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Report RSS Trapped in the Sky - Progress

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Back into the development of Trapped in the Sky this week following the submission of the demo into the Intel Level Up 2015 competition. No video :(, but I'll save that for when the next beta is available, but in summary

Added a camera wobble when a section is damaged. I plan to expand it so that the wobble is stronger when the section you are in is damaged and i also want to add in some explosion and creaking sound effects to make it feel like the environment is decaying.
Altered the shadow shader slightly to blur the shadows at the edge of the screen - it's slowed the frame rate a little, but the visual effect is worth it and makes the lighting more natural.
Started adding a new section type - the crew quarters - which is similar to the cells except the crew get bigger rooms, the furnishings are nicer, and there is am R&R room and a weapons store.
Altered the looting system so that objects can only be found in logical places. No longer can you have 5 CPUs in a toilet. Instead, hardware can be found in creates, while keys, bullets, etc. can be found on people. The idea being that you need to search the different sections of the ship to get the items you need.
Expanded the map generator to now create multiple floors (the current beta only creates a single storey world). I also added the mechanic for the lifts (so you can access the different floors), but it's current interfering with the exit doors. One step forward....

Not excessive progress I'll give you, but creating a section takes about 3 days while coding a mechanic takes about 1.

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