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cardboardtheory
cardboardtheory Apr 30 2013, 11:48pm says:

I really think that you shouldn't name your city Unicorn.
Static.giantbomb.com

+3 votes   game: Crossroads Episode I
cardboardtheory
cardboardtheory Apr 28 2013, 1:09am says:

Currently learning myself programming, but I can't even get past console in C++. Best of luck :)

+1 vote   article: proCoder
cardboardtheory
cardboardtheory Apr 21 2013, 11:07am says:

What immediately captivated me about this mod was the beginning, on the ship. That was an excellent way to open, and the little details were spectacular.

The setting was great, the train was great, the jumping puzzle was too easy, but great. It's kind of easy to see you don't have a lot of coders/modellers/animators, as the NPCs and weapons are just reskins from Half Life 2. Honestly, as most of the game you are using the pistol, the pistol really does not work for survival horror, especially against the regular zombies. It takes ~10 shots to down one, and honestly you'll have to supply the player with tons of ammo, and really dealing with the zombies wasn't very hard because of that I suggest that a different weapons system being implemented that would require a more powerful weapon (revolver) with significantly less ammo, so that when the player's out, they'll have to run.
The zombies like I mentioned before, are not much of a threat. In HL2 they weren't much of a threat either, despite their menancing appearance (lost most of my health in those sections to headcrabs or other types of zombies). I would suggest making them much faster, and again the weapons more powerful and ammo less common.
There's as few more little problems I have, like with the grenade puzzle (who leaves grenades in an attic?) but seeing as you're dealing with the limited HL2 assets, it's a great mod.

One suggestion: make it so the player can see his legs! That would add some tension in the bridge crossing part.

+2 votes   mod: Estranged
cardboardtheory
cardboardtheory Mar 28 2013, 10:20pm says:

Great work! The Kinect stuff is looking great.

+1 vote   article: NEW UPDATE-Read! HUGE News!+MORE
cardboardtheory
cardboardtheory Mar 28 2013, 10:18pm says:

Interesting, but you might want to change the name as currently it is a little superfluous (also, people will associate it with Amnesia)
Solid work I'm seeing so far, but kind of generic temple place isn't really all that impressive, and it seems too yellow all around. How about some contrasting lighting?

+2 votes   article: New Screenshots
cardboardtheory
cardboardtheory Mar 17 2013, 4:52pm replied:

The Specialists

+1 vote   article: Double Action: Summer - Kickstarter Edition
cardboardtheory
cardboardtheory Mar 17 2013, 4:35pm says:

Interesting bumpmaps on that wall texture.

+1 vote   mod: Contained
cardboardtheory
cardboardtheory Feb 26 2013, 11:23pm says:

Interesting concept, looking to see where this is going.

+1 vote   article: Character model.song.updates
cardboardtheory
cardboardtheory Feb 26 2013, 11:15pm says:

Great work. Is this being set in the HL2 universe or...?

+3 votes   mod: MuteRunaway
cardboardtheory
cardboardtheory Feb 12 2013, 12:36am says:

Interesting, maybe I can afford Sanctum 2.

+1 vote   article: Sanctum 2 - In-depth character commentary!
cardboardtheory
cardboardtheory Feb 4 2013, 10:34pm says:

Holy crap, that looks awesome. Nice work on the animations!

+1 vote   article: Interaction System
cardboardtheory
cardboardtheory Jan 12 2013, 5:34pm says:

You should make it so you can see your legs! I mean, I would look down on the rope bridge scene and realize that I shouldn't have a problem, as I'm a a floating head anyways.

+2 votes   mod: Estranged
cardboardtheory
cardboardtheory Dec 8 2012, 1:30pm says:

Looks great so far! Hopefully not too ambitious to be completed, though.

+2 votes   article: Article #27
cardboardtheory
cardboardtheory Dec 4 2012, 11:22pm says:

Definitely looking in to this. From what I see so far though, great work!

+2 votes   article: Claustrophobia Released For L4D2
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