Lead Concept artist for the Angels Fall First Universe. I have been known to dabble in 3d tho.

Comment History  (0 - 30 of 131)
Daemoria Jul 15 2014, 12:52pm replied:

When I was tasked with this design project I was mainly trying to establish several distinct feeling styles. Each of those 5 designs just serve as a nucleus for the entire fleet.

Just curious if you are saying that these designs in general need to stand out, or just the last 3 styles.

Thanks in advance for clarification.

+2 votes   news: The Human Condition
Daemoria Sep 3 2012, 9:49pm replied:

If that were the case I suggest replacing the current textures with some nice default shading. take a look on how people present untextured models on the polycount forums.


that thread link is a good example of displaying untextured models for critique.

+1 vote   news: BlackSoul - Some Other Weapons
Daemoria Apr 16 2011, 11:28am replied:

standalone game. built using the UDK

+1 vote   media: Planetstorm Environment Art March 2011
Daemoria Apr 16 2011, 11:27am replied:

this is going to be a standalone release, no need to purchase unreal tournament 3.

+1 vote   news: AFF Planetstorm News, April 2011
Daemoria Apr 6 2011, 1:57am says:

i couldn't hear any thing. D:

+1 vote   media: HW1 Raider Chatter
Daemoria Mar 24 2011, 7:53pm says:

shame about the seam splits unless you have some way to hide those, normal maps will be where you'll get your detail from.

hopefully the techheads at Epic fix that up in the future.

+1 vote   media: DX 11 Tesselation
Daemoria Mar 14 2011, 11:59am says:

Montages make everything better/faster. :D

Do you plan on removing the terrain from the screen if it is occluded by a shadow?

+1 vote   media: Alpha 5: shadows iteration montage!
Daemoria Mar 7 2011, 8:22pm says:

Dat specular bloom. *sunglasses... on* :]

+1 vote   media: Dat Ass... >.>
Daemoria Mar 1 2011, 2:29am replied:

no, we hate art. bleh get it away from us! it burnssss.

but for serious..this is some nice work. does 'spoony' have a website of more work?

+1 vote   media: Sidewalk Chat (Gillian + Metal)
Daemoria Mar 1 2011, 2:24am says:

Those are some nice animations, the steady walk with the gun at the ready was probably my favorite tho. Did you you use mocap data, or CAT animation for these?

doh,default animations..didnotread. Anyway, nice music. :D

+1 vote   media: Snatcher Mod - Gillian Seed WIP Test
Daemoria Feb 12 2011, 2:52pm says:

so very cool. this is a very tight little game you've put together, very fun too. :]

+1 vote   news: Goblin Camp v0.14 Release
Daemoria Feb 12 2011, 2:50pm says:

I'll have to mimic the others in saying that the cutscene looks gorgeous. Very nicely lit.

+1 vote   news: Assault Dropship
Daemoria Feb 10 2011, 9:12pm says:

nice, not something i've seen in a video game yet. kudos for being original.

+1 vote   media: WIP02 - Character concepts
Daemoria Feb 10 2011, 9:11pm says:

I think their clothes could use some more color. I know the thought behind them is something along the lines of 'sneaky buggers' but in some lighting, they'll just look like a mass of black, not very distinctive.

more color, maybe mimicing their facial tattoos, more types of materials with different specular values.

+2 votes   media: WIP01 - Character concepts
Daemoria Feb 9 2011, 7:47pm says:

it looks like the normals are still a bit 'soft' on the edge of the fighter, the light bleeds over more than it should. other than that...amazing work!

+2 votes   media: Normal and Specular Mapping
Daemoria Feb 9 2011, 6:46pm says:

I was about to mention how similar this movement is to quake strafe jumping (hella fun times had there) ..and then the damn quake 1 insignia pops up. So i assume it was all deliberate. :D

+1 vote   media: WIP09 - Air control
Daemoria Feb 8 2011, 1:39pm says:

*refering to the video 'game test1' *
moon walking is a feature, not a bug...right? :]

Tracking this, because that main character looks awesome.

+1 vote   game: Pirates Adventure
Daemoria Feb 8 2011, 1:38pm says:

hahahaha, this is pimp!

+2 votes   media: Sketch Texture Variations (Work in Process)
Daemoria Feb 8 2011, 1:36pm says:

Reminds me of that old board game, Candyland. Awesome work so far on the landscape. :D

+1 vote   media: In-Engine Screens
Daemoria Feb 8 2011, 1:35pm says:

It would be better to display the in-game images at their intended resolution, or maybe double-resolution with nearest neighbor interpolation for the resizing algorithm. The over-scaled nature of these pics currently isn't very flattering.

+1 vote   media: In-Engine Screens
Daemoria Feb 8 2011, 1:17am says:

i've been looking foward to this for some time now.

+2 votes   news: Playable Build
Daemoria Feb 8 2011, 1:14am says:

I have to say that the tank doesnt follow any texture cues from the rest of the Kadesh race. Its much too simple, and the orange it uses as a primary form isnt present anywhere else on kadeshi ships.


maybe something more like the above?

+1 vote   media: Gardener of Kadesh
Daemoria Feb 8 2011, 1:01am says:

I think you really should push the over the top powers of awesomeman with equally awesome weapons. Regular k-bar knifes are too plain and boring.

Maybe a machete, with live tigers as a wrist guard, stuff like that.

+1 vote   media: Knife
Daemoria Feb 8 2011, 12:59am says:

this reminds me of an old mod involving a papercutout for some older unreal engine build. you had to avoid getting damp or your ink smeared, stuff like that.

in any case, interesting art style you have going here, i'll be tracking this.

+2 votes   game: Sketch
Daemoria Feb 8 2011, 12:56am says:

Hurrah for Jensen actually having some back-story! That dude with the arm-cannon is a douchebag tho, i look forward to using a GEP gun (or the DE:HR equivalent) on his face.

+1 vote   news: Deus Ex: Human Revolution - Adam Jensen Trailer
Daemoria Feb 7 2011, 3:03am says:

Wanderer, you must take the soul stone to the hellforge..oh and watch out for sharks as well.

+2 votes   media: Be Stealthy when you steal treasure.
Daemoria Feb 4 2011, 7:13pm says:

that power armor design is nice. bulky without going to absurdity, while still looking like it has a fairly high freedom of movement.

+1 vote   media: Captain Thane Magnus
Daemoria Feb 4 2011, 7:11pm says:

Everything looks great! my only criticism i could add is that those weapons look awfully easy to drop, no straps or anything.

+1 vote   media: Cinematic + Gameplay Trailer
Daemoria Feb 3 2011, 2:08pm says:

haha, this reminds me of 'Army of Two' and it's brofist animation.

How much of a pain was it to set up working replication?

+1 vote   media: Multiplayer client sync WIP
Daemoria Feb 1 2011, 12:44am says:

Really nice track you put together. I can see the player running thru the abstract levels to that for sure.

+4 votes   news: Momentum - Weekly Update including a Video
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