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It could have been, true. However, it is just a test chamber so I should probably keep cubes in-use.
If you look in the back, the Portal 2 cubes are there. This is more of an Easter Egg, considering the Portal 1 Companion Cube is technically used in-game, which means that at least somewhere, the Portal 1 cube must be used too. So the appearances of these are quite limited.
Yeah, I just tried to make it have more of a Portal 1 lighting look as a test. This really wasn't a good result at all. I'm going to revert these changes to my original concept of Chamber 13.
I was holding in a secret.
I'm actually not even allowed to remake Portal: Prelude, it would cause too many problems with the other mod-team.
My current silence is due to me mass-editing things. I have a lot of videos to upload, and rendering them in HD for once, instead of my normally low-quality ness.
Ah, well, appears similar-ish, I tried making mine more suited with Portal 2, updated graphics, re-did the texture, figured to add some white. I'm not done, so I'll try working away from this design somewhat.
It was a nice theory, and considering it was backed up by the fact that the level with the companion cube had a broken elevator.. Making a similar effect to the original particle field.
Easter Eggs were placed all around, and it really is more of a storyline. I believe Cave Johnson even mentioned Black Mesa.. Stealing.. Things, besides, this is also an Easter Egg, you don't wear it, just see it.
No, I made this texture, if it was similar I can obviously change it. I tend to make my own textures/edit my own together, more fun.
Portal 2 SDK is free to everyone, the cubes are just me using my scripting knowledge.
I'm going to plan a /demo/ release in about one week. It will of course be uploaded here, and on the Portal Remake website. It will mainly include two of the remade Still Alive chambers, and Chamber 10-19 from Portal (See I did a reverse on which ones to publish.) For the people wanting my skins, they will of course be in the directory file, and so will my models.
The Lab Rat one is almost done, it was hard porting all the human models into Portal 2, but they have now been ported. They also have lab uniforms. Doug has a brand new model I managed to make in Max3D, I'm just working on lighting mainly. The cave Johnson themed maps will be the "Advanced" test chambers.
Yes, I remember those. I was gonna use them. Also, your English is completely fine. I'm from Germany, so English wasn't my first language either. You type it a lot better than some people that are actually from English speaking countries.
Hmm, maybe I can release the clean version as a separate entity.
I actually was planning to do that.
Yeah, I overdid the model useage, I'm deleting most of it and redoing the floor.
Was thinking about that too, not sure yet.
I'll fix the pipes, glad everyone seems to like the idea.
Yes, once I finish making it, I can post a video. Right now it's just being designed.
Yes, I already have. I am of course working on new sprites for the catcher as my skins have stopped fitting in with the actual sprite.
For putting it in every level though, you'd need to go to every single map and give it the function to switch to skin 1, which means decompiling all Energy Ball Catcher maps, and changing the functions.
I could obviously make it as a skin, considering I'm the only owner. This one was blurry, due to it being a test. The new one looks much neater.
Yes, I made a lot of new BTS maps, it's a much further journey than the original.
Thanks! I'm glad you're excited to play it.
That's a good idea, I like it. Very easily done of course, I'll make a test level and see how that works out.
There is a green, orange, and red version. The eye changes color, this is just the one I used for the example.
Ah, now I get how you meant it. Well it seems to have a positive reaction so it is now implemented.