I'm a mod and indie game developer. I've released a few StarCraft mods and now I'm working hard to finally create an Indie 3D First Person Shooter :)

Comment History  (0 - 30 of 422)
_dhk_ Dec 7 2013, 7:19pm replied:

Good points, thank you!!

+2 votes   news: Assault Pod Introduction
_dhk_ Dec 7 2013, 4:16pm replied:

Just to ask the question: Someone thinks we shuold stick with the given design?

+2 votes   news: Assault Pod Introduction
_dhk_ Dec 7 2013, 4:06pm replied:

Thanks for your honest feedback and critics!!
Highly appreciated!

I'll consider it.

+2 votes   news: Assault Pod Introduction
_dhk_ Dec 7 2013, 10:00am says:

Looks cool! I just wanted to let you know I'm tracking this game... but I alrady do... :)

+2 votes   news: WarLand - Volumetric Effects
_dhk_ Dec 6 2013, 11:36am replied:

ah, damn... posted as guest accidently... sorry :)

+2 votes   news: Feature Update - Customizable Crosshairs
_dhk_ Dec 2 2013, 6:28am says:

Looks good! Thumbs up!

+2 votes   news: BHB Dev Update 5 - Laser Pinwheel of Death
_dhk_ Nov 20 2013, 3:41pm says:

The particles look cool. They maybe could use some more lighting (so they are even a little brighter), but that's up to you.

But the ship models appear pretty fuzzy even on 1080p in the video. Might be an issue of lighting as well, and/or textures.

+2 votes   news: Projectile Improvements and New Unit Models:
_dhk_ Nov 9 2013, 8:40pm says:

Thank you guys! Just... thank you!

+2 votes   news: It’s been a half year
_dhk_ Nov 9 2013, 9:38am says:

Looks cool!

+3 votes   game: Diablo Château
_dhk_ Oct 13 2013, 7:43pm says:

Really a fantastic mod! Great work!

But is there no other host for the maps available apart of Mega? Mega does not work for me so I'm pretty disappointed I cannot download the map pack...

+2 votes   mod: Leetmod
_dhk_ Oct 11 2013, 3:42am says:

I tried the demo. Since I am a native German speaker, I tested the German loca - it *hurt* my mind! Don't use automatic translators! I tried to go back to English in order to understand the texts but that's not possible. So I re-installed the game and played the first two levels (in English). While I was pretty successful (I guess), it still felt like being overrun all of the time, pretty frustrating. That's where I quit the game. I liked the graphics, though.

+1 vote   download: Fleet Buster
_dhk_ Oct 1 2013, 10:59am says:

I'm not a casual gamer, but this looks pretty interesting. I hope it has a good tutorial :)

Anyway, you got your first follower ;)

+1 vote   game: Fleet Buster
_dhk_ Mar 7 2013, 4:20pm says:

Nice job!
Uzi idiot really creates awesome shaders!

+1 vote   media: New Weapon Shader demo
_dhk_ Mar 3 2013, 4:35pm replied:

These are temporary displays of what resources the engine makes use of. They won't appear in the final game.

+1 vote   media: Screenshot
_dhk_ Feb 21 2013, 10:15am says:

Looks good!

+1 vote   game: Abandoned
_dhk_ Feb 1 2013, 10:02am says:

I'm playing this mod from time to time, so I'm really looking forward to getting hand on the new maps!

+2 votes   news: vBF2142 mappack
_dhk_ Jan 28 2013, 5:02pm replied:

Thanks man, and thanks for the feature!!
Great to work with you!

He's the voice of Corporal Trask from our first demo, ladies and gents, and he'll probably be voice actor in the upcoming 'Silent Assault' as well! :)

+2 votes   game: Leviathan Crossfire
_dhk_ Jan 21 2013, 4:23am says:

Looks good!

+2 votes   media: New map concept
_dhk_ Jan 19 2013, 12:02pm replied:

They are for cutscences in the first place.

+2 votes   game: Leviathan Crossfire
_dhk_ Jan 6 2013, 9:47pm says:

Nice one! Short but enjoyable.

+2 votes   download: Creepy Zone
_dhk_ Dec 30 2012, 7:43am replied:

I am the developer of this mod and I'm saying you *do* need Brood War version 1.10 to play :)

+1 vote   download: StarCraft Heroes
_dhk_ Dec 30 2012, 7:39am says:

News without any relevant content. Congratulations.

+1 vote   news: I failed
_dhk_ Dec 30 2012, 7:34am replied:

Always this more-advanced-engine stuff... :)

As if it wasn't hard enough for single hobby developers to realize something like this on small engines!

Good job! Sad to hear it won't be released, looks damn good, man!

+2 votes   news: Shavra Black November Video
_dhk_ Dec 30 2012, 7:28am replied:

Both. We will mainly use animations, but there will be ragdoll physics where it makes sense (uneven ground).

+2 votes   game: Leviathan Crossfire
_dhk_ Dec 17 2012, 11:36am replied:

Yeah, of course, highly appreciated!
Thank You!

+1 vote   media: Screenshot
_dhk_ Dec 16 2012, 10:47am replied:

Yeah, I see. The issue is that the model is a little bulky which looks quite okay as it is (to me), but as soon as you add the little light dots, it's getting pretty obvious and just doesn't look good in the end.

Weapons from AAA titles are highly detailed in texture and mesh (especially around the parts of the light dots), that makes the light dots look good. They just didn't look good on the otherwise flat weapon surface here.

+1 vote   media: Screenshot
_dhk_ Dec 16 2012, 10:42am replied:

Excellent question!
They will definitely be used for space cutscenes and probably as NPC vehicles. We might even make them drivable, depends on the planned scale of the full game project which varies from time to time (we're still focussing on developing another demo release so far).

Thanks for your comment(s)! :)

+1 vote   news: Rendered Ships
_dhk_ Dec 15 2012, 11:35am replied:

Thanks man! :)

+1 vote   media: Ship Design
_dhk_ Dec 9 2012, 8:06am replied:

Are you crazy??
Thanks a lot man :)

+3 votes   game: Leviathan Crossfire
_dhk_ Nov 15 2012, 5:33pm says:

Glad to see the new shots are brighter!
Looks good, well done :)

+1 vote   media: Zombified 2
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