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chris80502
chris80502 Apr 15 2011, 2:14pm replied:

I think they are done, I believe the team colors used in the screenshot mute the detail.

+1 vote   media: Sands of Time in HWU
chris80502
chris80502 Apr 12 2011, 2:20pm says:

I love this ship!

+1 vote   media: Sands of Time in HWU
chris80502
chris80502 Sep 13 2010, 11:05pm says:

Yes, sorry for the delay, I just wanted to have the forumites check it out to make sure I didn't screw up. I'm changing the summary to reflect the new version now.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Sep 12 2010, 9:16pm says:

Sorry to everyone who has downloaded the latest version of the mod. It seems that I had forgotten to move some of the latest files into the compiled version. I will post a new link tomorrow with the updated mod, sorry for the hassle everyone.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Sep 11 2010, 1:00pm replied:

Please send me your HW2.log file to chris80502@hotmail.com, also please send the two files that are created in the Bin directory from the corresponding crash log.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Sep 10 2010, 6:14pm replied:

I've justed updated the summary, you can how play the HWU .94RC1 version, have fun!

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Sep 10 2010, 4:32pm replied:

You could make an FX like the Keeper ship Sajuuk or Dreadnaught, that builds up before it fires, should be pretty simple. Like you said the phaser will still only fire from the one location but you could give it the desired effect and have it always work the same way without much work.

+1 vote   mod: Star Trek : Homeworld 2
chris80502
chris80502 Sep 8 2010, 3:07pm replied:

Check out the manual - it goes over installing and starting the game - it's an early version but it might help.

Filefront.com

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Aug 10 2010, 5:28pm says:

Just a brief update:

.94 will be released this week. Sorry for the delays but have been a bit behind with work and all. This will be the first full official release and will have a manual that describes the installation and instructions. I'm also trying to re-write the summary for moddb to describe the mod, list it's features etc.

0 votes   mod: A Homeworld Universe Mod
chris80502
chris80502 Jul 23 2010, 6:43pm says:

The new .94 full release will be here on Monday. It includes tons of fixes and improvments over .92 & any of the .93x releases and will include a manual, readme and shortcut.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jul 10 2010, 4:01pm replied:

Hornet Swarms, you'll have to be a bit more specific.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jul 10 2010, 4:00pm replied:

The T-Mat race does crash the .92/3 version of HWU - it is fixed for .94 which will be out soon (I believe that is the only one that crashes the game though).

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jul 8 2010, 4:17pm says:

For now yes, but we are looking into what we can do to create a proper sytle weapon.

+1 vote   media: In Action
chris80502
chris80502 Jul 5 2010, 10:53pm says:

O.G.JhonnyZero007X -

Check the folder location c:\program files\sierra\homeworld2\leveldata

If there is a file in there called deathmatch.lua it may override the custom deathmatch.lua that is within HW2 - if I recall correctly the HW2 program will override with whatever is in that folder regardless of whether or not any switches are used in the shortcut. I will guess that the title screen shows up right and the mod is loading - at least until where you pick the teams?

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jul 5 2010, 7:17pm replied:

This mod is not Mac friendly, if your using a mac those options will not show (I believe).

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jun 27 2010, 4:18pm replied:

It may be your computer, not sure, there have been a number of other downloads and no one else has mentioned this issue. I would recommend doing a virus scan on your PC, I've seen some that will cut off downloads. If that doesn't work, I would try downloading it with Firefox, if it cuts out, the program can pick it up back where it left off.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jun 26 2010, 9:46pm replied:

Here you go, a new link at the bottom of the summrary for v0.0.92 of the Homeworld Universe Mod!

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Mar 5 2010, 8:13pm replied:

I have received some parts of this package before (I believe from you as well), but there are some new things as well like the Beast sounds and speech. My biggest problem is that I don't know how to (or have a program that will) truncate or edit the SFX. I had started trying to add stuff like this a while ago, I added the Kushan carrier ambiance file, but it always "clicks" as it hits the end of the loop and that is a bit annoying, I believe the audio levels are a bit off as well. As per the gun SFX, I'd like to get those in, but I'd also like to have the weapon systems reflect the HW1 style as in both SFX and regular FX. Like you said, it is a huge project, and there is so much to do. I'll send you a PM with a link to our most recent private release if you'd like to do a few fixes.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Mar 4 2010, 9:55pm replied:

We would love any help, send me a PM with your specific thoughts if you'd like. Thanks for the link, I'll be checking it out asap.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Mar 4 2010, 9:49pm replied:

That sucks dude, we should have .92 out very soon. I'm sorry it hasn't already been uploaded but I had have had a bunch of personal issues that have prevented me from doing just about anything. So long as all goes well, shouldn't be more than a fortnight. FYI to all, this will be a relatively full release, it still has some issues, but I will be including a manual, shortcut, the .big file and a small readme to supplement the manual. I will also be releasing this as our first Moddb release, so I want it to be as nice as we can get it.

+2 votes   mod: A Homeworld Universe Mod
chris80502
chris80502 Mar 4 2010, 9:42pm says:

Just FYI, the original Taiidan Hyperspace Inhibitor (mining base - as it's model name in the Homeworld .big file) is already added into HWU. You can only see it on the Taiidan Fleet viewing level, and I have tried to make it just like the original, where you can destroy each section at a time. It still needs work but hasn't been a priority as the campaign has yet to be completed and that's the only place it's really needed.

+1 vote   media: Onslaught somtaaw MS
chris80502
chris80502 Feb 19 2010, 9:21pm replied:

Things might be slow going from time to time, but don't fear we are working hard to present a new version soon.

If you'd like to help, let us know what you can do, send us a PM.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Feb 19 2010, 9:07pm replied:

They're the bad guys from Homeworld: Cataclysm

+1 vote   media: Beast shots
chris80502
chris80502 Feb 10 2010, 11:39am replied:

Would you perhaps elaborate, I'm always open to constructive criticism.

+1 vote   media: Tobari Flak Frigate Preview
chris80502
chris80502 Feb 9 2010, 3:12pm replied:

We are working to make these teams more full featured - the T-Mat & Progenitor teams are really just place holders at the moment. The progenitors have been left on purpose in the hopes of receiving a donation of a fully finished Progenitor team (there have been so many). The T-Mat will now feature the T-Mat Frigate from dustwars and there are two other ships in the works. Part of the problem is the large amount of work to do and the lack of modders to help. The choice was also made to concentrate on the Tobari team and try to finish up with that race before moving on too much.

With some luck I may post a new version soon.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jan 27 2010, 4:42pm replied:

Go ahead if you'd like.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jan 27 2010, 4:41pm replied:

Make sure in your homeworld2/data/leveldata/multiplayer folder does not contain a deathmatch.lua - if a different deathmatch file is in the folder it will override the one in HWU and crash the game.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Jan 7 2010, 11:54am replied:

Because of the combined build tree (all ships loaded for every race) the loading screen can take quite a bit of time. Tests on a P4-2000 with 256mb RAM & NVidia GeForce4, took longer than 10 minues to load the ships (Universe) part of the mod.

Mod/game will work on even the lowest of requirements (have tested on a PIII-550Mhz even), the game will load but the action will lag the play so bad that you can't actually play.

I recommend people have at least 1GB of RAM (HWU uses 800mb+ of RAM at startup), a high speed CPU somewhere around 3Ghz (400Mhz bus or better) and single or dual core - HW2 can only utilize one core anyways - which is why the Ghz needs to be so high.

My current system for modding is a dual P4 Xeon 3.06Ghz, 533Mhz bus, 2Gb DDR2 & 256MB NVidia graphics card. For the most part I don't have any issues - maybe just the slightest bit lagy towards the end of the game.

+1 vote   mod: A Homeworld Universe Mod
chris80502
chris80502 Dec 31 2009, 2:14pm replied:

Sorry Norse, I had no idea - the ship just came with the donation of the SOT mod to HWU. I will give it more proper credits in the mod as well.

+1 vote   media: The Sands of Time Kuun-Lan Command Ship
chris80502
chris80502 Dec 30 2009, 3:59pm says:

As with the Exchange ship this ship will most likely receive front Ion Cannons (probably a trio). In addition I thought that perhaps this Bentusi warship should have some missile launch tubes, most likely out of the brown parts on top of the ship.

+1 vote   media: Bentusi Destroyer
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