- most textures - 4x_Fatality_MKII_90000_G (good results for both normals and diffuse, mind the blurriness and artifacting)
- textures that needed to keep the original color but have sharp detail, mostly tech stuff and normals - 4xTextSharpV1
- some diffuse maps that needed less blurriness - 4x_Fatality_01_375000_G
- good for specular maps - 4xSGI_103000_G
- textures that needed to be the most faithful to the original to keep detail - 4x_FuzzyBox (sometimes used in TTA mode)
- a few diffuse maps that needed major extrapolation - 4x_RealSR_DF2K_JPEG
- hell flesh growths - realesrgan-x4plus
- also used 4x_BSRGAN, reboutblend, 4x_PixelPerfectV4_137000_G situationally
darklord34
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