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RSS Reviews
10

The Unbreakable Chain

Game review

The first thing you should know about The Unbreakable Chain is that it's not exactly a "game" in the sense you may be used to. You take control of all the characters, but at the same time, nothing that happens is in your control. All you can really do in this game is delay, or speed up, the inevitable. But (without flat-out giving away all the thematic elements), there are excellent reasons for this. As the creator said, "Why don't I play WITH the game, or just sit back and see what happens?"
Though you might reach an "end" to the game within just a few minutes, you can start right back from the beginning and do it again, and you probably will. Maybe this time you'll eat this instead, or try to avoid that longer. Just like with a painting, or a comic, some might be content with one glance and moving on, but you have to spend a lot longer looking at it to have the full experience.
The soundtrack is excellent as well. Despite not using any actual animal sounds, each BGM perfectly fits the feel of the stage to which it's set. And it's honestly a treat just to sit at the title screen listening to the theme tune. I definitely recommend springing for the deluxe version if the music you hear in the trailer strikes your fancy at all!
Technically, the game functions near-flawlessly from what I can tell. Controls are intuitive and always work properly and levels flow into one another fairly seamlessly. If you spend long enough on a level for the music to loop, there is a bit of a pause, but this is a forgivable issue.
All in all, The Unbreakable Chain may not give you a high score table to fill in, or a dozen alternate endings, or a kill meter, but it's an endearing, intriguing artistic experience that you really have to see yourself to understand.