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Comment History
dafaulkn
dafaulkn - - 3 comments @ Awakening of the Rebellion 2.8

Hey, I appreciate you getting back to me. That's too bad to hear, but at least the team has made huge improvements already and I thank you for that. Where can I donate for the 2.7 operation? $$ Seriously, I've played like 200+ hours on 2.6 and I feel bad cause its dope af.

P.S. One change I've made to 2.6 is the amount of money produced from a planet when Sheev Palpatine (or leader of faction played) is present on such planet. The bonus was like 20 credits and I change it to an additional 2000 credits. This change had me become more present of his location and time of the week. If i moved him to a new location and while in transit the week finished, then I get no bonus. Just something I did and made the game a little more strategic.

Anyways, thanks again and best of luck modding my friends.

Good karma+2 votes
dafaulkn
dafaulkn - - 3 comments @ Awakening of the Rebellion 2.8

Hey guys, so over the years of playing EAW, I've only wanted to see 4 changes. Tell me what you guys think of these.

1. Have the ability to create your fleet's defensive formation over a controlled planet (like ground units on ground maps). The automated formation sometimes don't fit my defensive combat tactics. I would even settle to have my ships start closer to my space station. I like to let my space station take the bulk of enemy fire because it can repair itself, my star destroyers cant.

2. Have the ability to send multiple fleets from multiple systems to one location and they exit hyperspace at the same time. 2.6 AI can do it. Is there a why for us to do it too? that possible?

3 Would save us hours to have an auto retreat button next to the auto resolve button for space combat. If land units are over a system and an enemy ship arrives I should have the option to just have them retreat with out me having to go through the loading screen and waiting for the cool down to retreat. Auto resolve sometime just kills my units.

4. After hitting retreat from space combat, I would love to see all the fleet leave when entering hyperspace and not just a few with some remaining. Over even just a cut scene from the movie when entering hyper space and you see star traces

Are these types of updates even possible? Share you thoughts!
And thanks for all the changes so far, you guys have really made the game soooooo much better.

Good karma+4 votes
dafaulkn
dafaulkn - - 3 comments @ Summer Update 2017: Closed Alpha!

Hey guys, so over the years of playing EAW, I've only wanted to see 4 changes. Tell me what you guys think of these.

1. Have the ability to create your fleet's defensive formation over a controlled planet (like ground units on ground maps). The automated formation sometimes don't fit my defensive combat tactics. I would even settle to have my ships start closer to my space station. I like to let my space station take the bulk of enemy fire because it can repair itself, my star destroyers cant.

2. Have the ability to send multiple fleets from multiple system to one location and they exit hyperspace at the same time. 2.6 AI can do it. Is there a why for us to do it too? that possible?

3 Would save us hours to have an auto retreat button next to the auto resolve button for space combat. If land units are over a system and an enemy ship arrives I should have the option to just have them retreat with out me having to go through the loading screen and waiting for the cool down to retreat. Auto resolve sometime just kills my units.

4. After hitting retreat from space combat, I would love to see all the fleet leave when entering hyperspace and not just a few with some remaining. Over even just a cut scene from the movie when entering hyper space, like the star traces

Are these types of updates even possible? Share you thoughts!
And thanks for all the changes so far, you guys have really made the game soooooo much better.

Good karma0 votes