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Comment History
DanielJackson999
DanielJackson999 - - 8 comments @ Stargate - Empire at War: Pegasus Chronicles

Hi guys I was just wondering on the final version of the original mod, which i play often and enjoy immensely, if it is poosible to build anubis motherships. I realise that both Baal and Anubis have one as their flagship but can you build more like you can with the Apophis mothership? When you build the Anubis Heavy shipyard in your space station it says it enable you to build anubis mothership and fighters. After building it I can build Anubis gliders and Anubis Hataks. In the show SG1 often name Hataks as 'motherships'... so is the Anubis 'mothership' just his version of th hatak or is it possible to build his unique capital ship?

Good karma+1 vote
DanielJackson999
DanielJackson999 - - 8 comments @ Stargate - Empire at War: Pegasus Chronicles

O'Niell: Teal'c what do you thing about this guy Alar?
Teal'c : I do not trust him, I think he is concealing something from us.
O'Niell : Oh yeah... like what?
Teal'c : I do not know... he is concealing it.

Christopher Judge's delivery makes it, just brilliant :)

Good karma+1 vote
DanielJackson999
DanielJackson999 - - 8 comments @ Stargate - Empire at War: Pegasus Chronicles

The stargate file from which i run the normall mod is in the folder Acer(C0): Program Files: Lucas Arts: Star Wars Empire at War: Game data. I extracted the mod to the main Empire at War folder but it put itself in the game data folder. The normall mod mworks but where do i put the mod for mod and what files do i need to overwrite?

Good karma+1 vote
DanielJackson999
DanielJackson999 - - 8 comments @ Mod Patch by njkz

Hi there just trying all channels to try and contact you, I have the main mod working but your addition doesn't seem to be working. It is in the right folder... i believe... but it doesn't make a difference. It says somehting about overwriting files in the instructions which ones are those?
Thanks if you can help

Good karma+1 vote
DanielJackson999
DanielJackson999 - - 8 comments @ Stargate - Empire at War: Pegasus Chronicles

It is is the same folder as the stargate file from which i run the mod, which files do i need to overwrite? Surely not all because the addition is quite small compared to full mod.

Good karma+1 vote
DanielJackson999
DanielJackson999 - - 8 comments @ Stargate - Empire at War: Pegasus Chronicles

Hi guys just trying every possible channel any one got any suggestions for this problem:
'Hello there, sorry to disturb you but i am having trouble with your 'mod for mod' download. I have the normal mod working fine and your addition downloaded and in the specified folder. However no changes have occured, for example there is not the extra gc map. It is almost as if the mod hasn't picked up your addition. Do you have any suggestions as to how to rectify this?
Many thanks even if you can't help'
The problem is with the second of the mod for mod patches or whatever they are technically called.

Good karma+1 vote
DanielJackson999
DanielJackson999 - - 8 comments @ Stargate - Empire at War: Pegasus Chronicles

I must admit, that i am absolutely amazed that people are still good enough to do such a huge job like this for nothing. It is great to see a bunch of mates working together to make somehting they want to play and sharing it with like minded people for no material gain. Giving us an oppurtunity that the cutthroat comercial world can't see any gain in, giving as a good stargate game. I for one loved the first mod and if we have to wait a bit for the next mod that is fine because it means they are doing it properly.
I don't want this to sound to gushy but i do genuinely believe that these guys are heroes in their own small way. So seriously get off their back.

Good karma+2 votes
DanielJackson999
DanielJackson999 - - 8 comments @ njkz

Hello there, sorry to disturb you but i am having trouble with your 'mod for mod' download. I have the normal mod working fine and your addition downloaded and in the specified folder. However no changes have occured, for example there is not the extra gc map. It is almost as if the mod hasn't picked up your addition. Do you have any suggestions as to how to rectify this?
Many thanks even if you can't help

Good karma+1 vote