Dave Welch has been a gamer most of his life but it wasn’t until the SNES era that he realized the potential of video games as an artistic medium with games like Final Fantasy III, Chrono Trigger, and Earthbound. Dave was a former writer, but now he works full time at Experimental Gamer where he handles our programming, art, design, and writing. When he’s not creating games he enjoys surfing Wikipedia, reading film and game reviews, and playing Ultimate Werewolf. His superpower is an enhanced sense of timing.

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Corral Countdown 25: Imbuing Weapons

Corral Countdown 25: Imbuing Weapons

Indie Gamers

Moon combines reagents to imbue weapons with status effects, so you can customize your weapons

Corral Countdown 26:  Mine Design Time

Corral Countdown 26: Mine Design Time

Indie Gamers

How did this sketch of a 19th century mine inspire a level in Boot Hill Bounties?

Corral Countdown 41: Shrinking Swellsville
Boot Hill Bounties

Corral Countdown 41: Shrinking Swellsville

Boot Hill Bounties

Why did I make Swellsville smaller in Boot Hill Bounties? Find out in Friday's DevBlog

Announcing Boot Hill Bounties! Coming to Steam December 1
Boot Hill Bounties

Announcing Boot Hill Bounties! Coming to Steam December 1

Boot Hill Bounties

Boot Hill Bounties, the sequel to Boot Hill Heroes is announced

Announcing Boot Hill Heroes!
Boot Hill Heroes

Announcing Boot Hill Heroes!

Boot Hill Heroes 2 comments

Boot Hill Heroes is another retro RPG - but with a twist. Instead of the typical fantasy setting, Boot Hill Heroes is set in the American Wild West. Think...