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PortalRemakeMod
PortalRemakeMod Mar 5 2015, 7:06pm replied:

It could have been, true. However, it is just a test chamber so I should probably keep cubes in-use.

+1 vote   media: Old or New cube?
PortalRemakeMod
PortalRemakeMod Mar 5 2015, 7:05pm replied:

If you look in the back, the Portal 2 cubes are there. This is more of an Easter Egg, considering the Portal 1 Companion Cube is technically used in-game, which means that at least somewhere, the Portal 1 cube must be used too. So the appearances of these are quite limited.

+1 vote   media: Old or New cube?
PortalRemakeMod
PortalRemakeMod Feb 28 2015, 12:04pm replied:

Yeah, I just tried to make it have more of a Portal 1 lighting look as a test. This really wasn't a good result at all. I'm going to revert these changes to my original concept of Chamber 13.

+2 votes   media: Chamber 13 Prototype 2
PortalRemakeMod
PortalRemakeMod Feb 27 2015, 11:54pm replied:

I was holding in a secret.

+2 votes   mod: Portal Remake Mod
PortalRemakeMod
PortalRemakeMod Feb 27 2015, 11:47pm replied:

Yeppers!

+1 vote   mod: Portal Remake Mod
PortalRemakeMod
PortalRemakeMod May 26 2013, 12:35am replied:

I'm actually not even allowed to remake Portal: Prelude, it would cause too many problems with the other mod-team.

+1 vote   mod: Portal Remake Mod
PortalRemakeMod
PortalRemakeMod May 26 2013, 12:35am replied:

My current silence is due to me mass-editing things. I have a lot of videos to upload, and rendering them in HD for once, instead of my normally low-quality ness.

+3 votes   mod: Portal Remake Mod
PortalRemakeMod
PortalRemakeMod Apr 30 2013, 11:08pm replied:

Ah, well, appears similar-ish, I tried making mine more suited with Portal 2, updated graphics, re-did the texture, figured to add some white. I'm not done, so I'll try working away from this design somewhat.

+2 votes   media: My preview posts are a bit late, yet..
PortalRemakeMod
PortalRemakeMod Apr 30 2013, 11:07pm replied:

It was a nice theory, and considering it was backed up by the fact that the level with the companion cube had a broken elevator.. Making a similar effect to the original particle field.

+2 votes   media: My preview posts are a bit late, yet..
PortalRemakeMod
PortalRemakeMod Apr 30 2013, 10:59pm replied:

Easter Eggs were placed all around, and it really is more of a storyline. I believe Cave Johnson even mentioned Black Mesa.. Stealing.. Things, besides, this is also an Easter Egg, you don't wear it, just see it.

+2 votes   media: My preview posts are a bit late, yet..
PortalRemakeMod
PortalRemakeMod Apr 30 2013, 10:57pm replied:

No, I made this texture, if it was similar I can obviously change it. I tend to make my own textures/edit my own together, more fun.

+2 votes   media: My preview posts are a bit late, yet..
PortalRemakeMod
PortalRemakeMod Apr 30 2013, 9:06pm replied:

Pretty much.

+2 votes   media: Looking good or not?
PortalRemakeMod
PortalRemakeMod Apr 21 2013, 7:27pm replied:

Portal 2 SDK is free to everyone, the cubes are just me using my scripting knowledge.

+2 votes   mod: Portal Remake Mod
PortalRemakeMod
PortalRemakeMod Apr 19 2013, 8:45pm says:

I'm going to plan a /demo/ release in about one week. It will of course be uploaded here, and on the Portal Remake website. It will mainly include two of the remade Still Alive chambers, and Chamber 10-19 from Portal (See I did a reverse on which ones to publish.) For the people wanting my skins, they will of course be in the directory file, and so will my models.

+1 vote   mod: Portal Remake Mod
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 11:51am replied:

The Lab Rat one is almost done, it was hard porting all the human models into Portal 2, but they have now been ported. They also have lab uniforms. Doug has a brand new model I managed to make in Max3D, I'm just working on lighting mainly. The cave Johnson themed maps will be the "Advanced" test chambers.

+3 votes   media: These are also included!
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 11:50am replied:

Yes, I remember those. I was gonna use them. Also, your English is completely fine. I'm from Germany, so English wasn't my first language either. You type it a lot better than some people that are actually from English speaking countries.

+3 votes   media: Looking good or not?
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 11:15am replied:

Hmm, maybe I can release the clean version as a separate entity.

+1 vote   media: These are also included!
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 11:01am replied:

I actually was planning to do that.

+2 votes   media: Looking good or not?
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 9:00am replied:

Yeah, I overdid the model useage, I'm deleting most of it and redoing the floor.

+2 votes   media: Looking good or not?
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 8:42am replied:

Was thinking about that too, not sure yet.

+2 votes   media: These are also included!
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 6:31am replied:

I'll fix the pipes, glad everyone seems to like the idea.

+2 votes   media: How do you like this idea?
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 6:30am replied:

Yes, once I finish making it, I can post a video. Right now it's just being designed.

+3 votes   media: How do you like this idea?
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 1:17am replied:

Yes, I already have. I am of course working on new sprites for the catcher as my skins have stopped fitting in with the actual sprite.

+2 votes   media: Should the Energy Ball Launcher also turn Orange?
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 12:42am replied:

For putting it in every level though, you'd need to go to every single map and give it the function to switch to skin 1, which means decompiling all Energy Ball Catcher maps, and changing the functions.

+1 vote   media: Energy Ball Catchers now turn Orange!
PortalRemakeMod
PortalRemakeMod Apr 15 2013, 12:36am replied:

I could obviously make it as a skin, considering I'm the only owner. This one was blurry, due to it being a test. The new one looks much neater.

+1 vote   media: Energy Ball Catchers now turn Orange!
PortalRemakeMod
PortalRemakeMod Apr 14 2013, 5:37pm replied:

Yes, I made a lot of new BTS maps, it's a much further journey than the original.

+2 votes   media: How do you like this idea?
PortalRemakeMod
PortalRemakeMod Apr 14 2013, 4:54pm replied:

Thanks! I'm glad you're excited to play it.

+1 vote   media: There are Dirty and Clean versions of every model
PortalRemakeMod
PortalRemakeMod Apr 14 2013, 4:52pm replied:

That's a good idea, I like it. Very easily done of course, I'll make a test level and see how that works out.

+3 votes   media: Should the Energy Ball Launcher also turn Orange?
PortalRemakeMod
PortalRemakeMod Apr 14 2013, 11:41am replied:

There is a green, orange, and red version. The eye changes color, this is just the one I used for the example.

+1 vote   media: Opinions please!
PortalRemakeMod
PortalRemakeMod Apr 11 2013, 1:05pm replied:

Ah, now I get how you meant it. Well it seems to have a positive reaction so it is now implemented.

+2 votes   media: Opinions?
PortalRemakeMod
PortalRemakeMod Apr 10 2013, 3:45pm replied:

I'm sure most people wouldn't really care. I'm just trying to add something new, and change things, so it won't look completely the same. The Orange and Blue theme is part of Aperture though, so I've been continuing it onto all the older models. Plus I've been working on new animations for them, for example Sentry Turret will have a fully functioning eye, like the normal turrets soon, etc. The hardest part is matching the engine, so the models don't look out of place.

+3 votes   media: Opinions?
PortalRemakeMod
PortalRemakeMod Apr 4 2013, 9:03pm replied:

Ah, heh, that'd look funny. Random grate out of nowhere.

+2 votes   media: Recent inactivity.
PortalRemakeMod
PortalRemakeMod Apr 2 2013, 11:46pm replied: +2 votes   media: Recent inactivity.
PortalRemakeMod
PortalRemakeMod Apr 2 2013, 8:21pm replied:

Same reason it was there in Portal 1, challenge.

+3 votes   media: Recent inactivity.
PortalRemakeMod
PortalRemakeMod Mar 26 2013, 1:51am replied:

I checked just to make sure, no there isn't. Could be an illusion caused by the destruction featured in Portal 2?

+2 votes   media: Test Chamber 06 Preview
PortalRemakeMod
PortalRemakeMod Mar 18 2013, 2:40am replied:

Yeah. I'm also working on adding their "dots" that they had on their cases. It's just a throwback to the original and cores do appear to have dots.

+1 vote   media: Making the /new/ Cores!
PortalRemakeMod
PortalRemakeMod Mar 18 2013, 2:22am replied:

I wonder why there is like a dislike war. I just like all comments because they're comments and give a basic opinion of what they want.

+3 votes   media: Should I use the original cube, or the new one?
PortalRemakeMod
PortalRemakeMod Mar 17 2013, 10:24am replied:

I had to make a brand new model for her, it's a mixture of the Portal 1 and Portal 2, it's a very odd thing to explain

+2 votes   media: GLaDOS Chamber..
PortalRemakeMod
PortalRemakeMod Mar 16 2013, 3:15pm says:

You should port the original Button model from Portal, I could do that if you need. It would fit in with your time machine I think. To use Portal 1 doors and button mixed with Portal 2, like you did with textures. Very very nice map, it's impressive.

+1 vote   media: Portal 2 Thinking with Time Machine. Test 4
PortalRemakeMod
PortalRemakeMod Mar 16 2013, 4:30am replied:

True. I could do a bit of a retexture job to make it look nice again though.

+1 vote   media: Should I use the original cube, or the new one?
PortalRemakeMod
PortalRemakeMod Mar 16 2013, 1:25am replied:

It's actually just the Portal 1 skin with an Aperture Logo instead of barcode.

+1 vote   media: Small edit
PortalRemakeMod
PortalRemakeMod Mar 15 2013, 5:27pm replied:

I'm still working on the rest of him, I'm gonna make a larger texture and a new model, so it's a higher quality. The original model just doesn't work anymore. Too blurry. He'll look nice in the finished version. c:

+2 votes   media: Small edit
PortalRemakeMod
PortalRemakeMod Mar 12 2013, 6:43pm replied:

Thanks! c:

+2 votes   media: Overview of Chamber 18
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