Experience a Science Fiction Short Story: Leviathan Crossfire is a tactical indie First Person Shooter set in a distant future.

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TheUnabridgedGamer Sep 19 2012 says:

It might be a good idea to put a light at the tip of the crosshair, so that if its dark the player can at least see where the gun would be shooting. Also will keep their eyes focused on their target.

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_dhk_ Author
_dhk_ Sep 20 2012 replied:

I'll give it a try.

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_dhk_ Author
_dhk_ Nov 8 2012 replied:

It didn't work out too well. The weapon model is a little too bulky for lights to look right on it. Just to let you know the result :)

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Statyk Dec 15 2012 replied:

I think he means a light dot. On the tip of the front iron sight. It's as simple as adding an emissive/illumination map with a colored dot in the proper UV location of the texture.

I don't think he meant a flashlight of sorts.

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_dhk_ Author
_dhk_ Dec 16 2012 replied:

Yeah, I see. The issue is that the model is a little bulky which looks quite okay as it is (to me), but as soon as you add the little light dots, it's getting pretty obvious and just doesn't look good in the end.

Weapons from AAA titles are highly detailed in texture and mesh (especially around the parts of the light dots), that makes the light dots look good. They just didn't look good on the otherwise flat weapon surface here.

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Statyk Dec 16 2012 replied:

It's just advice =]

Some guns don't have this, so it's acceptable, just try to be sure it's usable in most place for the players, such as well lit environments.

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_dhk_ Author
_dhk_ Dec 17 2012 replied:

Yeah, of course, highly appreciated!
Thank You!

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Sep 19th, 2012
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