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cherch
cherch Nov 2 2009, 12:18am says:

again so sorry that I have been busy i will support when I can but they'll be small things. nothing big like Models I just don'r have the time to do them.

+2 votes   article: Small Update
cherch
cherch Oct 17 2009, 7:21pm says:

I thought it was a good video though the ST and SW part felt a little rushed to me, like not much time was put in.though the parts with the Daedalus, and Pegasus, was perfectly edited together.

+1 vote   media: Pegasus v Daedalus V Star Destroyer v Enterprise
cherch
cherch Aug 17 2009, 12:39pm says:

great looking Vulture I can't wait to take it for a spin.

+2 votes   media: Textured Vulture and Mad Cat
cherch
cherch Aug 15 2009, 6:16pm says:

great update but if you put the vulture in it would be better, and can't wait for a release.

+1 vote   article: MechWarrior: Living Legends - Weekly Update XVI/XVII
cherch
cherch Jun 4 2009, 4:38pm says:

ok hi im the modeler for the mod poped on in my down time from school real quick.

for land based vehicals already decided to use new worlds as the base for them.

fighters were going to be from star trek Invasion and the shattered mirror game.

and I have tosified the USS Kelvin from ST11, we are sticking to the main cannon of the show with this mod unless I am told other wise

and for dominion fighters any concept Ideas would be great considering that the bug ship is as big as the Defiant.

+1 vote   article: Current Update
cherch
cherch May 20 2009, 1:49pm says:

it looks like it has more ancent tech than human and asgard.

+1 vote   media: Morpheus Class Cruiser
cherch
cherch May 18 2009, 7:14pm replied:

I thought it had the same nacel as all the other ships and the new constitution I'll have to re-watch the film

+1 vote   media: USS Kelvin
cherch
cherch May 18 2009, 7:13pm says:

probably cause I built it from concept art insted of actual ingame dimensions.

+1 vote   media: typhon class carrier
cherch
cherch May 17 2009, 9:33pm says:

just to let you know gabrielvlx there may be a version 1a of this pack coming out whith a better saucer section on the models so these are a test base re-lease

+1 vote   download: ALO Ship pack one
cherch
cherch May 12 2009, 1:21pm replied:

i'll look into that thanks

+1 vote   article: first community contest
cherch
cherch May 11 2009, 12:43pm replied:

yes and no to me they look like a kit bash of the orignal and movie period ship. thats why i decided to make the kelvin into tho TOS look to see how it would have looked.

+1 vote   media: USS Kelvin
cherch
cherch May 9 2009, 3:45pm replied:

saw it on thursday

+1 vote   media: USS Kelvin
cherch
cherch May 1 2009, 11:23am says:

it looks like it converted properly we just need to get them to gabrielvlx so he can put them in game.

+1 vote   download: TOS ship pack 1
cherch
cherch May 1 2009, 11:21am says:

thats actually a reman fighter

+1 vote   article: first community contest
cherch
cherch May 1 2009, 11:21am replied:

they were a ittle to big to be in the class of fighters

+1 vote   article: first community contest
cherch
cherch Apr 30 2009, 11:09am replied:

right format we need to send it to gabrielvlx to get it in game tested and I'll have the other one posted shortlly there going to be in one pack but converting them to .OBJ is taking a bit of time.

+1 vote   mod: Star Trek at War
cherch
cherch Apr 26 2009, 2:05am says:

that is awsome

+1 vote   media: Forest Map
cherch
cherch Apr 25 2009, 8:36pm says:

thinking of an action type image ounce i complete some more models.

+1 vote   media: production poster
cherch
cherch Apr 25 2009, 8:35pm says:

no thats Nathanius job since he has 3Ds he can convert them to alo im running maya so I can't change them to alo.

+1 vote   media: production poster
cherch
cherch Apr 25 2009, 11:39am says:

msn or post it like I was under your DL or through the mod page I'm not stingy on the models I make people are free to make or change them as they please.

+1 vote   download: Akula,.mb,.fbx,,obj, and .mtl
cherch
cherch Apr 24 2009, 11:49am says:

I may have fixed that i've posted the newlly exported and old file types.

well we should see if we could make GC specific enimies to play against like the,
ENT era we have fed vs. Romulan only whith kligon ships and other race ships buildable from a pirat yards like in the vanilla game.

TOS-TMP eras we have fed vs kligons, and the romulans act like zon consortium cause during that time they were more info gathering and secluded from the rest of the known galaxy, sept for the bird of prey incedent.

TNG,VOY,DS9 eras here is where it gets tricky buildable other faction ships like romulan birds and kligon birds and negvar are planet specific buildable, and we have dominion alliance stationed in the gamma quad and cardasian and breen area worlds DS9 special station buildable at the wormhole,(not really cannon I know but the only way to fit it into the game I can think of.)third faction borg for this GC stationed in the delta quad with only fast between quad move at the transwarp hub that we see in endgame. so this era we have borg, and dominion alliance borg act like the ZC on this GC map set up not atacking constantly but when they do whatch out, and only one control space in delta for the feds is where voyager starts in the serries at the cartaker array, which can't produce ships but is a massive Credit booster and a one way quick link to alpha from the badlands area. so this GC is fed VS dominion VS borg.

all in all 5 playable races not counting pirat type factions like kazon, gorn, marqie, orion pirates.

+1 vote   article: Concepts From the Community
cherch
cherch Apr 21 2009, 11:35pm says:

ok I'll post it under my profiles DL page do you also need the Maya converter if so give me anouther day befor I post it cause I'll have to get that converter.

+1 vote   article: need another modeler with 3Ds max
cherch
cherch Apr 21 2009, 11:36am says:

sorry for the bad grammer and spelling in a rush today.

+1 vote   article: need anouther modeler with 3Ds max
cherch
cherch Apr 21 2009, 11:18am replied:

haven't done what you said and contacted his freinds.

+1 vote   mod: Star Trek at War
cherch
cherch Apr 21 2009, 11:16am says:

im looking to contact RazielKanos about his ST mod for FOC to see if it would be ok to use his models for our mod but can't contact him were willing to give credit where its do.

+1 vote   member: N3bulu5
cherch
cherch Apr 21 2009, 11:13am says:

I'm looking to contact RazielKanos about using his models for our star trek mod for forces of coruption but can't get in touch whith him we are willing to give credit where credit is do.

+1 vote   member: SMG-Wolkendrache
cherch
cherch Apr 21 2009, 11:07am says:

thanks for the advice.

+2 votes   member: Nathanius
cherch
cherch Apr 21 2009, 11:00am says:

poly count is actually low most of the detail will be in textures and I hope to have 3ds max soon which I hope has a plugin to convert to ALO cause there is a converter for MAYA to 3Ds max also every time i serch for ALO i get an audio serch insted of models.

+1 vote   download: Akula class model
cherch
cherch Apr 21 2009, 10:55am says:

we may be able to split the map up into 4 quadrents like the star charts in the ST serries and when you have ships travel normally between the two quads they take a while to indicate traviling over a long distance sept for the one conected to by wormhole, which conects the two via a trade lane and they move faster and have the two ends of the wormhole like the maw map which is space caturable only which would alow them to be linked by a trade lane.

+4 votes   mod: Star Trek at War
cherch
cherch Apr 20 2009, 12:13pm says:

Hi razielkanos im cherch from the star trek at war mod teams, lead modeler we were woundering if it would be ok to use you models and some sounds from trek wars, we are more then willing to give credit to you guys if you alow us to use them.

please contact myself or Moddb.com with your response thank you from the ST:AW team.

+1 vote   member: RazielKanos
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