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RSS Reviews
10

Dawn of War II: Codex Edition

Mod review

Holy emperor!

Where do I begin? Oh right, where I initially began.. I had initially played this mod way back in 2019 before the new devs picked it up again and boy has it gotten so much better in terms of balancing and content.

Out of no where the devs hit us with Necrons, Tau and Grey Knights?? A dedicated Grey Knight chapter-faction compred to to Elite's OM faction works very well in my opinion. They got the whole necron roster, and the Lych Guard just hit the spot! They got such a variety of Tau and kroot/vespid models it's wonderful! I think the devs are bold to add all those factions complete with their sounds and animations and texture work in one go like this and demonstrate the potential for what modding communities can achieve when their mind and heart are in the right place. I'm still getting a hang of the Necrons and Tau but boy has the diversity blown up! I already had my plate full with the existing factions and their rosters.

Now about those knights, I initially didn't think the knights were a feasible unit given the game's mechanics, but boy was I wrong. It's been bloody fun using them and also taking them down if the enemy had them. It also looks like these knights were actually made with new animations and textures and made them compatible when fighting smaller units and larger ones and got their ranged weaponry working so well which is just all the more impressive and telling of the CG exprtise of the devs.

To be fair, I noticed some graphical bugs that I will contact the devs about and that I hope they'll rectify in the coming patch which I think they noted in their release notes.

I could go on about their existing factions which are already so much more diverse compred to vanilla DoW2 and other mods.

Overall, I 100% recommend downloading and trying this beauty-of-a-mod out and am so hopeful for the 40K gaming scene with the mod release. More power to you guys at Codex Edition!