that the Mastodon doesn't compare since it's only attacking ground targets with its railgun cannons. However, if you order it to force fire, it interestingly attacks with its machine gun and missiles as well. Is there a way to set this as its normal attack procedure? I feel that the guns and missiles firing as well will boosts its damage potential much more comparable to its counterparts. If not, I understand completely. When I played the 1.72 version, I never used the Mastodon because of this. I also thought that the idea of the CABAL Chimera absorbing vehicles instead of infantry was really interesting. I also liked that the Redeemer receives a fast-firing weapon when it absorbs Enlightened infantry. I always felt that its original weapons didn't give the Redeemer enough effective firepower until it reached Heroic status. While I do see a lot of loose ends needing to be tied with the latest version, it doesn't affect my view of it as I know it's still a beta. I hope to see the potential of the Forgotten and CABAL factions since they're still in the "prototype" phase.
DarkLordMadax
Adam joined
I am Madax...