cardboardtheory

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cardboardtheory
cardboardtheory @ Crossroads Episode I

I really think that you shouldn't name your city Unicorn.
Static.giantbomb.com

Good karma+3 votes
cardboardtheory
cardboardtheory @ proCoder

Currently learning myself programming, but I can't even get past console in C++. Best of luck :)

Good karma+1 vote
cardboardtheory
cardboardtheory @ Estranged

What immediately captivated me about this mod was the beginning, on the ship. That was an excellent way to open, and the little details were spectacular.

The setting was great, the train was great, the jumping puzzle was too easy, but great. It's kind of easy to see you don't have a lot of coders/modellers/animators, as the NPCs and weapons are just reskins from Half Life 2. Honestly, as most of the game you are using the pistol, the pistol really does not work for survival horror, especially against the regular zombies. It takes ~10 shots to down one, and honestly you'll have to supply the player with tons of ammo, and really dealing with the zombies wasn't very hard because of that I suggest that a different weapons system being implemented that would require a more powerful weapon (revolver) with significantly less ammo, so that when the player's out, they'll have to run.
The zombies like I mentioned before, are not much of a threat. In HL2 they weren't much of a threat either, despite their menancing appearance (lost most of my health in those sections to headcrabs or other types of zombies). I would suggest making them much faster, and again the weapons more powerful and ammo less common.
There's as few more little problems I have, like with the grenade puzzle (who leaves grenades in an attic?) but seeing as you're dealing with the limited HL2 assets, it's a great mod.

One suggestion: make it so the player can see his legs! That would add some tension in the bridge crossing part.

Good karma+2 votes
cardboardtheory
cardboardtheory @ NEW UPDATE-Read! HUGE News!+MORE

Great work! The Kinect stuff is looking great.

Good karma+1 vote
cardboardtheory
cardboardtheory @ New Screenshots

Interesting, but you might want to change the name as currently it is a little superfluous (also, people will associate it with Amnesia)
Solid work I'm seeing so far, but kind of generic temple place isn't really all that impressive, and it seems too yellow all around. How about some contrasting lighting?

Good karma+2 votes
cardboardtheory
cardboardtheory @ Contained

Interesting bumpmaps on that wall texture.

Good karma+1 vote
cardboardtheory
cardboardtheory @ Character model.song.updates

Interesting concept, looking to see where this is going.

Good karma+1 vote
cardboardtheory
cardboardtheory @ MuteRunaway

Great work. Is this being set in the HL2 universe or...?

Good karma+3 votes
cardboardtheory
cardboardtheory @ Sanctum 2 - In-depth character commentary!

Interesting, maybe I can afford Sanctum 2.

Good karma+1 vote
cardboardtheory
cardboardtheory @ Interaction System

Holy crap, that looks awesome. Nice work on the animations!

Good karma+1 vote
cardboardtheory
cardboardtheory @ Estranged

You should make it so you can see your legs! I mean, I would look down on the rope bridge scene and realize that I shouldn't have a problem, as I'm a a floating head anyways.

Good karma+2 votes
cardboardtheory
cardboardtheory @ Article #27

Looks great so far! Hopefully not too ambitious to be completed, though.

Good karma+2 votes
cardboardtheory
cardboardtheory @ Claustrophobia Released For L4D2

Definitely looking in to this. From what I see so far though, great work!

Good karma+2 votes
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