Co-Founder of Swing Innovations

  • View media
  • View media
  • View media
RSS My Blogs
Hello, DanqueDynasty here,I am coming to you to inform you that my (Swing’s) latest game will not be able to be released in full glory until 99% of bugs are solved. I know we have missed the April deadline and for that you have my apologies. This is my first game I have done alone. With that said, all you windows users are lucky. I would like feedback from you guys with this deployment test. While it is unfinished and the defining factor of the game implemented(damn bugs) , that won’t be stopping you from testing it out. Either send me your feedback via the msg system here on Tumblr, or email me personally @ natecgxpstudio@hotmail.comWindows: Dl.dropboxusercontent.com-DanqueDynasty
Start a group Groups
Swing Innovations

Swing Innovations

2 members Developer & Publisher

Swing Innovations was founded on April 28th 2012 by high school students and tech enthusiasts Johnnyjinkle and DanqueDynasty (screen names). It is currently...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Follow
Statistics
Rank
41,747 of 625,313
Visitors
2,189 (1 today)
Time Online
24 minutes
Activity Points
65
Watchers
1 member
Comments
1
Site visits
1,264
Contact
Contact
Send Message
Skype
nathantheaquarist
Twitter

Latest tweets from @danquedynasty

Off course the FCC is listening to the people, corporations are people too! /s #NetNeutrality

May 18 2017

If your going to make an emulator.... shouldn't said emulator also perform like the actual device for dev. purposes?

May 11 2017

Good news is deferred is working.. bad news is my shadows aren't working :(.

May 2 2017

Kinda sad I can't use my OnePlus 3T on my network :( Pixel here I come.

Apr 19 2017

;_;

Apr 8 2017

Best of luck getting CC17 tickets.

Apr 8 2017

So using a GL_Texture_2D_Array solved my headaches with storing/polling in an atlas, by avoiding it.. 3 months of m… T.co

Apr 5 2017

So Texture arrays are a thing... *Overhauls atlas system* #opengl

Apr 4 2017

Alright I'm stuck.. How should I poll from a spritesheet of an already bound texture? #opengl #c

Mar 28 2017

Aww Ye, finally got my engine rolling on linux.

Mar 21 2017

Friends
NinRac
NinRac Online
Jeremiahtaylor
Jeremiahtaylor Online
Johnnyjinkle
Johnnyjinkle Online
SekyEavan
SekyEavan Online