yeah, since a very long time already
yeah, since a very long time already
if youre interested in being interviewed, i have a resident evil website and im currently seeking for more zombie mods that want to be interviewed. it doesnt need to be a RE mod, simply zombies included are enough. if you are interested, mail me:
hicksalienpage@t-online.de www.white-umbrella.org/renightmare
looking SWEEEEEEEEETT! :D high detailed skin as well :)
looking very cool guys :D
if youre interested in being interviewed, i have a resident evil website and im currently seeking for more zombie mods that want to be interviewed. it doesnt need to be a RE mod, simply zombies included are enough. if you are interested, mail me:
hicksalienpage@t-online.de
www.white-umbrella.org/renightmare
if youre interested in being interviewed, i have a resident evil website and im currently seeking for more zombie mods that want to be interviewed. it doesnt need to be a RE mod, simply zombies included are enough. if you are interested, mail me:
hicksalienpage@t-online.de
www.white-umbrella.org/renightmare
Check out my website: www.white-umbrella.org/renightmare
if you are interested in doing an interview, mail me to hicksalienpage@t-online.de
im currently on the way to make interviews wiht different RE mods
Check out my website: www.white-umbrella.org/renightmare
if you are interested in doing an interview, mail me to hicksalienpage@t-online.de
im currently on the way to make interviews wiht different RE mods
Check out my website: www.white-umbrella.org/renightmare
if you are interested in doing an interview, mail me to hicksalienpage@t-online.de
im currently on the way to make interviews wiht different RE mods
As addition: Yes, this HUD has already been used in another mod... Hadley's Hope Campaign: War of Existence... my old AvP2 Mod that was never finished (and will never be)... now I'm using this HUD for this mod...
yes, right now i'm also trying to get the screens better with blending the UT HUD out. and the player models will be replaced anyway...
ive chosen mp and sp... only sp is silly (and very much work for the dev. team for a one time play) and with mp it has a future... and a cool story is never bad...
yeah, finding a good way to make a mod for ut is pretty hard because it uses the models... not everyone can make models or highly complicated ones...
looking very cool so far... but you should make a new mod after this on the ut2003 engine (better use that instead of unreal 2's... it has too bad performance IMO)
the m16 is cool :D
the mod is looking very cool :D
Intense is right with a MP mode. that would be cool... I think playing a Cerberus would be cool :)
yes, same htinking here. ut2003 has wonderful graphics and also way better effects than half life... im wondering why so many stick to half life... ut editing IS easy (easiest ive ever seen) and you can make high detail maps with it, as well as high detail models...
the browning is looking cool so far :D
the idea sounds pretty cool so far. I personally really enjoy good sci-fi mods/games :D
It's a real life gun, just do a search on Google on images and you'll find loads of cool pics :)
and those special forces will also be encountered in genetic x! :) what a battle! like in a slaughther house hehe
that baby is the favorite of many ppl :) Good 2 hear that you all like this one :)
what about some new information????
well, 40 is outdated. and also, i said that there will be more than 40 ;) maybe around 50 or so...
in deutsch wären die news alle ne ganze menge... aber ich weiß nciht, ob u2planet.de die news übersetzt. kann gut sein...
yes, im male :) but why would it wonder you when a woman makes it?
a) women are also humans
b) women are often more intelligent than men
c) ued is even something for silly guys...
1) I like the red light and it effect.
- :)
2) Is that in the corridor another shadow effect/ projector?
- Nope, that's just a kind of illusion... right now it looks like a shadow, but actually its just a static mesh. that what seems to be black is just the wall, and the light parts are the parts of the static mesh.
Corporal_Hicks
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