Алистер joined Aug 7, 2002

Sarcastic by nature and not afraid to mock you if you do something stupid or make a silly comment. I'm not Russian, I just have a large fascination and admiration for all things Russian, especially police and Armed forces. спасибо!

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RSS feed Report content Building entrance WIP #2 (view original)
Building entrance WIP #2
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BuZZeR Jul 12 2013 says:

Well done, dude! I like the textures and the scale! With night lighting and some fancy spotlights you could make it even more impressive (normals for building materials and gloss for windows).

+3 votes     reply to comment
D3ads Author
D3ads Jul 14 2013 replied:

No spotlights because there's no elecricity following a nuclear apocalypse ;)

+2 votes   reply to comment
J.D. Jul 14 2013 says:

Yeah, I'd like to see it with lighting too, it needs contrast. Still good job!

+3 votes     reply to comment
D3ads Author
D3ads Jul 14 2013 replied:

It's the same lighting settings as the outdoor areas in Paranoia btw ;)

The bright textures also don't help, the only reason they're like that is because the photo I used to make the majority of them was taken in bright sunlight. I'll edit them to be darker and more "rough" in time so the lighting will be improved somewhat by doing that.

+2 votes   reply to comment
wida Jul 25 2013 says:

Shouldnt it look damaged?

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D3ads Author
D3ads Jul 25 2013 replied:

Not yet, it's best to build it intact from real life and then work out how to damage it afterwards since a lot of things repeat and can easily be removed/altered later on.

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Now has most of the main entrance done, just missing a few details that will be added in time!

The pillar heads are placeholders, they will have to be modelled because they're too complex to make out of game geometry!

Paranoia characters are only there to help with scale, I've worked very hard to get it right so it should be a good 90% accurate!

Lighting is not final, so don't worry about it looking odd. Not long to go now till it's all finished, hopefully!

Jul 11th, 2013
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