This member has provided no bio about themself...

Comment History
damiller2007
damiller2007 - - 8 comments @ Half-Life: Source Fixed

I don’t know if the environment maps are just there in the game files to be there or if they were broken from Steampipe and were replaced with the “DirectX9 shine effect” just as a side-effect of the update. I could be wrong though.

Good karma+1 vote
damiller2007
damiller2007 - - 8 comments @ Half-Life: Source Fixed

Half-Life: Source has environment maps in the game files, assuming these were broken seeing as they no longer function and are replaced by the "DirectX 9 shine" effect

Good karma+1 vote
damiller2007
damiller2007 - - 8 comments @ 9mmAR Re-animations

Albeit I had to change the sequence names to be the ones that were in the animations folder

Good karma+1 vote
damiller2007
damiller2007 - - 8 comments @ 9mmAR Re-animations

I was also able to fix the chrome effect that didn't show up on the gloves on your version of the model

Good karma+1 vote
damiller2007
damiller2007 - - 8 comments @ 9mmAR Re-animations

Just got it imported, it works fine, but the arms are too short for the new FOV

Good karma+1 vote
damiller2007
damiller2007 - - 8 comments @ 9mmAR Re-animations

Not gonna lie, I expected a little more context in the .qc file when I was importing it to Half-Life: Source, it's just all "' '". I can probably work with this, especially the parts saying "{ event 5004 19 'weapons/9mmAR/clipout.wav' }" I'll credit you of course, because I didn't make the model itself and I didn't animate it either, so yeah.

Good karma+1 vote
damiller2007
damiller2007 - - 8 comments @ A more realistic original weapons

It just looks odd, but it looks good at the same time. I don't exactly know why though.

Good karma+1 vote
damiller2007
damiller2007 - - 8 comments @ BMS Weapon Pack with blue hev hands

Where's one with the normal HEV arms, and no I can't find it on YouTube

Good karma+1 vote