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I think they are done, I believe the team colors used in the screenshot mute the detail.
I love this ship!
Yes, sorry for the delay, I just wanted to have the forumites check it out to make sure I didn't screw up. I'm changing the summary to reflect the new version now.
Sorry to everyone who has downloaded the latest version of the mod. It seems that I had forgotten to move some of the latest files into the compiled version. I will post a new link tomorrow with the updated mod, sorry for the hassle everyone.
Please send me your HW2.log file to email@example.com, also please send the two files that are created in the Bin directory from the corresponding crash log.
I've justed updated the summary, you can how play the HWU .94RC1 version, have fun!
You could make an FX like the Keeper ship Sajuuk or Dreadnaught, that builds up before it fires, should be pretty simple. Like you said the phaser will still only fire from the one location but you could give it the desired effect and have it always work the same way without much work.
Check out the manual - it goes over installing and starting the game - it's an early version but it might help.
Just a brief update:
.94 will be released this week. Sorry for the delays but have been a bit behind with work and all. This will be the first full official release and will have a manual that describes the installation and instructions. I'm also trying to re-write the summary for moddb to describe the mod, list it's features etc.
The new .94 full release will be here on Monday. It includes tons of fixes and improvments over .92 & any of the .93x releases and will include a manual, readme and shortcut.
Hornet Swarms, you'll have to be a bit more specific.
The T-Mat race does crash the .92/3 version of HWU - it is fixed for .94 which will be out soon (I believe that is the only one that crashes the game though).
For now yes, but we are looking into what we can do to create a proper sytle weapon.
Check the folder location c:\program files\sierra\homeworld2\leveldata
If there is a file in there called deathmatch.lua it may override the custom deathmatch.lua that is within HW2 - if I recall correctly the HW2 program will override with whatever is in that folder regardless of whether or not any switches are used in the shortcut. I will guess that the title screen shows up right and the mod is loading - at least until where you pick the teams?
This mod is not Mac friendly, if your using a mac those options will not show (I believe).
It may be your computer, not sure, there have been a number of other downloads and no one else has mentioned this issue. I would recommend doing a virus scan on your PC, I've seen some that will cut off downloads. If that doesn't work, I would try downloading it with Firefox, if it cuts out, the program can pick it up back where it left off.
Here you go, a new link at the bottom of the summrary for v0.0.92 of the Homeworld Universe Mod!
I have received some parts of this package before (I believe from you as well), but there are some new things as well like the Beast sounds and speech. My biggest problem is that I don't know how to (or have a program that will) truncate or edit the SFX. I had started trying to add stuff like this a while ago, I added the Kushan carrier ambiance file, but it always "clicks" as it hits the end of the loop and that is a bit annoying, I believe the audio levels are a bit off as well. As per the gun SFX, I'd like to get those in, but I'd also like to have the weapon systems reflect the HW1 style as in both SFX and regular FX. Like you said, it is a huge project, and there is so much to do. I'll send you a PM with a link to our most recent private release if you'd like to do a few fixes.
We would love any help, send me a PM with your specific thoughts if you'd like. Thanks for the link, I'll be checking it out asap.
That sucks dude, we should have .92 out very soon. I'm sorry it hasn't already been uploaded but I had have had a bunch of personal issues that have prevented me from doing just about anything. So long as all goes well, shouldn't be more than a fortnight. FYI to all, this will be a relatively full release, it still has some issues, but I will be including a manual, shortcut, the .big file and a small readme to supplement the manual. I will also be releasing this as our first Moddb release, so I want it to be as nice as we can get it.
Just FYI, the original Taiidan Hyperspace Inhibitor (mining base - as it's model name in the Homeworld .big file) is already added into HWU. You can only see it on the Taiidan Fleet viewing level, and I have tried to make it just like the original, where you can destroy each section at a time. It still needs work but hasn't been a priority as the campaign has yet to be completed and that's the only place it's really needed.
Things might be slow going from time to time, but don't fear we are working hard to present a new version soon.
If you'd like to help, let us know what you can do, send us a PM.
They're the bad guys from Homeworld: Cataclysm
Would you perhaps elaborate, I'm always open to constructive criticism.
We are working to make these teams more full featured - the T-Mat & Progenitor teams are really just place holders at the moment. The progenitors have been left on purpose in the hopes of receiving a donation of a fully finished Progenitor team (there have been so many). The T-Mat will now feature the T-Mat Frigate from dustwars and there are two other ships in the works. Part of the problem is the large amount of work to do and the lack of modders to help. The choice was also made to concentrate on the Tobari team and try to finish up with that race before moving on too much.
With some luck I may post a new version soon.
Go ahead if you'd like.
Make sure in your homeworld2/data/leveldata/multiplayer folder does not contain a deathmatch.lua - if a different deathmatch file is in the folder it will override the one in HWU and crash the game.
Because of the combined build tree (all ships loaded for every race) the loading screen can take quite a bit of time. Tests on a P4-2000 with 256mb RAM & NVidia GeForce4, took longer than 10 minues to load the ships (Universe) part of the mod.
Mod/game will work on even the lowest of requirements (have tested on a PIII-550Mhz even), the game will load but the action will lag the play so bad that you can't actually play.
I recommend people have at least 1GB of RAM (HWU uses 800mb+ of RAM at startup), a high speed CPU somewhere around 3Ghz (400Mhz bus or better) and single or dual core - HW2 can only utilize one core anyways - which is why the Ghz needs to be so high.
My current system for modding is a dual P4 Xeon 3.06Ghz, 533Mhz bus, 2Gb DDR2 & 256MB NVidia graphics card. For the most part I don't have any issues - maybe just the slightest bit lagy towards the end of the game.
Sorry Norse, I had no idea - the ship just came with the donation of the SOT mod to HWU. I will give it more proper credits in the mod as well.
As with the Exchange ship this ship will most likely receive front Ion Cannons (probably a trio). In addition I thought that perhaps this Bentusi warship should have some missile launch tubes, most likely out of the brown parts on top of the ship.
This mod looks sweet, when will a download be available. I'm curious also, is that the quad damage symbol as one of the runes?
The problem is really all the time it takes to re-model & re-texture the ships. I'd love to see them nicer myself, though I myself have no real model making skills and am not the best at textures either. I would note though that it is something that we are working on, but for the time being it will be nice just to have the fleets more finished.
That's true, it's still something we need to fix (I've already changed the engine glow to red).
Agreed, I did pose the idea that maybe the Hiigarans researched their HW2 version off of a Tobari version that they encountered after returning to Hiigara.
Not sure yet.
Though it was only used for the Planet Destroyer, the concept is all the way back from Homeworld 1 and it's original role was to be the T-Mat mothership.
Check out this link for more info:
Of course it's not the original Kuun-Laan, that's already been added to the HWU mod from the UHF mod for the classic Somtaaw team (along with all the other classic Somtaaw ships from cata), this is a new Kuun-Laan for a proposed different era (maybe leading up to HW2 or slightly after).
Kiith Somtaaw - Kuun-Lan Command Ship - from Homeworld Cataclysm (with additional/optional lower decks).
This is awesome, one of the coolest mods I've seen. The destroyer is excellent, well made, it looks like it could have easily been in HW2 had the designers decided on less radical changes to the fleet and gone with a more modernized ship type (which may be a better idea, especially if you look at the history of tanks for instance, which all basically look the same). The corvette is nice as well, has a couple of sweet looking turrets a unique design and I like that they are single units instead of the traditional squadron. Personally I was not huge on the frigate, the bridge section seems a little odd like you could break it off at the "neck".
I can't get over that destroyer, it's so cool. Excellent work, I can hardly wait to see more.
(The best part, it's not just screens to look at)
I like the idea of the text description detail you mentioned - though I am not sure if it would look okay on the selection taskpane. I was also thinking of maybe front and back view of the ship from a 3/4 view perspective. As for the subsystems I had the same thought, if I change them all at least they could all be of the same style and they're not in the same menu as the ships so shouldn't be a visual conflict there.
It's a derelict from HW2, I believe it's in some map and scaled up real large, but it was the original Vaygr Mothership or Shipyard before the redo, so I have read. Good job on changing from a derelict or making a new model.
Thanks, they still need a bunch of work as the original layers from the .lif files need to be smoothed out so they look good (they look terrible when you resize them with photoshop). It's kind of like the glow textures, but even more time consuming as the areas that show through are not as easily distinguished.