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Comment History
crazylopi868
crazylopi868 - - 5 comments @ Project: City 17

My god... Its perfect. I'm speechless. Please keep this up!

Good karma+2 votes
crazylopi868
crazylopi868 - - 5 comments @ Dark Interval: OB (Old Build) Mod

Отсутсвуют текстуры земли в начале (отсутсвие вырожается в виде эммо текстур). В начале главы welcome to city 17 вместо объектов "Error"

Good karma+2 votes
crazylopi868
crazylopi868 - - 5 comments @ Dark Interval: OB (Old Build) Mod

да кстати можно отвечать на Русском)
Кто-то сказал что он извлек материалы hl2 ep2, но я немного не понял как это делается.

Good karma+1 vote
crazylopi868
crazylopi868 - - 5 comments @ Dark Interval OB mod

How did you unpack them?

Good karma+1 vote
crazylopi868
crazylopi868 - - 5 comments @ Dark Interval: OB (Old Build) Mod

Hello psilocibinum, I'm experiencing technical issues with your mod. Dont get me wrong this mod is amazing, I love it.

Mainly the missing textures and errors. I have all the SDK's and Half-life games installed.

Here are some console errors if you need them:

Loading game from SAVE\half-life-000.sav...
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe001a
Failed to load $include VMT file (materials/METAL/CITADEL_METALWALL077A_CHEAP.vmt)
Error: Material "maps/opening_02/metal/citadel_metalwall077a_cheap_-8529_12636_4270" uses unknown shader "patch"
Failed to load $include VMT file (materials/METAL/CITADEL_METALWALL077A_CHEAP.vmt)
Error: Material "maps/opening_02/metal/citadel_metalwall077a_cheap_8848_8089_4768" uses unknown shader "patch"
Failed to load $include VMT file (materials/METAL/CITADEL_METALWALL077A_CHEAP.vmt)
Error: Material "maps/opening_02/metal/citadel_metalwall077a_cheap_15488_888_7671" uses unknown shader "patch"
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl)

Attemped to precache unknown particle system "immolator_fire_1"!
Dead end link: intro_train_2_path9
Redownloading all lightmaps
Shader specifying too-thin vertex format, should be at least 16 bytes! (Supressing furthur warnings)
---- Host_Changelevel ----
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretewall015e
Error! Variable "$refracttint" is multiply defined in material "shadertest/sl_water_toxic"!
Error! Variable "$refracttint" is multiply defined in material "shadertest/sl_water_toxic"!
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainstation/traintrack006c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainstation/traintrack006c.mdl)

AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
Redownloading all lightmaps
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin

CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/smokestack02_large.mdl)
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/smokestack02_large.mdl)
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/smokestack02_large.mdl)
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/smokestack02_large.mdl)
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/arch02a.mdl)
Loading game from //MOD/SAVE/c17_factories.HL1...

Attemped to precache unknown particle system "immolator_fire_1"!
Failed to load sound "ambient\areas\wasteland\wind1.wav", file probably missing from disk/repository
Failed to load sound "ambient\areas\d1_garage_01\weird_machine_amb.wav", file probably missing from disk/repository
Failed to load sound "ambient\areas\citadel\incinerator\suction3.wav", file probably missing from disk/repository
Redownloading all lightmaps


Good karma+2 votes