Hello stranger! I am Claudio Ficara, AKA SysOp. I am cool, fresh guy who loves to convert imagination into real shit. I've developed diferrent skills such as programming, level design, game design, modelling, animating and so on. I currently work as game developer and live on Argentina with my family that I love so much. My goal is helping others to achieve what they want! Add me as a friend or track me down on Facebook. Later!

Comment History  (0 - 30 of 1,000)
SysOp. Jan 14 2015, 4:24pm replied:

Yes, 3D skybox with clouds and such I mean.

We have motion blur, and normal blur.

I don't usually check my profile but I'm gonna stop by, ty!

EDIT: aww, here, have this video of this work in progress, not finished, feature Youtube.com

+2 votes   media: Train series
SysOp. Jan 13 2015, 3:02pm replied:

Yup, that resolution. Altho we are planning to take advantage of other things and features to have a dynamic sky (clouds & stuff).

Posting more content soon!

+2 votes   media: Train series
SysOp. Jan 13 2015, 2:53pm replied:

Thanks! If you wish to go back to modding, we need a bit on help on models. This will make things go forward and faster (plus we need to replace a few things before going steam greenlight)

+1 vote   mod: ARRANGEMENT
SysOp. Jan 12 2015, 8:30pm replied:


+1 vote   mod: ARRANGEMENT
SysOp. Jan 12 2015, 7:02pm replied:

currently down, im gonna upload a hard copy on dropbox!

+2 votes   member: SysOp.
SysOp. Dec 26 2014, 2:36pm replied:

It reflects just the world, but not dinamically. It's a great effect for metal and reflective surfaces. We can control any studio texture with its alpha too (check this one Puu.sh)

Cheers and thanks everyone for the lovely comments!

+1 vote   media: MERRY XMAS!
SysOp. Dec 23 2014, 3:38am says:

Sorry for the lack of updates. Hope you guys like the in-game screenshots we just uploaded. More content is coming. Merry xmas!

+4 votes   mod: ARRANGEMENT
SysOp. Dec 23 2014, 3:36am replied:

Thanks! Hope we won't dissapoint you! :)

+1 vote   media: MERRY XMAS!
SysOp. Dec 23 2014, 3:35am says:

Thanks for the comments guys!

Forgot to say that the view model features cubemapping and HD textures (currently using 2048x2048). Click on VIEW ORIGINAL Media.moddb.com to see tiny details. Props to Alex Bakanov.

+3 votes   media: MERRY XMAS!
SysOp. Dec 23 2014, 3:30am replied:

Awww thanks pal!

There are some other features done. Will show those in a week or so.

+2 votes   media: MERRY XMAS!
SysOp. Oct 11 2014, 6:48pm replied:

We decided to focus on the single player aspect. A good multiplayer game is another complicated subject on its own. Plus, needs extra (and tedious) work.

Having a map and just put two players is not the idea. While that would be just OK, we would need proper coop features and more design to have a great multiplayer. Not for now at least.

+1 vote   mod: ARRANGEMENT
SysOp. Oct 11 2014, 6:41pm says:

Not dead. Just busy with life. With more people on board we could release this faster.

Plus, we making sure the final product is great. Polishing takes time.

+2 votes   mod: ARRANGEMENT
SysOp. Aug 31 2014, 6:29pm replied:

Sure, check the forums! Specially, this post -> Am.half-lifecreations.com


+3 votes   mod: ARRANGEMENT
SysOp. May 22 2014, 2:34am replied:

Yes, it is!

+1 vote   game: TOTO's little PARTY
SysOp. Apr 23 2014, 10:03pm replied:

But this dumb game is fun... and free!

+1 vote   game: TOTO's little PARTY
SysOp. Apr 23 2014, 3:54pm says:

Just to inform you guys, I'm putting up together a team to release AM.

Translators and such will be contacted later.

TY all.

Stay tuned!

+4 votes   mod: ARRANGEMENT
SysOp. Apr 23 2014, 3:51pm replied:


Is actually a free web based game (supported by sponsors)

As for AM, I'm putting up together a team to release it :)

+1 vote   game: TOTO's little PARTY
SysOp. Dec 16 2013, 4:01pm replied:

Yup, lots of work. We can actually release 50% of the campaign but we still aren't sure. With some effort, we can actually release the whole thing. We just need some time.

+2 votes   mod: ARRANGEMENT
SysOp. Dec 16 2013, 3:54pm replied:

Well, compared to AM, a couple of those are minor projects and they kinda eat our time.

Here's one of the "big" ones: Youtube.com (looks weird and techy but will be great) Concepts: Puu.sh - Puu.sh - Puu.sh

Another undisclosed project: Puu.sh

And another one... Puu.sh

Too much stuff going on. Can't stop making games, love it <3

+2 votes   article: Shameless update :3
SysOp. Dec 16 2013, 3:45pm replied:

meta-reply: everything you see, is actually, fake :)

Is a projected shadow.

+1 vote   article: Shameless update :3
SysOp. Dec 16 2013, 3:43pm replied:

Glad you track this since the beginning :)

Sadly, we just don't have time to work 24/7 on this, but I hope you can notice the progress we are making!

+1 vote   article: Shameless update :3
SysOp. Dec 15 2013, 7:00pm says:

Awwwwww so cool. Wish you the best guys. Your project is surely great. I'll totally play it once gets released :)

+4 votes   article: OFFICIAL TRAILER RELEASE
SysOp. Dec 15 2013, 6:54pm replied:

Not dead :3

Sorry for the lack of updates. There's a new post with news awaiting authorization that will explain a bit what's up, includes new media too.

Thanks :)

+2 votes   mod: ARRANGEMENT
SysOp. Aug 22 2013, 3:50pm says:

Oh, lol guys, please, don't feed the troll! Too much attention-whores for a day!

Trempler, doesn't diserve this :( I know him since 5 years or so and is a very great person, and I don't say that very often. You've got my back pal!

+4 votes   article: Abyss is looking for help !
SysOp. Aug 5 2013, 4:29pm replied:

Suena sexy!

+1 vote   mod: ARRANGEMENT
SysOp. May 10 2013, 12:42am says:



Good bye.

+4 votes   mod: ARRANGEMENT
SysOp. Apr 30 2013, 9:58pm says:

Thanks tons. Writting feedback soon!

+1 vote   download: Duke Nukem Forever 2013 1.0 version
SysOp. Apr 30 2013, 9:56pm replied:


With love,


+4 votes   mod: Duke Nukem Forever 2013
SysOp. Apr 27 2013, 3:55pm replied: +1 vote   mod: ARRANGEMENT
SysOp. Apr 24 2013, 7:41pm says:

******* awesome.

+1 vote   article: New lighting engine, GUI overhaul
SysOp. Mar 26 2013, 3:06am replied:

They are not strange. They fit. Perhaps is the low quality of the picture, or the dimension of these textures.

+1 vote   media: Enemy Trooper
SysOp. Feb 21 2013, 6:13pm replied:

oshi- sorry, do you want me to blur your name? :(

+1 vote   media: Yes, works with the HL update
SysOp. Dec 11 2012, 1:17am replied:

Hey, thanks a lot for sharing your knowledge!

Actually, the site is kinda finished. There are a few things to add, to tweak here and there. Your comments will come really really handy next time I open Kompozer. Thanks again!

+1 vote   article: My second version of my web is now live!
SysOp. Dec 6 2012, 2:16pm says:

I like it a lot!

Although seems for me that you used the same boot for both legs? I could be totally mistaken, but kinda givs me that impression...

+3 votes   media: Fixing up the old player model
SysOp. Dec 4 2012, 10:17pm replied:

Is not a bug, is a feature. (??)

Good eye tho, we gonna get that fixed.

+6 votes   media: Ambush (featuring glass fx)
SysOp. Oct 1 2012, 7:10pm replied:
Quote:If I remember correctly, in Am's Source Code (any version), you can see a piece of code written by Minuit about profiles (database thingy), I may be wrong or right, this need to be confirmed.

Yup, I worked with James before :)

+3 votes   media: HD textures!
SysOp. Oct 1 2012, 7:06pm replied:
Quote:Either get your arse in collaboration with them, or this will never see the light of day before anyone here is at least 60 years old.

Excuse, but who are these people, mod saviors? I respect James and all, but you are comparing apples to oranges.

What you don't seem to get is that we have a life, besides this mod and also, other projects.

Since you like to compare, I've personally worked in lots of mods, mods I'm not even ******* credited, helped people around the globe (virtually and in person), released two mods, released 4 professional games, I won a national award, the framework I did for a company is used around the globe. Created (and developing) a mod about to be released, which the code is open source and helped TONS of people.

So... pal, that's what I've, personally been doing over the last 8 years. Not sure what your COF team did, go and ask them.

And sure, I'll keep ******* trying, is what gets you results mate, instead of getting stuck, felling sorry for yourself and complaining in other profiles about... progress.

+10 votes   media: HD textures!
SysOp. Aug 11 2012, 7:54pm says:

I think you like carabines :P

+2 votes   media: Low Poly Weapon Models
SysOp. Aug 11 2012, 7:37pm says:

Interesting, it's like cheating, with no cheats :P

I found the video a bit dark though :(

+1 vote   media: RAGE mode - W.I.P. (07/19/12)
SysOp. May 6 2012, 8:25pm replied:

Ninja comment!

Ninjas everywhere!

+7 votes   media: OTW
SysOp. May 6 2012, 8:12pm says:

Told ya.

On a related note: I like it! For some reason reminds me Alan wake. I might suggest you to move the camera, to offset the camera a bit to the left or to the right. Just because the character covers up too much screen space. Aside that, is quite good so far :)

+3 votes   media: Back to work!
SysOp. Apr 16 2012, 2:56am replied:


We've got listed model's author and animator as well. They gave us permission to use it.

+2 votes   media: Training pictures (fullHD) unleashed!
SysOp. Mar 17 2012, 12:33am replied:

You don't need money to support the cause, but thanks for being positive though.

+1 vote   media: KONY 2012
SysOp. Mar 11 2012, 5:01pm replied:

Everything is WIP, so we think that, yes, a fade-in, fade-out thingy (as someone else said) or something similar could work.

+2 votes   article: Announcing Multiplayer + Updates
SysOp. Dec 11 2011, 1:13pm says:

Looks like a fun place to fight in. Reminds me cs_mansion for some reason :)

+2 votes   media: Ranch exterior
SysOp. Dec 2 2011, 10:47pm replied:

Thanks mate.

It is a pity though that we can't do some stuff or that we have to cut content because of lack of a dedicated 3d modeller :(. Is the only thing I'll regret about this project.

BTW: resolution of the video is seriously screwed up, uploading to Vimeo now.

+3 votes   article: MOTY 2011 awards!
SysOp. Oct 13 2011, 10:31pm says:

Me likes the new HUD, seems accurate. Keep it up <3

+1 vote   media: new HUD
SysOp. Sep 30 2011, 4:32pm says:

Filename: Arrangement_dm_dust2_progress.mp4

Ermm... Please ignore the DM. Because that does not mean... DeathMatch.


*ackward look*

+2 votes   media: RED_NED WIP Map.
SysOp. Sep 30 2011, 4:29pm replied:

That is some secret door opened.

+1 vote   media: Training pictures (fullHD) unleashed!
SysOp. Aug 10 2011, 4:57am replied:

Oh, cool. I'm going to check it soon. I did mean, you can break map limits and have a playable map, so it could be done.

It's also posible to replace the whole renderer by something totally new (like the guys from that Dragon Ball Z mod, crazy!)

Gotta sleep, ktnxbai.

+1 vote   article: Interview for Modinformer.org
SysOp. Aug 10 2011, 4:38am replied:

Hey, thanks for checking up the interview. Actually, someone DID increase some map limits actually, problem is, does not guarantee good performance and you carefully need to see where to apply that. Check a picture here: Img690.imageshack.us

One thing that I dislike about HL1 is the rendering. If your r_speeds go up 1500 or so, performance will be just plain bad. No matter if you have a very high machine or not. Not a problem for us because we think on low-end machines but still.

YES, talking bad about the engine, still using it. Awwwww... the irony :P

+2 votes   article: Interview for Modinformer.org
SysOp. Jul 1 2011, 6:57pm replied:

lol, sincere comment is sincere.

+6 votes   media: Who said... fists fight!
SysOp. Jun 28 2011, 3:51pm says:

Good pipes, I'd add some decals or dirt though.

+1 vote   media: Some updates
SysOp. Jun 22 2011, 1:35am says:

Finally, a very good video about level design, no more, no less. Well explained and all. Great work!

+3 votes   article: How To Make your Source Maps Look Good [HD]
SysOp. Jun 9 2011, 9:26pm says:

I feel so offended.

+3 votes   media: Quiver
SysOp. Jun 5 2011, 4:04pm replied:

First of all, the engine is the same. The advanced effects runs in a separate layer.
Second, PARANOIA worked very good for me in a low end machine.
Third, why you guys are saying that is going to lag. Game was never released!

+2 votes   media: HCTIB - world leading products
SysOp. Jun 4 2011, 4:39pm replied:

Bumpmapping is a 10 year old technique. Supported on almost every card nowadays.
If PARANOIA worked fine for you, this mod then should. Also, advanced effects can be turned off with a click ;)



+3 votes   media: HCTIB - world leading products
SysOp. Apr 30 2011, 5:54pm replied:

Dream? Nah, that's a cheap resource :P

+1 vote   media: Main character's voice
SysOp. Mar 4 2011, 4:24pm replied:

Fatest comment evar! (13 secs ago!)

Here, have a coke.

*hands a coke*

+3 votes   media: Water
SysOp. Mar 4 2011, 3:42pm replied:

Added "it's over 9000" joke just because you are special. Check online version.

+4 votes   media: Scoreboard
SysOp. Feb 16 2011, 7:19pm says:

hope they could do psy attacks.. :D

+1 vote   media: Dolls
SysOp. Feb 6 2011, 5:55pm replied:

lol, internet justice

+1 vote   media: Revamped look (WIP)
SysOp. Feb 3 2011, 7:46pm replied:

It's weird to compare mods against engines :P It's like comparing Red Orchestra against FEAR's engine.

+10 votes   media: Revamped look (WIP)
SysOp. Jan 1 2011, 2:57pm says:

Awesome, reminds me these old bars in the middle of nowhere, where the chick is run out of gas and enters there asking for help and gets killed by a psycho (?)

+5 votes   media: Reworked Hub map
SysOp. Jan 1 2011, 2:55pm says:

BIG YES. With some cables and dirt and vents could be perfect!

+3 votes   media: Suburbia update
SysOp. Jan 1 2011, 2:53pm says:

Oh god, I love this weapon. Nice work on the model :)

+3 votes   media: P22, as textured by EMDG
SysOp. Dec 2 2010, 2:34pm says:

Oh, fog is now 10 times better.

Nice one! *high five*

+1 vote   media: Forest Update
SysOp. Nov 21 2010, 6:07pm replied:

I'd pay to see that, really!

*perv face*


+1 vote   article: MOTY: We are here. Are you still there?
SysOp. Nov 21 2010, 2:29pm replied:

Many? There's just one in like... the whole mod :P

+2 votes   media: Special update
SysOp. Nov 21 2010, 2:23pm replied:

Appears when you are head-shotted and when you kill people too close :D

+1 vote   media: Special update
SysOp. Nov 21 2010, 2:22pm replied:

Fire is done using a particle system :)

+3 votes   media: Special update
SysOp. Nov 21 2010, 2:21pm replied:

That's part of the map. Yep, stuff should have more stuff around indeed, gonna add that soon!

+1 vote   media: Special update
SysOp. Nov 21 2010, 2:20pm replied:

Ah, yes. That is black because is supposed to render stuff in a dynamic way (like HL2 scopes). Temporaly disabled and looks black. Gonna replace that texture though.

Dunno why I missed that, thanks people!

+1 vote   media: Special update
SysOp. Oct 28 2010, 5:39am replied:

You are awesome. When Paranoia 2 is coming out? You said to me that you were working on more levels.

Oh... that was a secret?


+5 votes   media: Girl's computer
SysOp. Oct 28 2010, 5:31am replied:

Arrangement: fooling dudes since 2007

love your comment^^

+9 votes   media: Training bit with bumpmaps
SysOp. Oct 24 2010, 6:40pm says:

You *******! this map is gayer than hl 1997!

jk, love ya

+2 votes   media: Half-Life: Particle Fusion WIP Map
SysOp. Oct 19 2010, 3:38pm says:

No complains really. Perhaps I'd add some light coming from the floor or turn off a few lights to help contrast.
Nice work :)

+2 votes   media: Another place from Prison
SysOp. Sep 17 2010, 3:55pm replied:

Fastest comment evar! That was really ninja =)

+3 votes   media: 5 Minutes
SysOp. Sep 17 2010, 2:40pm replied:

I am not the mapper. If you ask me, the map looks wrong. You can't have that strong lighting with that fog...

+2 votes   media: Am_OTW1st
SysOp. Sep 11 2010, 7:01pm says:

I changed the file twice and always says "Waiting to be processed". FFFFUUUUU-

Dunno if is going to work.

+1 vote   media: Character lines unleashed!
SysOp. Sep 11 2010, 4:53pm replied:
Quote:The maps are awesome, but aren't those HL2 props and textures?
I think it's not really legal to do that (of course if they are not placeholders)

Yes, we seriously need to replace that. Idea wasn't to showcase this stuff until gets replaced but... well...

+1 vote   media: Am_OTW1st
SysOp. Sep 11 2010, 4:43pm replied:

There's not color correction on the mod, so, I suppose it's good lighting. Hmmm...

+2 votes   media: Am_OTW1st
SysOp. Aug 20 2010, 5:44pm says:

Love the vegetation :)

+2 votes   media: portal2 test......
SysOp. Aug 5 2010, 2:11am replied:

Yeah, tree line is flat... but player isn't supposed to see those in the way that is featured in the screenshot, so, won't look that flat.

Anywho, I'd like to enhance different parts of the map, but the engine just won't handle it. Perhaps, it can handle it, but I'd need to do a change level and the entity setup, globals, and stuff is already complicated enough :P

Aaaaaaaaand... just for the record: I am against *****-shaped models :P

+2 votes   media: Third map pictures | Full HD, HQ set
SysOp. May 31 2010, 10:52pm replied:

Give us a moment - we are just making this mod awesome, as much as possible. Players diserve it ;)

+6 votes   media: Rendering features: gloss
SysOp. May 30 2010, 3:58pm says:

Sounds like great, keep it up :)

+1 vote   article: Getting there
SysOp. Mar 28 2010, 1:58pm replied:

Oh boy, you are mean :(

+1 vote   media: OTW Power plant (wip)
SysOp. Mar 27 2010, 3:27am replied:

Yeah, they have some pump up music but I rather listen their slow ones. I work better that way. Anyways, since Kevin left the group, the chorus sounds horrible and the new albums are cr@p.

Wait... are we talking about Backstreet Boys?

+1 vote   media: OTW Power plant (wip)
SysOp. Mar 25 2010, 5:30am says:

Awwwwwwwwww so cute!

At least you didn't use comic sans! Kudos!

+1 vote   media: Security Preview
SysOp. Mar 4 2010, 2:21pm replied:

Glad you like :)

+1 vote   media: Hasnain level (WIP)
SysOp. Jan 9 2010, 5:34pm replied:

Possible, not likely.

+1 vote   media: am_vg010003.jpg
SysOp. Dec 24 2009, 12:58pm replied:


Actually the mod is in a WIP status so everything might change. And, yeah, we really need to change these HL2 models but we are working on that ;)

There's a lot of stuff I've missed on the video, like the experience system.. and forgot to talk about some other important stuff :P

Well, glad you like it! Cheers guys!

+2 votes   article: Special video update!
SysOp. Dec 6 2009, 1:20am replied:

Exactly, excellent work!

+2 votes   article: HD Video Tutorial - NPC Relationships
SysOp. Nov 25 2009, 4:10pm says:

Clean and tech. Love it ;)

+3 votes   media: Poast
SysOp. Oct 27 2009, 10:37pm says:

Nice concept although the user would need to grab the gun with 4 fingers.

You should really need to download Paint.NET or Gimp. Both free apps to draw stuff with ease.

+1 vote   media: Custom Stealth USP match
SysOp. Oct 12 2009, 4:28pm replied:

Yeah, tell me about it. Terrain is a holy pain in the ***. I did sweat blood when making these cliffs for my map.

Awwwwwww, I love you. You have nice skills as well and people knows that.

+1 vote   article: Weapon Customization
SysOp. Oct 12 2009, 4:21pm replied:

Well... HL's engine was okay ten years ago, but since the games started to 'evolve', it's normal for us to find it cheap.

If we compare it with some other games back then, we could say the tools used for modding HL's engine were... too basic. No built-in terrain generation, no real-time preview for level editors, and I could stay all day long talking about contras...

Being a simple engine makes modding... easier. The only drawback is the final product. You can't create a mod with awesome graphics or features without coding 'em up from scratch. In those cases, switching engines becomes handy.

The feature I did has nothing to do with the engine. I used VGUI for input detection, but it could be done on any engine you want.

Thanks for your comment!

+1 vote   article: Weapon Customization
SysOp. Jul 28 2009, 5:05pm replied:

Oh, wait, you were serious? HAHAHAHAHAHAHA

+1 vote   media: more secret weapons concepts (tentative)
SysOp. Jul 27 2009, 4:21pm replied:

Hahahaha!! Best MODDB's comment so far!

+1 vote   media: more secret weapons concepts (tentative)
SysOp. Jul 27 2009, 2:08am says:

Alright. Let me add my two cents here:

You can't ask for these skills and saying at the same time you can't afford a salary. Never. And you didn't write about what you have to offer.
Actually, a guy with these skills it's a gold mine. Hard to find, even providing a good, really good salary. And you are giving ridiculous conditions such as "be resident of UK" among with others. That wasn't necesary.

Of course, I could have said nothing but if you really want to sucess on this, please, try to review these skills and talk a little bit longer about you have to offer.

Good luck finding that guy.

+1 vote   article: Current Vacancies
SysOp. Jul 27 2009, 1:40am says:

Crossfire -> How to kill an enemy and yourself at the same time!
Krusher -> Do you think a single trigger isn't enough? Check this baby out!
Crysis -> Best original concept so far!

+1 vote   media: more secret weapons concepts (tentative)
SysOp. Jul 23 2009, 4:09pm says:

Good work on these brushes!

You should remove a few props there, such as barrels and tweak down the lights a little. Seems like the the whole place is lighted in the same way.

But the rest is awesome, keep it up!

+1 vote   media: The Infected
SysOp. Jul 23 2009, 5:34am says:

It's nice to see that but it's also sad, knowing that TF is dead :'(

+1 vote   article: The Forgotten - Unseen Material
SysOp. Jul 8 2009, 6:51pm says:

Awesome! but why RPG? Looks like mario-ish! :)

+1 vote   media: Level Editor
SysOp. Jul 2 2009, 3:45pm says:

I like color's variation and the lights, but some areas are over-saturated and there is some color missing. Columns shouldn't be that simple.

Keep it up!

+1 vote   media: TombZ1 Screenshot
SysOp. Jun 21 2009, 5:54am replied:

New code is 99% complete, same for resources (2D, 3D art). That's why I am focusing on levels' creation now :D

I am planning to use this map for the demo. It really shows all the features we have.

Cheers peeps and thanks for track our progress!

+2 votes   media: am_silva WIP
SysOp. May 15 2009, 6:40pm says:


+1 vote   media: Mistake-1 monster
SysOp. May 11 2009, 5:37pm replied:

Todo bien?

+1 vote   media: Detail Texture Generator
SysOp. May 2 2009, 11:42pm replied:

Honestly I dont see anything wrong. You did a good joob. Keep it rolling :)

Man sieht sich!

+2 votes   article: Working Laser Beam (env_laser)
SysOp. Apr 28 2009, 2:45pm says:

Nice tut!

+2 votes   article: Working Laser Beam (env_laser)
SysOp. Apr 24 2009, 6:44pm replied:

Tenes que animarlo usando Milkshape o 3DStudio. Recomiendo el ultimo.

+1 vote   media: M16 with textures
SysOp. Apr 24 2009, 6:41pm says:

This comment has been posted in a private group.

SysOp. Apr 18 2009, 7:36pm replied:

I agree with stenchy. Excellent decision you made. Selecting both rendering modes can be a nice option to keep these old-school graphics we still love.
The new renderer looks fantastic. Nice work!

+1 vote   article: Duke Theft Auto News Update
SysOp. Apr 8 2009, 3:49pm says:

Very useful and very well explained. Good job!

+1 vote   article: Garry's Mod map making for Beginners
SysOp. Apr 3 2009, 2:39pm replied:


+1 vote   media: Improved NVG
SysOp. Apr 3 2009, 2:34pm replied:

Indeed. Thanks!

+1 vote   media: Dym Shadows Animation
SysOp. Mar 29 2009, 4:37pm says:


/me is creating an account.

+1 vote   article: NCnews #6 - Forum is up!
SysOp. Mar 23 2009, 9:55am says:

Great work!

Even though displacements only must have visible faces. I mean, you are using a displacement bigger than needed. Obiously, isn't all visible because it's inside your brush, covered, but it is still rendered.

+2 votes   article: Creating basic destroyed walls
SysOp. Mar 17 2009, 10:41pm says:

Hehehe. Anytime!

Here is a comparission between the original and the improved one: Img27.imageshack.us

Remember to correct the UV thingy and add more textures for the whole model. It looks so... stretched :P


+1 vote   media: Thanks Sys!
SysOp. Mar 11 2009, 6:50pm replied:

And your comment was pretty damn fast!

+3 votes   media: Screen Overlays (Raindrops)
SysOp. Feb 12 2009, 2:16pm replied:

Sure, you can apply at the forums!

+1 vote   article: Cooperative Mode - Alpha Version
SysOp. Feb 10 2009, 5:53pm says:


+2 votes   media: More ConceptArt
SysOp. Nov 19 2008, 3:23pm says:

An awesome and very useful release for Half-Life modders. Thanks!

+1 vote   download: Raven City Source SDK - Version 1.0
SysOp. Nov 13 2008, 1:07am says:

Excelent! It support skybox as well. I'll give it a try.
Can you convert it into an exe?

+1 vote   download: Hammer Units Converter 2.2
SysOp. Sep 29 2008, 12:31am says:

Por supuesto que lo son :)

+1 vote   article: Islas Malvinas - Falkland Islands
SysOp. Sep 23 2008, 1:59am says:

Well, I really wish you good luck on this new travel and I hope you can find that thing you are looking for. That could be... gain experience or leave your imagination run away... or whatever :P

Try to enjoy every second you will put onto your project. If you will, your own project will give you a reward, sooner or later ;)

Modding is like chocolates... sweet and addictive but doesn't make you feel so good sometimes :P


+1 vote   article: What is it about modding that is so appealing?
SysOp. Sep 9 2008, 8:51am says:


+1 vote   media: Watching from above.
SysOp. Sep 2 2008, 12:53pm says:

Looks interesting... Downloading...

I'll try it this weekend :)


+1 vote   download: Ellzu Alpha Demo
SysOp. Aug 16 2008, 4:29pm replied:

I did it... and the game crashes for me too :(

+1 vote   article: RELEASED! Half-Life Pack v10 is now Public.
SysOp. Aug 16 2008, 4:27pm says:

Wow! Creepy and awesome at the same time!

Nice signature you got too... :P You need to update it, we are on 20008 now:P

+3 votes   media: Pyramid Head
SysOp. Aug 15 2008, 8:08pm says:

Excellent! Downloading!

+1 vote   download: Reissues v1.1 Full (Steam Version)
SysOp. Aug 2 2008, 6:30pm says:

Anyone who can see this comment may say 'oh, it's depression, it's stress, you will be fine, keep working on Raven City': it's not like that...
I consider Andrew as my friend (no matter if there's 500000 km of distance between each other) and I really about all this since I meet him.

You, dear RavenCity fan, must ask yourself what kind of person you are when the PC is turned off. I've seen so many people who are talented, that's for sure, but lacks on humanity, their social skills sucks and their entire life it's a misery. Although this is not the case Andrew was going to ruin his life, almost without notice it.

Luckily there's a wind of change now. You must not consider this a fail, of course you not. You've experienced that 18 hours a day, 7 days a week, sitting down there isn't good. You were good (you are actually) making RC and all stuff that is into. Your imagination is big enough to make possible all the things you want. Keep it flow, no matter what.
I guess the problem was you had only a 'source of fun'. You were as a fish in the water doing RC and you enjoyed it... but... that was all.

I'm really happy that you can see all this and I really guess you have so much to discover now. It's a new door open, go through it. The life is great... it's everywhere. Go and take a breath, you diserve it.

Remember to not focus on the things you don't want. Of course... there are robberies, people kill each other... and so on. Just try to no focus on that...

You are now free. Feel it, enjoy it!

Your friend.

+3 votes   article: Bad news. Project dead.
SysOp. Jul 26 2008, 8:23pm replied:

Actually, these are HINT tips ^^

+1 vote   media: New_Agency
SysOp. Jul 26 2008, 8:20pm says:

Keep up the good work Ryo!

+1 vote   media: Shadows
SysOp. Jul 17 2008, 7:36am replied:

Hey buddy! Nice to see you again! Hope you are enjoying your holiday!
Thanks for the tip: I'll take it into account ;)


+1 vote   media: Am Hasnain WIP Video
SysOp. Jun 3 2008, 9:21am says:

I don't see where the light is coming from :O... Also... we need to change that car... It gives a HL2 feeling that freezes my blood :P (if any modeller can see this... we wouldn't mind if you help ^^)

+1 vote   media: amLD_GarageIntro04
SysOp. May 30 2008, 2:15pm says:

Seems you like to play with lights... here is a tip:

-Look at the light at your left side, just in the middle. Can you see that light? His aspect doesn't fit with your enviroment. Also, I can't see clearly where the light is coming from in that place. You should make his texture brighter and change his light's radius and color.

Good work. I'd like to see the map from above (an overview).


+1 vote   media: DM - Close UT GOTY n.1
SysOp. May 30 2008, 2:08pm says:

Wow, I was looking for a group like this!

It's very nice to see we have a space to talk about level design. This is a big subject which requieres very talented people... no one can open a editor, place a few brushes and call himself a 'level designer' (but I've seen a lot of cases).

I'll share my knowledge in any way I can. Also, I'll post a few images from mine in a couple weeks.

Good one myles!

+2 votes   group: Level Design Group
SysOp. May 23 2008, 1:12pm replied:

Wow, watch out with this guy! He's a GREAT level designer!

What kind of lights do you suggest? What kind of colors or brightness?

+1 vote   media: amLD_GarageIntro
SysOp. May 23 2008, 1:10pm replied:

Reminds me that garage you seen on HL2 Episode 1...

+2 votes   media: amLD_GarageIntro
SysOp. May 6 2008, 1:10pm says:

WOW! Hang on! This is our mod? Looks nice!

Good one Yannick!

+1 vote   media: Am Last Day WIP5
SysOp. May 2 2008, 1:53pm says:

Damn stupid monitor. I can't see anything... :P

+1 vote   media: Am Last Day WIP3
SysOp. Apr 23 2008, 1:20pm says:

I really want this mod released... but... ermm... You need help as I can see but... ermm... What do you need exactly? Modellers, codders and such? You should make a list of what you need... And you need help in code? I can help you in a few ways. I can't stick into your project but I've some experience in HL and C++, so, contact me if you want.


+1 vote   article: 6D Needs Your Help!
SysOp. Feb 8 2008, 11:48am replied:

Si, no soy el típico gordo aplastado que se encierra en la casa con la PC :P

Ya tás agregado como amigo (no hace falta igual ;))

+1 vote   media: Sexy, isn't?
SysOp. Feb 8 2008, 11:42am replied:

Hey, this is how Am started... There's a huge difference I guess :P

+1 vote   media: ArrangeMent's First Version Screenshot
SysOp. Jan 21 2008, 8:32am replied:

Reflections: more or less.
Dynamic shadows: no way.
Lighting: it's already improved.
Projected flashlight: hope so.

What you say about "sneaking up on people or hide in the darkness" is perfectly right ;)

+1 vote   article: Am's final Demo is coming out!
SysOp. Jan 17 2008, 6:11am replied:

Yes... snow, water, clouds, volumetric fog, rain, smoke... and a much more!

+1 vote   article: Am's final Demo is coming out!
SysOp. Dec 14 2007, 12:46pm replied:

It's not real-time ragdolls. Check the readme file for more information.


+1 vote   article: ArrangeMent: Rebirth Released to public!
SysOp. Nov 23 2007, 12:16pm replied:

Sure, get it from here:


It's a pre-demo, that means are a few bugs and so that are corrected now.

Cheers and have fun!

+2 votes   member: SysOp.
SysOp. Nov 16 2007, 12:21pm says:

I've PMailed you ^^

+1 vote   member: Walkermag
SysOp. Oct 5 2007, 11:53am says:

... this picture is a screenshot in-game on ArrangeMent, a Half-Life 1 modification (yes, the Gold Source version believe it or not).

+1 vote   media: C17's Derivation Screenshot 01
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