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Comment History
CourageEagle
CourageEagle - - 3 comments @ System Specs

hey anakin, i've been playing the mod for years and my only complaint after all this time is that a lot of the ground maps play too slowly. theres maps like nal hutta and cato nemodia that are very straight-forward, allow large armies, and don't result in several minutes of anti-climactic survivor-hunting after the main battle is over. Then there's maps like geonosis and rhen var that are just huge for no reason, and kessel that don't allow attackers to land much more than a few squads of infantry, or 1 heavy vehicle.

i think every map should have AT LEAST the 15 population limit for the attacker, if not 20 for critical/easy to defend planets like geonosis and honoghr, respectively. Also every map should be made either smaller or made with the idea of 2 armies meeting and destroying eachother, not an endless game of cat and mouse. there should be more capturables, like the sensor array, and they should have a central spot on the map, so the armies can fight for them. these capturables can turn the tide of the battle. Things like choke points, build pads, bunkers, reinforcement points etc. have always been implemented very well on your maps. that's just my 2 cents, i've always loved the mod and if you like the idea but man hours are short, i'd love to help. i just need a good tutorial on the map editor lol.

Cheers

Good karma+1 vote
CourageEagle
CourageEagle - - 3 comments @ Republic at War Intro - WIP

good to see the team still putting in work anakin! look forward to the new patch

Good karma+1 vote
CourageEagle
CourageEagle - - 3 comments @ December Update (2015)

so happy to see you guys still contributing to the community!

does anyone know what happened to EverythingEaW?

Good karma+1 vote