Experience a Science Fiction Short Story: Leviathan Crossfire is a tactical indie First Person Shooter set in a distant future.

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TheUnabridgedGamer
TheUnabridgedGamer Sep 19 2012, 1:46pm says:

It might be a good idea to put a light at the tip of the crosshair, so that if its dark the player can at least see where the gun would be shooting. Also will keep their eyes focused on their target.

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_dhk_
_dhk_ Sep 20 2012, 8:55am replied:

I'll give it a try.

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_dhk_
_dhk_ Nov 8 2012, 12:14pm replied:

It didn't work out too well. The weapon model is a little too bulky for lights to look right on it. Just to let you know the result :)

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Statyk
Statyk Dec 15 2012, 8:42pm replied:

I think he means a light dot. On the tip of the front iron sight. It's as simple as adding an emissive/illumination map with a colored dot in the proper UV location of the texture.

I don't think he meant a flashlight of sorts.

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_dhk_
_dhk_ Dec 16 2012, 10:47am replied:

Yeah, I see. The issue is that the model is a little bulky which looks quite okay as it is (to me), but as soon as you add the little light dots, it's getting pretty obvious and just doesn't look good in the end.

Weapons from AAA titles are highly detailed in texture and mesh (especially around the parts of the light dots), that makes the light dots look good. They just didn't look good on the otherwise flat weapon surface here.

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Statyk
Statyk Dec 16 2012, 2:45pm replied:

It's just advice =]

Some guns don't have this, so it's acceptable, just try to be sure it's usable in most place for the players, such as well lit environments.

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_dhk_
_dhk_ Dec 17 2012, 11:36am replied:

Yeah, of course, highly appreciated!
Thank You!

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In-Game Image

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Type
Entertainment
Date
Sep 19th, 2012
By
_dhk_
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