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Dan2025 Nov 13 2012, 5:18pm replied:

That's Windows 7. You can reduce the size of the taskbar buttons, if that's what's making you think otherwise.

+1 vote   news: New SourceForts 2 Media
Dan2025 Apr 16 2011, 11:36pm says:

I hope all goes well!

+1 vote   news: Now Hiring - Beta Testers
Dan2025 Apr 16 2011, 5:21pm says:

I sincerely hope development on this mod will return. It's a brilliant concept that really deserves its own mod/game.

+6 votes   mod: Suicide Survival
Dan2025 Apr 8 2011, 11:44am says:

Put it on Steam and I'd buy it again.

Give it multiplayer and I'd pay three times the price.

+2 votes   game: Auralux
Dan2025 Dec 28 2010, 6:01pm replied:

This seems it has potential as well:

+1 vote   media: Tutorial Level
Dan2025 Dec 28 2010, 5:51pm says:

Do you take suggestions regarding the font you use? Might I suggest this one here?

I've always found it does splendid job of having an antiquated feel while remaining easily on the eyes.

Copyright free, too.

+2 votes   media: Tutorial Level
Dan2025 Sep 11 2010, 10:04am says:

It looks like it has a built-in jail...

+1 vote   media: temple of law
Dan2025 Aug 24 2010, 2:58pm says:

How could I ever say no? My answer will always be a definite yes.

+1 vote   news: Portal: Combat stopped developing.
Dan2025 Aug 21 2010, 1:28pm says:

One suggestion I would make is that it needs to be easier for the Overwatch to see where the resistance players are, and it needs to be easier all around to keep track of who's died and who hasn't.

+1 vote   mod: Overwatch
Dan2025 Aug 13 2010, 9:58am replied:

A Euro! He's serious, man!

+3 votes   tutorial: How to host a dedicated Suicide Survival Server - 2010 Edition
Dan2025 Aug 9 2010, 5:34pm says:

*Opens original size image*


+2 votes   media: Chapter 4:Drains WIP2
Dan2025 Aug 8 2010, 2:23pm says:

On the whole it seems a bit too big, in my mind. It doesn't seem to fit with the idea with batteries, which are so easily and frequently picked up.

Also I think you should adjust it so that there are less batteries on average than previously, but have each battery give more energy.

+1 vote   media: Modular Combat 2.0.1
Dan2025 Aug 8 2010, 2:22pm replied:

Better late than never! =D

+1 vote   media: Modular Combat 2.0.1
Dan2025 Jul 6 2010, 11:10am says:

The only thing that's going to be annoying about this is the constant need to DL new files. You guys are going to post a news update with every mod update right? Since I'm subscribed to your RSS feed at least I'll know when I need to DL the next patch.

+1 vote   news: Modular Combat v2.0.0
Dan2025 Jun 25 2010, 9:19pm says:

All I need to know right now is whether you can look one direction while running the other yet.

Because that was the only reason I got off the last time.

+1 vote   mod: Ragnarok Arena
Dan2025 May 23 2010, 5:35pm says:


+1 vote   media: Menus for v0.40 (WIP)
Dan2025 May 19 2010, 11:17pm says:

I suppose you have to do something with all that manpower after you've put out the game. And really, what else can a game-development team do, short of develop games?

+2 votes   game: Chivalry: Medieval Warfare
Dan2025 May 18 2010, 8:10am says:

And now my heart is broken.

+1 vote   news: Pulling the plug
Dan2025 May 9 2010, 11:22am says:

Looking good, but DO watch for balance issues. With such diversity in the unit selection of each faction I fear that this game has the potential to be horribly hard to balance.

This doesn't necessarily need to delay the release, though. Going into open beta would allow you to get a ton more feedback as to which aspect of the game needs tuning.

+4 votes   news: 07/05/10 Update!
Dan2025 Apr 7 2010, 8:25pm says:

Every single time you post an update, it takes so long for you to post another that I lose faith that this mod will ever be released. Then you show something else as evidence of progress. It's terribly distressing emotionally.

+1 vote   media: Leningrad remake WIP
Dan2025 Apr 3 2010, 12:33pm says:

optimization for 64 players is probably something you guys should work towards.

+1 vote   news: WWI Source 1.12b Patch
Dan2025 Jan 17 2010, 6:42pm replied:

Oh crap! Countersuit!

+1 vote   news: Sandbox Free Game Maker 2.5 Major Release + $150 Steam Game Contest Reminder
Dan2025 Jan 17 2010, 12:47pm says:

I'm definitely going to take a look at this. Very interesting what you have here.

Also I'm going to sue you Dan911.

+1 vote   news: Sandbox Free Game Maker 2.5 Major Release + $150 Steam Game Contest Reminder
Dan2025 Jan 16 2010, 1:17pm says:

You should have the box randomly flip out and killed random. Touch the box? You explode! Shoot the box? You explode! Walk next to the box? You explode! Don't do anything even remotely related to the box? You explode!

You should make a custom kill notification for such occasions as well.

+1 vote   media: Lame_LotsOfStuff
Dan2025 Jan 13 2010, 10:13pm says:

doesn't show :(

+1 vote   media: Lame_LotsOfStuff
Dan2025 Jan 11 2010, 7:22pm replied:

I believe most MMRPG's have their engines built from ground up. I can certainly guarantee you that Source is not built for it.

+2 votes   mod: Lame Development
Dan2025 Jan 11 2010, 7:18pm says:

3rd person in source generally doesn't work as well as other engines.

+1 vote   media: Lame_3rdPerson
Dan2025 Jan 11 2010, 7:13pm replied:

That there is an idea for a mod itself: use as few models and resources as possible without getting absolutely retarded.

+1 vote   media: First Lame Custom Model
Dan2025 Jan 10 2010, 4:13pm says:

So, it's a testing ground for all your experiments in modding? Sounds like a very interesting opportunity for other noobies. Like a study group, but for game development...

+2 votes   mod: Lame Development
Dan2025 Jan 4 2010, 9:37pm replied:

Multiplayer. I understand NPC snipers are notorious for being a pain to code.

+2 votes   mod: Sniper Division
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