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Report RSS Trapped in the Sky - Update

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I have been thinking of an experimental crafting system that has been suggested to me. I still want to stick with my "hack" method of predefined combinations, with these giving you specific predefined bonuses. My plan is to have a large number of these bonuses, with the aim that you only find a set few in each play through. The idea, hopefully, is that the bonuses will change how you play through the game, even though the ultimate end is the same, the journey their can be slightly different.

I think I will save the experimental crafting mechanic for a later release.

Speaking of releases, I've now moved the game on to Desura, although as I'm writing this, I don't actually have confirmation that Desura have accepted it. We'll see what happens.

Anyway, this week was about working through the plan. I focus almost entirely on the hack system. I added two hacks, I've got the HUDs working and a few other bits, but hacks don't actually have an effect yet. That's next week's job.

No coffee cups this week as I was focused on a single element, but I did finished off the guns and they now fully implemented.

So next week will be finishing off the hack system and then moving back on to finishing off the Quarters section.

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