Only you can reclaim the world of SRC from an army of evil software-bugs: time to top-down-shoot balls of energy at cartoon monsters and watch them explode! "Bugger!" is a top-down shooter in the vein of CyberDogs, with a slightly unconventionally theme... The game is being developed from the ground up in C++, using the open SFML graphics library. As such it can (and will) be cross platform upon release :-)

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Media RSS Feed Report media Alpha 5: shadows iteration montage!
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Daemoria
Daemoria Mar 14 2011, 11:59am says:

Montages make everything better/faster. :D

Do you plan on removing the terrain from the screen if it is occluded by a shadow?

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wilbefast Author
wilbefast Mar 16 2011, 6:08am replied:

The effect so far is purely aesthetic, so the game doesn't actually "know" what's in shadow.
It's not finished yet though: I'm going to add a simple tile-based binary "visibility" matrix underneath all this so I know when to draw objects and when to skip them. I'll probably end up masking the far-away tiles as well ;)

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Description

How do I implement 2D shadows in under 3 minutes? Easy: with a montage!

Here a quick look at what I've spent Saturday morning doing. I want enemies to be hidden when they're out of sight but this means it's important for the player to know what they can and can't see...

Video Details
Type
Demonstration
Date
Mar 14th, 2011
Views
23 (1 today)
Length
02:38
Filename
bugger10_shadows-demo.avi
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