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Report RSS Trapped in the Sky - Weekly updating

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This week was spent holidaying with the family so development progress was zero, but I'll be back in the saddle from Monday.

So in between trips to the zoo and walks around the park I've mainly been planning what's going to go into beta three. This is what I've drawn up:

As I've mentioned previously, the hacks are going to be expanded and these are the first 10 I'll be adding:
Automatic shotgun hack
Electro Handgun hack (add electric shock damage)
Enviroshield hack (allows you to access failed sections)
Exploding bullets hack
Field Scanner hack (increases loot yield)
Flame gun hack (my personal favourite)
Lazer Rifle hack
Omni tool hack (reduces the number of items needed for repairing)
Skill Tonic hack (perfect shooting accuracy)

The Armour mechanic will be adjusted so that it degrades with damage taken.

The A.I. will be improved, to add actions such as running away.

Some objects will be breakable, such as keys and guns.

The Experimental Crafting mechanic will be added.

Two unlockable crimes will be added:
Robbery Crime
Smuggling crime

Three NPCs will be added:
Guard NPC
Robot NPC
Megabot NPC

The bridge section will be added. The bridge will be a unique section and will contain the medical bay.

I'm also attempting to add an end game animation, but given my art skills this may not get added.

I'm aiming for beta three to be completed by mid August and when it does I'll be increasing the selling price. So just a cheeky reminder that beta two is currently available via itch.io for $0.99.

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