Nothing more, nothing less.

Comment History
danieldraper902
danieldraper902 - - 6 comments @ Temple+ 1.0.91

This dude still updates Temple+.

What a ******* legend.

Good karma+1 vote
danieldraper902
danieldraper902 - - 6 comments @ Temple+

Would you be interested in dealing with a crash that results from having too many enemies on the screen in combat?

I found a pathing bug the first time I played ToEE at the 4th level of the temple in the room with the table where you can spawn a ton of enemies via resting without aggroing them. It is easy to summon upwards of 50 enemies with this method, but if you summon too many and use certain spells(such as Cloudkill), the game will almost always crash. Fireball doesn't seem to crash it as much, but it doesn't always hit all of them, so I suspect it has to do with the number targetted. Anyways, if you're interested, I'll upload a crash-dump and save-game.

Good karma+1 vote
danieldraper902
danieldraper902 - - 6 comments @ Temple+

The Jaroo fix worked. I think it's a problem with CO8 or the base game and not Temple+

Good karma+1 vote
danieldraper902
danieldraper902 - - 6 comments @ Temple+

First off, kudos for an awesome mod. Loving it so far.

I have encountered a bug - I dismissed a grease spell at some point and it's been bugged ever since. Any time my Wizard moves in combat, he slips due to grease without a roll.

On my dismiss menu, I have 'SPELL_NONE' and 'Grease'. Attempt to dismiss either of them does nothing.

Good karma+1 vote
danieldraper902
danieldraper902 - - 6 comments @ Dylan's Far Cry 2 Realism Mod 1.4

I had an idea about the outpost respawn problem. Now I'm not a modder, so take this with a grain of salt. But I've noticed that when you clear the guards from a camp site, they don't come back. Would it be possible to modify + extend + tie these mechanics to outposts?

Good karma+2 votes