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Comment History
Fodderstompf
Fodderstompf - - 28 comments @ Raising the Bar: Salvation: Release Update Content

It Bothers me The woodgrain On the Wooden planks Are Wrong, Grain Goes in The Length In this context except if woodworker was drunk and sliced up a bunch of horizontal Parts,
And Attached them that way fro the Trim's

Looks nice though.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Metaphysics

Honestly MMO addiction and a source community burnout and education has Interrupted the workflow drastically.

I'am toying around with some concepts but mainly puzzle game-play wise no "impressive" new settings have been added recently.

Thanks for the comment though good motivation to stop slacking.

Good karma+3 votes
Fodderstompf
Fodderstompf - - 28 comments @ Teaser trailer and Steam Page

Amazing Trailer, awesome custom weapons, Great environments And the courage to throw a release date out there yes its a while removed but still quite brave to throw a "deadline" release date out there good luck with you're projects development.

Good karma+2 votes
Fodderstompf
Fodderstompf - - 28 comments @ Demo Update Article

I like this you're really setting your project apart with taking all these interesting takes on existing and brand new stuff.
The Shock trooper looks great as well. is it based on existing model proportions/ animations ore are you making them all from the ground up?
Good work and good luck in further development.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Metaphysics

Random badly crafted collection of compiled vmf's yes?

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Project City 17 (Pre-Alpha) -Update-

This is some really impressive work!
Hope you can manage to do a entire map with this kind a detail.
Could be a struggle but I definitely hope You manage to do it.
Stupid source brush limits.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Metaphysics_Update02

Thanks

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Metaphysics_Update02

There's a few edited base assets, as in recolored plaster and a few new texture's but they blend in really well.
They don't stand out what I honestly prefer.
Thanks for the nice comment.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Combinification

Great update article i especially like the intrigue detail in the "Overwatch Nexus Building 545"
Hope development is going smooth exited for a eventual release!

Good karma+3 votes
Fodderstompf
Fodderstompf - - 28 comments @ Project: City 17

You came a very far way from simply compiling the leak maps to actually impressive good looking recreations of concept art.
I am exiting to keep following your progression in level,environmental design.
Thanks for doing what you do.
Good job.

Good karma+2 votes
Fodderstompf
Fodderstompf - - 28 comments @ Goreagulation

Lovely models,
Cool,disgusting meaty materials,
Looks good.

Good karma+3 votes
Fodderstompf
Fodderstompf - - 28 comments @ Wall Source - March 2022 Progress Update

Lots to like, houndeye's are neat.
Maps look like a decent basis to build on could use a tad more detail.
Good luck developing.

Good karma+3 votes
Fodderstompf
Fodderstompf - - 28 comments @ Grand Central Station Greybox

Good ole'd beta aesthetic, Looking good!
Well done

Good karma+2 votes
Fodderstompf
Fodderstompf - - 28 comments @ Metaphysics

I Restarted working on this project recently.
Been slacking a bit.
Map4 is starting to take shape map5's pretty far in development as well.
This year maybe no promises though.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Image 6

Great image i like the smoke and destruction keep up the good work.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Half-Life 2: Inhuman

This looks very promising.
Make it happen! good work

Good karma+3 votes
Fodderstompf
Fodderstompf - - 28 comments @ Swelter

Hey Musie,
i enjoyed Snowdrop Escape and looking forward to your future modification.
Modeling and mapping skill on display here is great.
As it was in Snowdrop as-well.
Good luck!

Good karma+4 votes
Fodderstompf
Fodderstompf - - 28 comments @ The Lost Story - Update 2

I like the enemy models,
the hands and Wrench animations.
The map textures look a bit flat but the environment's alright.
Great update!

Good karma+5 votes
Fodderstompf
Fodderstompf - - 28 comments @ Metaphysics: The Inaugural Update

Hi people thank you for the kind comments.
I try to make it look all right.
Lovely that you appreciate the screenshots and article.
I'll definitely keep work going on this project
as i am enjoying the work as well.

Good karma+2 votes
Fodderstompf
Fodderstompf - - 28 comments @ Upcoming Release

This looks good.
Awaiting the release.
Thanks for all the comments and answered questions in this section.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Wheat fields

This looks lovely.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Off Limits - Closed beta invites for Desura

Glad to see,hear bout the beta testing would like to participate if there's any downloads still open.

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Chamber 1 - Box\Water Room

i can't say I'm a professional mapper butt here are a few little hints to get things looking a bit better.
share the knowledge right? :D

#1 try to avoid using the light entity near a wall ore close to the ceiling/floor as you will get a awfully bright spot just like the one near your Button etc. if you want to brighten things up a bitt place it in the middle of the room butt try avoiding the use of it valve prefers to use light_spot entity's in combination with env_sprite's what make's a good way of lighting things up.

#2 try to avoid having the texture's cut on a place where there isn't a seam as like the little plateau on the left you should make it 64 units high ore using the texture application tool to "fit" it and make the length back to 0.25 while the hight will get stretched out a bit so it would look much better.

#3 use of different texture's makes a room way more interesting and if you want to get texture on a corner etc. aligned keep the "ALT" key pressed while applying your texture with the right mouse button.

Good luck and have fun doing so
(here's a little remake i made in some spare time:
I1012.photobucket.com )

I know that its a bad quality screen shot its made on my cheap laptop hehe

for more information/ the VMF text me on moddb

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Current version of depot

This does really look impressive!
Especially the displacements make me pretty jealous of your mapping skills.
Keep on the good work!

Good karma+3 votes
Fodderstompf
Fodderstompf - - 28 comments @ Garrador

To bad it is lost mate as i just own photoshop for like a week ore so those some technique's woud already be verry usefull hehe.
Woud be awsome to see a new (even better one)
thanks already!
you got one more staying tuned in :D

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Blue Portals

lovely good old portal with some more brain action just...
hurrah!

Good karma0 votes
Fodderstompf
Fodderstompf - - 28 comments @ Kingdoms Collide BETA Trailer

I like this a lot!
that destroyed church looks amazing.
same for the rest butt i like that church just that little bit better!

Good karma+1 vote
Fodderstompf
Fodderstompf - - 28 comments @ Human Error Released

astonishing!
no real news here: controllable manhacks are awesome
and so are the models!

Good karma+1 vote